If you get caught inside a grave robber synergy the first thing you should ask yourself is:
"Why did I fail so horrible at positioning myself so I got caught in a potential high damage burst?"
The only way those synergies will hit you for 17-18k (assuming you aren´t running a full-blown glass canon with sub 20k resistance) is if you get hit by colossus ultimate prior to the synergy (30% more damage taken). There will be 2 groups of people using this synergy:
1. Organized small-and medium scale group
2. Organized large-scale groups.
Both of these groups are after fighting forces of greater numbers than themselves (generally speaking), and god forbid that there´s a tool to deal with zergs. There´s already enough advantage of being in greater numbers as a zerg, so there should definitely come some trade offs while doing so (aka you´re more vulnerable to AoE burst such as grave-robber and proximity detonation etc....)
Pro-tip to avoid getting deleted by this: Use your brain and stop chasing the groups that will most likely use it against you, or be confident enough with your own group so that you know how to counter it. The skill and harmony trait is balanced as it is.
MentalxHammer wrote: »C'mon guys you all know harmony is an op trait.
Moonsorrow wrote: »Average Forum PVP Player: "The tank meta is too strong and no one dies to anything!! Bad pvp pillow fights!"
ZOS: "Git gud and use these tools (Synergy Bombs) to kill potatos atleast who stand in there like a deer in headlights or if they want to follow people into towers, even if knowing what awaits there in closed spaces..
Average Forum PVP Player: Nooo, i died to it ZOS pls nerf it damage too high need tank meta no i do not Block or Dodge why would i need to do that? NERF! I HAVE SPOKEN!"
2020, same forum logics live on, and on..
So it's a synergy that a single player can activate him or herself. Lovely. WTF? I didn't buy Elsweyr. Never explored Necro myself. I'll be more circumspect now I understand this, but seriously: WTF!
KillsAllElves wrote: »Good, im glad it hits hard. Too many players stacking resistances afraid to die.
People cry about tank meta>gets killed by "OP" ability> ask for nerf of said "OP" ability doing too much damage>asks for healing buffs. 🤨. Re-ocurring cycle.
Instead of nerfing how about Buff all damage abilities by 25%-30%. We will see less of these tank meta threads. You know im sayin?
There is a cooldown on synergies? Or just this one? Or just in solo play?Moonsorrow wrote: »
Yes and no. This is Cyrodiil we're talking about. Reality: I see the Colossus. I roll out of it. Grave Robber hits me for 18K as I've already rolled out of the ulti. Never saw any visuals for that at all. Also this was a single guy. Yeah, two of us were chasing him down, so fair play I guess.So no, it is not "spammable" like some forum misinformation specialists like to say. And.. in reality, you know it is a part of combo, a combo that has ultimate big part of it and it is also ground targeted ultimate that once used is easily avoided
What a BS argument. That's group play, like you say. Whoever heard of a synergy activated by a single player themselves? Is that a bug or intentional?What comes to group play, Synergies been for a while already in heavy use since things like Gravity Crush (Templar ulti Synergy) does even more damage than the necro synergy. Other Synergies in group use are the DK Shifting Standard synergy and Talons Synergy.
That's not me. I'm not the OP and I don't demand anything. It's just a single player activating a synergy by themselves rubs me the wrong way. But fine, now that I know about it: Whatever.Sadly, at the moment it is pretty much the only thing magicka necro got going for itself, and without it.. well, would be one more big sad loss to the people who not understand game mechanics or are not bothered to "git gud" but rather demand anything that even remotely works be nerfed.
I normally say, yes, you should dabble in every class to understand PvP, but I'm not paying for Elsweyr until ZOS fix the lag in Cyro.I wish you do try playing Magicka Necro though, try it at high mmr bgs and Cyro & IC
Just like when Colossus Bash groups came out, there are groups now running around (may be the same players) doing one thing and one thing only: setting up their grave robber synergies. No skill, no subtlety, they click a synergy and do 14,000 -17,000 damage on high resist targets.
These guys are leaving piles of bodies only because this synergy is hitting 2x harder than most ultimates.
It is ridiculously overpowered. It shouldn't hit so much harder than an ultimate.
Without their grave robber crutch these groups would go back to doing what they did before-- run around keeps in big tanky blobs not dying. They do zero damage apart for the grave robber. Everything else is just to set up roots/stuns etc so they can click their button.
This is the worst example of an unbalanced skill since Colossus bash groups.
There is a cooldown on synergies? Or just this one? Or just in solo play?Moonsorrow wrote: »Yes and no. This is Cyrodiil we're talking about. Reality: I see the Colossus. I roll out of it. Grave Robber hits me for 18K as I've already rolled out of the ulti. Never saw any visuals for that at all. Also this was a single guy. Yeah, two of us were chasing him down, so fair play I guess.So no, it is not "spammable" like some forum misinformation specialists like to say. And.. in reality, you know it is a part of combo, a combo that has ultimate big part of it and it is also ground targeted ultimate that once used is easily avoidedWhat a BS argument. That's group play, like you say. Whoever heard of a synergy activated by a single player themselves? Is that a bug or intentional?What comes to group play, Synergies been for a while already in heavy use since things like Gravity Crush (Templar ulti Synergy) does even more damage than the necro synergy. Other Synergies in group use are the DK Shifting Standard synergy and Talons Synergy.That's not me. I'm not the OP and I don't demand anything. It's just a single player activating a synergy by themselves rubs me the wrong way. But fine, now that I know about it: Whatever.Sadly, at the moment it is pretty much the only thing magicka necro got going for itself, and without it.. well, would be one more big sad loss to the people who not understand game mechanics or are not bothered to "git gud" but rather demand anything that even remotely works be nerfed.I normally say, yes, you should dabble in every class to understand PvP, but I'm not paying for Elsweyr until ZOS fix the lag in Cyro.I wish you do try playing Magicka Necro though, try it at high mmr bgs and Cyro & IC
Yep. That's why I was so p****d off. I rely on speed and dodge rolls, though I don't know whether anyone could tank this. You'd have to be substantially tankier than I am.Bullseyebudx wrote: »Dealing that much damage instantly means people have less or no time to respond before they're dead, compared to ults that have all or some of their damage built into a DOT.
If you get caught inside a grave robber synergy the first thing you should ask yourself is:
"Why did I fail so horrible at positioning myself so I got caught in a potential high damage burst?"
The only way those synergies will hit you for 17-18k (assuming you aren´t running a full-blown glass canon with sub 20k resistance) is if you get hit by colossus ultimate prior to the synergy (30% more damage taken). There will be 2 groups of people using this synergy:
1. Organized small-and medium scale group
2. Organized large-scale groups.
Both of these groups are after fighting forces of greater numbers than themselves (generally speaking), and god forbid that there´s a tool to deal with zergs. There´s already enough advantage of being in greater numbers as a zerg, so there should definitely come some trade offs while doing so (aka you´re more vulnerable to AoE burst such as grave-robber and proximity detonation etc....)
Pro-tip to avoid getting deleted by this: Use your brain and stop chasing the groups that will most likely use it against you, or be confident enough with your own group so that you know how to counter it. The skill and harmony trait is balanced as it is.
I understand. Thanks for the explanations!Moonsorrow wrote: »Trying to explain it is hard, only trying it yourself will tell you. It is a gimmick play, that sometimes is rewarding but most times fails unless people follow into the rabbit hole and all stars align for the big boom. Harmony gives benefit once every 20 seconds, other times.. you are like a spider, waiting for them to be in the webs..
Moonsorrow wrote: »There is a cooldown on synergies? Or just this one? Or just in solo play?Moonsorrow wrote: »Yes and no. This is Cyrodiil we're talking about. Reality: I see the Colossus. I roll out of it. Grave Robber hits me for 18K as I've already rolled out of the ulti. Never saw any visuals for that at all. Also this was a single guy. Yeah, two of us were chasing him down, so fair play I guess.So no, it is not "spammable" like some forum misinformation specialists like to say. And.. in reality, you know it is a part of combo, a combo that has ultimate big part of it and it is also ground targeted ultimate that once used is easily avoidedWhat a BS argument. That's group play, like you say. Whoever heard of a synergy activated by a single player themselves? Is that a bug or intentional?What comes to group play, Synergies been for a while already in heavy use since things like Gravity Crush (Templar ulti Synergy) does even more damage than the necro synergy. Other Synergies in group use are the DK Shifting Standard synergy and Talons Synergy.That's not me. I'm not the OP and I don't demand anything. It's just a single player activating a synergy by themselves rubs me the wrong way. But fine, now that I know about it: Whatever.Sadly, at the moment it is pretty much the only thing magicka necro got going for itself, and without it.. well, would be one more big sad loss to the people who not understand game mechanics or are not bothered to "git gud" but rather demand anything that even remotely works be nerfed.I normally say, yes, you should dabble in every class to understand PvP, but I'm not paying for Elsweyr until ZOS fix the lag in Cyro.I wish you do try playing Magicka Necro though, try it at high mmr bgs and Cyro & IC
The Self Synergy option on Graveyard is Avid Boneyard morph, yes it is intended. And yes first skill ever to get Self Synergy and yes you got 20 seconds cooldown.
Synergy Cooldowns are a thing, you cannot activate the same Synergy more than once in 20 seconds. Basic ESO mechanics.
All synergies have 20 seconds cooldown, meaning you cannot activate the same synergy. But you can activate different synergy. Rule breaker is Shards/Orbs that share cooldown, to prevent us players from enjoying too much of resources at pve lol.
So as said, Magicka necro has 1 (one) time every 20 seconds to try this combo.. with any other class in 20 seconds i do WAY more damage and be more flexible, and with Infused or Swift trait on jewelry for better utility than what Harmony brings to solo player.
Trying to explain it is hard, only trying it yourself will tell you. It is a gimmick play, that sometimes is rewarding but most times fails unless people follow into the rabbit hole and all stars align for the big boom. Harmony gives benefit once every 20 seconds, other times.. you are like a spider, waiting for them to be in the webs..
Yes, i have golden Vicious Death jewelry with Harmony. Juicy..
Still, i can kill, gank, bomb and farm way more efficiently with my Magblade bomber on exact same gear on group and on solo too, obviously different jewelry trait in use then on solo bomber.