marlonbrando wrote: »
marlonbrando wrote: »
So you want the server to check this every... millisecond? every second? For every player? And it effectively needs to record each time you receive damage with a time stamp in order for the formula to work.
Congratulations you’ve killed the server.
while (1==1)
ShowRandomLoadingScreen()
end
marlonbrando wrote: »If mounted then
cancel_running_animation()
end
StrandedMonkey wrote: »this thread is bound to get locked so im just going to ask you guys if java is a dying language or not
mods if u guys program too feel free to pm me
StrandedMonkey wrote: »this thread is bound to get locked so im just going to ask you guys if java is a dying language or not
mods if u guys program too feel free to pm me
marlonbrando wrote: »If mounted then
cancel_running_animation()
end
cancel_running_animation()
marlonbrando wrote: »
So you want the server to check this every... millisecond? every second? For every player? And it effectively needs to record each time you receive damage with a time stamp in order for the formula to work.
Congratulations you’ve killed the server.
Yay, more ifs, more things to calculate, more lag! Yeah, increasing the amount of ifs is not the way to solve anything - less ifs, less things to calculate, less lag. And if we continue the train of thought ona serious manner: none of the armchair programmers here can solve anything, because we do not have access to the code and to the project.
/* DevGuy 20130423 - remove the following line in 2015 to increase performance */ sleep(1000)