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Buff healing ward

zDan
zDan
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I am fully aware of how powerful healing is this patch, but this skill is a joke. Speaking from a solo perspective, when facing any kind of pressure you CANNOT rely on healing ward to do anything for you, it is close to useless. The only time it would actually do something is if you LoS the group pressuring you for the full length of the shield, which is easier said then done. Executes being extremely strong this patch doesn't help the cause either.

Yes BRP resto is an option, but you should not be forced to rely on gear sets just to make a skill viable.
Rapid regen trumps healing ward in so many ways, you could even say rapid regen is too strong, but at least put healing ward in line with it.
zDan - Xbox EU/NA

I specialize in solo PvP on every class in the game,
be sure to check out my YouTube for several 1vX and build videos!
https://www.youtube.com/channel/UCXkrJ3K68GHLn2-HgHjITsA
  • Rahar
    Rahar
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    The shield needs to be bigger; at least enough to soak a little more than one (1; a single) execute. As it is, casting this ability is almost certainly a death wish if you're still being attacked.
    NeRf MaGsOrC
  • Qbiken
    Qbiken
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    Sure, if they yeet brp resto to oblivion you can buff healing ward again.
  • Rahar
    Rahar
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    Qbiken wrote: »
    Sure, if they yeet brp resto to oblivion you can buff healing ward again.

    Not quite understanding this logic when BRP dual wield exists, which is arguably far more of an issue. If you mean arena weapons in general should be yote (actual past tense, change my mind) from PvP, then I fully agree.
    NeRf MaGsOrC
  • Qbiken
    Qbiken
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    Rahar wrote: »
    Qbiken wrote: »
    Sure, if they yeet brp resto to oblivion you can buff healing ward again.

    Not quite understanding this logic when BRP dual wield exists, which is arguably far more of an issue. If you mean arena weapons in general should be yote (actual past tense, change my mind) from PvP, then I fully agree.

    Brp dw needs to be gutted or reworked as well. The other arena weapons aren't even close to be unbalanced in pvp settings.
  • Rahar
    Rahar
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    Qbiken wrote: »
    Rahar wrote: »
    Qbiken wrote: »
    Sure, if they yeet brp resto to oblivion you can buff healing ward again.

    Not quite understanding this logic when BRP dual wield exists, which is arguably far more of an issue. If you mean arena weapons in general should be yote (actual past tense, change my mind) from PvP, then I fully agree.

    Brp dw needs to be gutted or reworked as well. The other arena weapons aren't even close to be unbalanced in pvp settings.

    Not anymore, they aren't. Master's DW was OP until the DoT fixes not too long ago and Master's staff was OP until clench was changed. Since the weapon effects weren't changed and they fell out of use due to skill changes, they'd come back in if the corresponding skills ever became relevant again.

    To expand further: Endgame PvE weapons shouldn't be BiS for PvP.

    However, even if healing ward soaked a full execute at super low hp, I think it'd still be (mostly) fine, even with BRP. It doesn't heal as much as it used to, and it costs a ton.
    NeRf MaGsOrC
  • Kadoin
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    ...

    Yeah, let me not visit or read any more of the forums today...
  • zDan
    zDan
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    Kadoin wrote: »
    ...

    Yeah, let me not visit or read any more of the forums today...

    Care to explain why you feel this way? I'm all ears.
    zDan - Xbox EU/NA

    I specialize in solo PvP on every class in the game,
    be sure to check out my YouTube for several 1vX and build videos!
    https://www.youtube.com/channel/UCXkrJ3K68GHLn2-HgHjITsA
  • Lughlongarm
    Lughlongarm
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    Healing Ward is fine, it is not the BiS selfish resto staff healing skill that it used to be, but it still got its usages.

    It can work with shield stacking like it was always been used(defend the shield and the healing with another shield) and its also the best shield for some specific builds(low health, very high magicka builds). For those kind of builds, the shield size of healing ward will out preform dampen magic and will continue to scale with the bastion CP . Moreover, In PVE the shield size of healing ward completely destroys dampen magic (up to more than 3 times the size). You also get the healing on top and very strong Blackrose Prison weapon synergy. If you don't take advantage of one of the above, you don't need to use this skill.

    It is good we have skills that shines in specific scenarios.

    And ya, rapid regen probably over-preforms.
  • KurtAngle2
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    Rapid Regen is 100% Overperforming right now, it's basically a Vigor that can also be applied to allies and has INCREASED healing due to Resto passives (Major Mending from heavy attacks, +5% additional healing and another 15% when healing people under 30%, just too much). That's one of main reasons why the Tank meta is so prevelant (less so in BGs unless there's a dedicated healer and then it's GG)
  • KurtAngle2
    KurtAngle2
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    Also healing ward is 100% trash, the shield size is pathetic even when meeting the best conditions possible. This is a skill that truly needs a buff
  • brandonv516
    brandonv516
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    Healing Ward is acceptable in PvP with the BRP Resto Staff.

    With the possibility that they will tweak (nerf) BRP weapons, Healing Ward should get an independent buff that will make it somewhat relevant to the skill it once was.
  • Iskiab
    Iskiab
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    I sorta agree that any weapon sets that are gated behind pve should be nerfed into oblivion.

    It’s dumb to have to balance abilities around weapon sets.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Rahar
    Rahar
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    Healing Ward is fine, it is not the BiS selfish resto staff healing skill that it used to be, but it still got its usages.

    It can work with shield stacking like it was always been used(defend the shield and the healing with another shield) and its also the best shield for some specific builds(low health, very high magicka builds). For those kind of builds, the shield size of healing ward will out preform dampen magic and will continue to scale with the bastion CP . Moreover, In PVE the shield size of healing ward completely destroys dampen magic (up to more than 3 times the size). You also get the healing on top and very strong Blackrose Prison weapon synergy. If you don't take advantage of one of the above, you don't need to use this skill.

    It is good we have skills that shines in specific scenarios.

    And ya, rapid regen probably over-preforms.

    I like the general idea of your post because I agree that skills all having a defined and specific use is a valiant goal to strive for, but the one issue I have with it is I can't really see a place for Healing Ward in PvP. Despite the examples you give to the contrary, healing ward is almost never taken on magsorc (the only true shield stacking class that could utilize shield hiding like you said) in favor of rapid regen/surge because the healing is so unreliable and the shield is so small, even at the full +100% bonus, and even then it's not even guaranteed to hit you. However, I'm sure it's still amazing for PvE, so I won't argue that front. I'm not qualified.

    The only place I can see it even being mildly useful is on a dark cloak magblade, where it would really only be used to proc BRP with all the rolling HoTs for additional healing while completely ignoring the main effects, and that reeks of terrible skill/weapon design. You're not really pressing the skill to get the skill's effects. It's extremely confusing and not intuitive, and part of the reason why this and other skills (such as quick cloak) need another pass... because we should be making an effort to get rid of these bad designs instead of using them to justify slotting a (otherwise) dead skill.
    NeRf MaGsOrC
  • Bullseyebudx
    Bullseyebudx
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    zDan wrote: »
    I am fully aware of how powerful healing is this patch, but this skill is a joke. Speaking from a solo perspective, when facing any kind of pressure you CANNOT rely on healing ward to do anything for you, it is close to useless. The only time it would actually do something is if you LoS the group pressuring you for the full length of the shield, which is easier said then done. Executes being extremely strong this patch doesn't help the cause either.

    Yes BRP resto is an option, but you should not be forced to rely on gear sets just to make a skill viable.
    Rapid regen trumps healing ward in so many ways, you could even say rapid regen is too strong, but at least put healing ward in line with it.

    As much as I’d really love to agree with you, and until I used it I thought it might need a little buff too, but I think the skill is pretty good where it is with or without BRPR.

    Any better and I think you might run the risk of this ability actually enabling very broken builds. i.e. I could bust this skill if they improved it too much without any other adjustments.

    Maybe half tick heals at the same amount. 🤷‍♂️
  • Sergykid
    Sergykid
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    in noCP if u r in light armor not even BRP resto can survive execute. U spam ward enemy spams execute and u die.
    -PC EU- / battlegrounds on my youtube
  • Bullseyebudx
    Bullseyebudx
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    Sergykid wrote: »
    in noCP if u r in light armor not even BRP resto can survive execute. U spam ward enemy spams execute and u die.

    Can’t speak to no cp very much but I haven’t had issues with it their either; regardless I really don’t think the game should move towards providing more balanced skills for no cp content at the expense of CP.

    Just my opinion.

    I think maintaining no cp for Cyrodiil was a mistake honestly.

    Battlegrounds should be the introduction to pvp for sub 50 players.

    The only reason I would personally adjust this ability is if the plan is to continue down this path of non-combat Interactions outside mass groups in which case they should buff it and let people 1vX again.
  • Lughlongarm
    Lughlongarm
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    Rahar wrote: »
    Healing Ward is fine, it is not the BiS selfish resto staff healing skill that it used to be, but it still got its usages.

    It can work with shield stacking like it was always been used(defend the shield and the healing with another shield) and its also the best shield for some specific builds(low health, very high magicka builds). For those kind of builds, the shield size of healing ward will out preform dampen magic and will continue to scale with the bastion CP . Moreover, In PVE the shield size of healing ward completely destroys dampen magic (up to more than 3 times the size). You also get the healing on top and very strong Blackrose Prison weapon synergy. If you don't take advantage of one of the above, you don't need to use this skill.

    It is good we have skills that shines in specific scenarios.

    And ya, rapid regen probably over-preforms.

    I like the general idea of your post because I agree that skills all having a defined and specific use is a valiant goal to strive for, but the one issue I have with it is I can't really see a place for Healing Ward in PvP. Despite the examples you give to the contrary, healing ward is almost never taken on magsorc (the only true shield stacking class that could utilize shield hiding like you said) in favor of rapid regen/surge because the healing is so unreliable and the shield is so small, even at the full +100% bonus, and even then it's not even guaranteed to hit you. However, I'm sure it's still amazing for PvE, so I won't argue that front. I'm not qualified.

    The only place I can see it even being mildly useful is on a dark cloak magblade, where it would really only be used to proc BRP with all the rolling HoTs for additional healing while completely ignoring the main effects, and that reeks of terrible skill/weapon design. You're not really pressing the skill to get the skill's effects. It's extremely confusing and not intuitive, and part of the reason why this and other skills (such as quick cloak) need another pass... because we should be making an effort to get rid of these bad designs instead of using them to justify slotting a (otherwise) dead skill.

    Thing is, that most sorcs in this patch will build for bulkiness and probably will not even use resto staff(will use 1h+shield).
    For healing ward wroth be worth it, you need over 50k magicka with less than 20k health build. I agree that healing ward could be beneficial for magicka NB with specific builds. It is also true that it is very hard to over value rapid regen ATM, but I belive that this skill is going to be adjusted in the upcoming patch.
  • brandonv516
    brandonv516
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    Rahar wrote: »
    Healing Ward is fine, it is not the BiS selfish resto staff healing skill that it used to be, but it still got its usages.

    It can work with shield stacking like it was always been used(defend the shield and the healing with another shield) and its also the best shield for some specific builds(low health, very high magicka builds). For those kind of builds, the shield size of healing ward will out preform dampen magic and will continue to scale with the bastion CP . Moreover, In PVE the shield size of healing ward completely destroys dampen magic (up to more than 3 times the size). You also get the healing on top and very strong Blackrose Prison weapon synergy. If you don't take advantage of one of the above, you don't need to use this skill.

    It is good we have skills that shines in specific scenarios.

    And ya, rapid regen probably over-preforms.

    I like the general idea of your post because I agree that skills all having a defined and specific use is a valiant goal to strive for, but the one issue I have with it is I can't really see a place for Healing Ward in PvP. Despite the examples you give to the contrary, healing ward is almost never taken on magsorc (the only true shield stacking class that could utilize shield hiding like you said) in favor of rapid regen/surge because the healing is so unreliable and the shield is so small, even at the full +100% bonus, and even then it's not even guaranteed to hit you. However, I'm sure it's still amazing for PvE, so I won't argue that front. I'm not qualified.

    The only place I can see it even being mildly useful is on a dark cloak magblade, where it would really only be used to proc BRP with all the rolling HoTs for additional healing while completely ignoring the main effects, and that reeks of terrible skill/weapon design. You're not really pressing the skill to get the skill's effects. It's extremely confusing and not intuitive, and part of the reason why this and other skills (such as quick cloak) need another pass... because we should be making an effort to get rid of these bad designs instead of using them to justify slotting a (otherwise) dead skill.

    Thing is, that most sorcs in this patch will build for bulkiness and probably will not even use resto staff(will use 1h+shield).
    For healing ward wroth be worth it, you need over 50k magicka with less than 20k health build. I agree that healing ward could be beneficial for magicka NB with specific builds. It is also true that it is very hard to over value rapid regen ATM, but I belive that this skill is going to be adjusted in the upcoming patch.

    Rapid Regeneration doesn't need adjustment though.
  • Gilvoth
    Gilvoth
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    give back shieldbreaker set
    AND Oblivion Damage

    Edited by Gilvoth on December 31, 2019 12:13AM
  • Iskiab
    Iskiab
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    Rahar wrote: »
    Healing Ward is fine, it is not the BiS selfish resto staff healing skill that it used to be, but it still got its usages.

    It can work with shield stacking like it was always been used(defend the shield and the healing with another shield) and its also the best shield for some specific builds(low health, very high magicka builds). For those kind of builds, the shield size of healing ward will out preform dampen magic and will continue to scale with the bastion CP . Moreover, In PVE the shield size of healing ward completely destroys dampen magic (up to more than 3 times the size). You also get the healing on top and very strong Blackrose Prison weapon synergy. If you don't take advantage of one of the above, you don't need to use this skill.

    It is good we have skills that shines in specific scenarios.

    And ya, rapid regen probably over-preforms.

    I like the general idea of your post because I agree that skills all having a defined and specific use is a valiant goal to strive for, but the one issue I have with it is I can't really see a place for Healing Ward in PvP. Despite the examples you give to the contrary, healing ward is almost never taken on magsorc (the only true shield stacking class that could utilize shield hiding like you said) in favor of rapid regen/surge because the healing is so unreliable and the shield is so small, even at the full +100% bonus, and even then it's not even guaranteed to hit you. However, I'm sure it's still amazing for PvE, so I won't argue that front. I'm not qualified.

    The only place I can see it even being mildly useful is on a dark cloak magblade, where it would really only be used to proc BRP with all the rolling HoTs for additional healing while completely ignoring the main effects, and that reeks of terrible skill/weapon design. You're not really pressing the skill to get the skill's effects. It's extremely confusing and not intuitive, and part of the reason why this and other skills (such as quick cloak) need another pass... because we should be making an effort to get rid of these bad designs instead of using them to justify slotting a (otherwise) dead skill.

    Thing is, that most sorcs in this patch will build for bulkiness and probably will not even use resto staff(will use 1h+shield).
    For healing ward wroth be worth it, you need over 50k magicka with less than 20k health build. I agree that healing ward could be beneficial for magicka NB with specific builds. It is also true that it is very hard to over value rapid regen ATM, but I belive that this skill is going to be adjusted in the upcoming patch.

    Rapid Regeneration doesn't need adjustment though.

    I like the idea of making it a self only morph. I use radiating regen almost exclusively because there’s no guarantee rapid regen will self apply. If it was self only I would probably use it on a lot of builds like stam use resolving vigor.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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