Sure, if they yeet brp resto to oblivion you can buff healing ward again.
Sure, if they yeet brp resto to oblivion you can buff healing ward again.
Not quite understanding this logic when BRP dual wield exists, which is arguably far more of an issue. If you mean arena weapons in general should be yote (actual past tense, change my mind) from PvP, then I fully agree.
Sure, if they yeet brp resto to oblivion you can buff healing ward again.
Not quite understanding this logic when BRP dual wield exists, which is arguably far more of an issue. If you mean arena weapons in general should be yote (actual past tense, change my mind) from PvP, then I fully agree.
Brp dw needs to be gutted or reworked as well. The other arena weapons aren't even close to be unbalanced in pvp settings.
...
Yeah, let me not visit or read any more of the forums today...
Lughlongarm wrote: »Healing Ward is fine, it is not the BiS selfish resto staff healing skill that it used to be, but it still got its usages.
It can work with shield stacking like it was always been used(defend the shield and the healing with another shield) and its also the best shield for some specific builds(low health, very high magicka builds). For those kind of builds, the shield size of healing ward will out preform dampen magic and will continue to scale with the bastion CP . Moreover, In PVE the shield size of healing ward completely destroys dampen magic (up to more than 3 times the size). You also get the healing on top and very strong Blackrose Prison weapon synergy. If you don't take advantage of one of the above, you don't need to use this skill.
It is good we have skills that shines in specific scenarios.
And ya, rapid regen probably over-preforms.
I am fully aware of how powerful healing is this patch, but this skill is a joke. Speaking from a solo perspective, when facing any kind of pressure you CANNOT rely on healing ward to do anything for you, it is close to useless. The only time it would actually do something is if you LoS the group pressuring you for the full length of the shield, which is easier said then done. Executes being extremely strong this patch doesn't help the cause either.
Yes BRP resto is an option, but you should not be forced to rely on gear sets just to make a skill viable.
Rapid regen trumps healing ward in so many ways, you could even say rapid regen is too strong, but at least put healing ward in line with it.
in noCP if u r in light armor not even BRP resto can survive execute. U spam ward enemy spams execute and u die.
Lughlongarm wrote: »Healing Ward is fine, it is not the BiS selfish resto staff healing skill that it used to be, but it still got its usages.
It can work with shield stacking like it was always been used(defend the shield and the healing with another shield) and its also the best shield for some specific builds(low health, very high magicka builds). For those kind of builds, the shield size of healing ward will out preform dampen magic and will continue to scale with the bastion CP . Moreover, In PVE the shield size of healing ward completely destroys dampen magic (up to more than 3 times the size). You also get the healing on top and very strong Blackrose Prison weapon synergy. If you don't take advantage of one of the above, you don't need to use this skill.
It is good we have skills that shines in specific scenarios.
And ya, rapid regen probably over-preforms.
I like the general idea of your post because I agree that skills all having a defined and specific use is a valiant goal to strive for, but the one issue I have with it is I can't really see a place for Healing Ward in PvP. Despite the examples you give to the contrary, healing ward is almost never taken on magsorc (the only true shield stacking class that could utilize shield hiding like you said) in favor of rapid regen/surge because the healing is so unreliable and the shield is so small, even at the full +100% bonus, and even then it's not even guaranteed to hit you. However, I'm sure it's still amazing for PvE, so I won't argue that front. I'm not qualified.
The only place I can see it even being mildly useful is on a dark cloak magblade, where it would really only be used to proc BRP with all the rolling HoTs for additional healing while completely ignoring the main effects, and that reeks of terrible skill/weapon design. You're not really pressing the skill to get the skill's effects. It's extremely confusing and not intuitive, and part of the reason why this and other skills (such as quick cloak) need another pass... because we should be making an effort to get rid of these bad designs instead of using them to justify slotting a (otherwise) dead skill.
Lughlongarm wrote: »Lughlongarm wrote: »Healing Ward is fine, it is not the BiS selfish resto staff healing skill that it used to be, but it still got its usages.
It can work with shield stacking like it was always been used(defend the shield and the healing with another shield) and its also the best shield for some specific builds(low health, very high magicka builds). For those kind of builds, the shield size of healing ward will out preform dampen magic and will continue to scale with the bastion CP . Moreover, In PVE the shield size of healing ward completely destroys dampen magic (up to more than 3 times the size). You also get the healing on top and very strong Blackrose Prison weapon synergy. If you don't take advantage of one of the above, you don't need to use this skill.
It is good we have skills that shines in specific scenarios.
And ya, rapid regen probably over-preforms.
I like the general idea of your post because I agree that skills all having a defined and specific use is a valiant goal to strive for, but the one issue I have with it is I can't really see a place for Healing Ward in PvP. Despite the examples you give to the contrary, healing ward is almost never taken on magsorc (the only true shield stacking class that could utilize shield hiding like you said) in favor of rapid regen/surge because the healing is so unreliable and the shield is so small, even at the full +100% bonus, and even then it's not even guaranteed to hit you. However, I'm sure it's still amazing for PvE, so I won't argue that front. I'm not qualified.
The only place I can see it even being mildly useful is on a dark cloak magblade, where it would really only be used to proc BRP with all the rolling HoTs for additional healing while completely ignoring the main effects, and that reeks of terrible skill/weapon design. You're not really pressing the skill to get the skill's effects. It's extremely confusing and not intuitive, and part of the reason why this and other skills (such as quick cloak) need another pass... because we should be making an effort to get rid of these bad designs instead of using them to justify slotting a (otherwise) dead skill.
Thing is, that most sorcs in this patch will build for bulkiness and probably will not even use resto staff(will use 1h+shield).
For healing ward wroth be worth it, you need over 50k magicka with less than 20k health build. I agree that healing ward could be beneficial for magicka NB with specific builds. It is also true that it is very hard to over value rapid regen ATM, but I belive that this skill is going to be adjusted in the upcoming patch.
brandonv516 wrote: »Lughlongarm wrote: »Lughlongarm wrote: »Healing Ward is fine, it is not the BiS selfish resto staff healing skill that it used to be, but it still got its usages.
It can work with shield stacking like it was always been used(defend the shield and the healing with another shield) and its also the best shield for some specific builds(low health, very high magicka builds). For those kind of builds, the shield size of healing ward will out preform dampen magic and will continue to scale with the bastion CP . Moreover, In PVE the shield size of healing ward completely destroys dampen magic (up to more than 3 times the size). You also get the healing on top and very strong Blackrose Prison weapon synergy. If you don't take advantage of one of the above, you don't need to use this skill.
It is good we have skills that shines in specific scenarios.
And ya, rapid regen probably over-preforms.
I like the general idea of your post because I agree that skills all having a defined and specific use is a valiant goal to strive for, but the one issue I have with it is I can't really see a place for Healing Ward in PvP. Despite the examples you give to the contrary, healing ward is almost never taken on magsorc (the only true shield stacking class that could utilize shield hiding like you said) in favor of rapid regen/surge because the healing is so unreliable and the shield is so small, even at the full +100% bonus, and even then it's not even guaranteed to hit you. However, I'm sure it's still amazing for PvE, so I won't argue that front. I'm not qualified.
The only place I can see it even being mildly useful is on a dark cloak magblade, where it would really only be used to proc BRP with all the rolling HoTs for additional healing while completely ignoring the main effects, and that reeks of terrible skill/weapon design. You're not really pressing the skill to get the skill's effects. It's extremely confusing and not intuitive, and part of the reason why this and other skills (such as quick cloak) need another pass... because we should be making an effort to get rid of these bad designs instead of using them to justify slotting a (otherwise) dead skill.
Thing is, that most sorcs in this patch will build for bulkiness and probably will not even use resto staff(will use 1h+shield).
For healing ward wroth be worth it, you need over 50k magicka with less than 20k health build. I agree that healing ward could be beneficial for magicka NB with specific builds. It is also true that it is very hard to over value rapid regen ATM, but I belive that this skill is going to be adjusted in the upcoming patch.
Rapid Regeneration doesn't need adjustment though.