Salvas_Aren wrote: »this is not intended to be for the salt, its just a demonstration of facts:
recently, my friends and me, mostly endlevel or close to it, are not able to pug for dedicated dungeons in groups of 2, no matter which roles. pugging as a group of 3 works better, but not perfectly.
we found that pugging as one is even easier because it would get us a group faster, even pugging as single players all together at the same time for the same dungeon works better than pugging as a group of not 4.
well, this alone does not prove anything, but we also found that we occasionally got sucked into groups with low level players without even being in the queue in the first place, or getting our group split and getting sucked into different groups with low level players, or having just one of us to experience that while the others stay in the overland. or we get sucked into the wrong dungeon where low level players obviously need healers and tanks.
so my question: does the dungeon finder tool prioritize mixed groups with high and low level players over the composition of the fastest group possible? or is it a general problem of bad code?
VaranisArano wrote: »Most likely this is just Groupfinder being screwed up. Before ZOS' rework, it was noticeably faster to queue as a group of two rather than solo. And I'd never heard of premade groups being split up.
That being said, as long as those players are of an appropriate level or CP to be in that dungeon, they can queue for it, whether they are prepared or not. That's always been the case and there's no real way around it, save for instituting mandatory role tests before you set foot in particular dungeons or queuing as a full premade. Groupfinder just guarantees you a group. It promises nothing about quality.
Salvas_Aren wrote: »VaranisArano wrote: »Most likely this is just Groupfinder being screwed up. Before ZOS' rework, it was noticeably faster to queue as a group of two rather than solo. And I'd never heard of premade groups being split up.
That being said, as long as those players are of an appropriate level or CP to be in that dungeon, they can queue for it, whether they are prepared or not. That's always been the case and there's no real way around it, save for instituting mandatory role tests before you set foot in particular dungeons or queuing as a full premade. Groupfinder just guarantees you a group. It promises nothing about quality.
While this is true, we got never torn apart as a group to team up with pure CP 160+ groups. Just saying.
redspecter23 wrote: »The group finder is broken in so many ways right now. What you describe is entirely possible. I've noticed that often you will sit in the queue for 5 minutes+ but then as soon as you exit and reenter it, you pop immediately. This should just never happen if the queue is working properly. It's like the first queue got "stuck" infinitely and requires you to reboot it to get it going. I'm at the point now where I queue, wait 10 seconds, then restart the queue just to make sure.
redspecter23 wrote: »The group finder is broken in so many ways right now. What you describe is entirely possible. I've noticed that often you will sit in the queue for 5 minutes+ but then as soon as you exit and reenter it, you pop immediately. This should just never happen if the queue is working properly. It's like the first queue got "stuck" infinitely and requires you to reboot it to get it going. I'm at the point now where I queue, wait 10 seconds, then restart the queue just to make sure.
Genuinely curious here, but that’s the way group finder has always been for me since I started playing (which was just after one Tamriel). Especially for dps. In fact I was always warned that if a que takes longer than five min to repop it. Are you saying you have never experienced this before until recently?
Am I just real unlucky? I have noticed this primarily happens with dps only unless I’m on at a really janky part of the day with less people on.
Honestly it’s been like that for me for as long as I can remember
SidraWillowsky wrote: »That's an interesting point now that you mention it, though what I've found is kind of tangentially related to your observations.
If I queue for a random by myself on a sub-50 character, I almost always get put with 3 other solo pug sub-50s.
If I queue for a random on my CP 810 characters, I almost always get put with three other solo pugs with high CP. The queue times for these characters vs. the sub-50s is considerably longer.
When I queue in a group of two or three, all bets are off- we seem to get players of any level in that case.