Guild and Weapon skill lines were meant to fill gaps within the class skill lines.
If you can’t figure out how to fill in the gaps, then it’s literally a L2P issue.
Next.
phoenixkungfu wrote: »This is a buff post
Guild and Weapon skill lines were meant to fill gaps within the class skill lines.
If you can’t figure out how to fill in the gaps, then it’s literally a L2P issue.
Next.
I am with you on this. OP says it is a "buff post" but it is really I want thing different than they are just because I want them different.
Fiery Grip option without a target is a great example of this.
phoenixkungfu wrote: »Any class can be mobile. Only a few classes can double dip and snare plus be mobile on demand. Once again this combination is the ultimate mobility in eso.
Buff templar and dk mobility.
JumpmanLane wrote: »phoenixkungfu wrote: »Any class can be mobile. Only a few classes can double dip and snare plus be mobile on demand. Once again this combination is the ultimate mobility in eso.
Buff templar and dk mobility.
Yeah but who really uses chains on a MagDk lol.
Make dk stick to target once they chain them. So sorc streaks way, Dk goes with them able to attack the entire time. Then you can take their snares or roots
Make dk stick to target once they chain them. So sorc streaks way, Dk goes with them able to attack the entire time. Then you can take their snares or roots
Make dk stick to target once they chain them. So sorc streaks way, Dk goes with them able to attack the entire time. Then you can take their snares or roots
Any smart sorc streak towards the dk twice, one to stun him and let him burn his precious stamina, and the other to open the gap.
No stam, no way to catch the sorc