NBs have a burst heal. Sap essence is not a hot, heals you and allies around you and gets larger if it also damages enemies. It is a very good heal since it can server both offensive and defensive purposes.
For those of you that pvp on a magblade, you're probably running something similar to me, multiple HoTs. This makes it super hard to get out of execute range especially in this bursty meta. I feel as if a burst heal should be implemented into the toolkit to give it some better survivability. I've had a look at Malevolent offering and I would gladly use it if it healed the caster and not just an ally. Maybe a rework of one of the morphs would help?
NBs have a burst heal. Sap essence is not a hot, heals you and allies around you and gets larger if it also damages enemies. It is a very good heal since it can server both offensive and defensive purposes.
I think that access to decent HoTs and Cloak is balanced fairly by not having a great burst heal in NB toolkit.
I think that access to decent HoTs and Cloak is balanced fairly by not having a great burst heal in NB toolkit.
I think that access to decent HoTs and Cloak is balanced fairly by not having a great burst heal in NB toolkit.
For those of you that pvp on a magblade, you're probably running something similar to me, multiple HoTs. This makes it super hard to get out of execute range especially in this bursty meta. I feel as if a burst heal should be implemented into the toolkit to give it some better survivability. I've had a look at Malevolent offering and I would gladly use it if it healed the caster and not just an ally. Maybe a rework of one of the morphs would help?
NBs have a burst heal. Sap essence is not a hot, heals you and allies around you and gets larger if it also damages enemies. It is a very good heal since it can server both offensive and defensive purposes.
NBs have a burst heal. Sap essence is not a hot, heals you and allies around you and gets larger if it also damages enemies. It is a very good heal since it can server both offensive and defensive purposes.
Victor_Blade wrote: »NBs have a burst heal. Sap essence is not a hot, heals you and allies around you and gets larger if it also damages enemies. It is a very good heal since it can server both offensive and defensive purposes.
I lost so many brain cells when I read this.
Also for all of the people saying use brp resto, you know making a class gear dependent isn't really viable cos if magblade can use it then so can a pet sorc who uses healing ward into the matriach heal or a templar doing the same with bol. Talking about how generic skills like rapid regen and stuff is good enough is silly knowing healing this patch is overturned and it'll get nerfed.
When rapid regen gets nerfed to the ground then how do you suppose magblade would heal? 200 health every 2 seconds using swallow soul?
Brp weapons are broken and needs to be fixed. Saying how magblade is fine if it uses broken arse gear doesn't bring magblade in a good spot.
What it needs is a good burst heal to recover from execute range. Or just play like a discount sorc stacking shields with dampen and healing ward.
The siphoner class has the worst healing among every other class and that's saying something.
Victor_Blade wrote: »NBs have a burst heal. Sap essence is not a hot, heals you and allies around you and gets larger if it also damages enemies. It is a very good heal since it can server both offensive and defensive purposes.
I lost so many brain cells when I read this.
Also for all of the people saying use brp resto, you know making a class gear dependent isn't really viable cos if magblade can use it then so can a pet sorc who uses healing ward into the matriach heal or a templar doing the same with bol. Talking about how generic skills like rapid regen and stuff is good enough is silly knowing healing this patch is overturned and it'll get nerfed.
When rapid regen gets nerfed to the ground then how do you suppose magblade would heal? 200 health every 2 seconds using swallow soul?
Brp weapons are broken and needs to be fixed. Saying how magblade is fine if it uses broken arse gear doesn't bring magblade in a good spot.
What it needs is a good burst heal to recover from execute range. Or just play like a discount sorc stacking shields with dampen and healing ward.
The siphoner class has the worst healing among every other class and that's saying something.
TBH, Sap is quite useful to proc Earthgore
I'm making do with BRP resto and Troll King. The problem, I find, is that in some cases I end up spamming it and the shield gets consumed immediately without healing, thus fails to activate Troll King. I'm still trying to get smarter with my rotation so I have Swallow Soul running at all times.
I don't disagree.brandonv516 wrote: »I'm making do with BRP resto and Troll King. The problem, I find, is that in some cases I end up spamming it and the shield gets consumed immediately without healing, thus fails to activate Troll King. I'm still trying to get smarter with my rotation so I have Swallow Soul running at all times.
Still highlights what everyone talks about in that Magblade is too gear dependent.
I don't disagree.brandonv516 wrote: »I'm making do with BRP resto and Troll King. The problem, I find, is that in some cases I end up spamming it and the shield gets consumed immediately without healing, thus fails to activate Troll King. I'm still trying to get smarter with my rotation so I have Swallow Soul running at all times.
Still highlights what everyone talks about in that Magblade is too gear dependent.
The longer I play, the more I appreciate the vision of the original design team or at least the state of nightblades when I joined around the time of the console launch. In particular I find that I need decent (1.3K) stamina sustain for my magblade playstyle and I can see how stamblades need to invest far more into mag sustain than other stamina classes, if they want to shade and cloak. In other words, there was a method behind the original Siphoning Attacks and I am (only now) questioning whether the Morrowind sustain nerfs were justified. Getting that sustain only while attacking was a stroke of genius that emphasized the go for broke, onslaught (not the skill) playstyle of nightblades at the time. You had to commit to attack.
The ESO design team has frequently made blanket changes that looked balanced on paper, but that paid no regard to how classes actually play. What brought this home to me recently is playing magplar and sorc.
Magplar just sustains. It's the rune, you're thinking, but I use Restoring Focus in PvP, so that's not even it. I think I have about 1.7K mag sustain on the magplar, plus vMA resto and I'm fine. On magblade I run a ton of cost reduction and 2K+ magicka regen. I know I am on the extreme side in that regard, but still. What causes magblade to be so magicka hungry? I can only think it's the frequency with which you use Cloak, the Shade and other expensive skills (Fear?), compared to the average cost of skills on magplar that you actually use.
Sorc, I find remarkable for it's ability to do without stamina sustain. I think it's due to Streak being your choice above dodge rolls, so you can reserve your stamina exclusively for break free. This has a big effect on how effectively you can spec a sorc into magicka for shields, damage and healing.
I mention the sustain, because of the knock on effect on damage and healing. The less sustain you need, the more you can spec into the latter. The new Siphoning Attacks is nothing to be sneezed at, but I think it pales in comparison to the old, which gave you something seemingly ridiculous, like 1K stamina and magicka on attack. I say "seemingly", because when you analyze this a little bit, it was probably justified. Moreover, it required light attacks, which are by no means a consistent source of anything and which kept you out of cloak and on attack in order to sustain. Like I said, ingenious.
Since then, the other main thing that's happened are the various changes to Healing Ward. I have no problem running resto staff on one bar, to be honest. I've never been much of a 1H+S user and I don't see the movement speed reduction, while blocking, synergising with nightblade playstyles at all. We all know, though, how sensitive magblades are to Healing Ward changes. I always thought those changes were primarily directed at shield-stacking sorcs, whereas they always affected magblades the most. At the same time we lost Shadowy Disguise making every heal crit. That was the hidden ace magblades had up their sleeves, nerfed in the name of bug fixing, while perhaps again not thinking of how real a balance change that was. Does magblade need a burst heal? I'm not sure. Dark Cloak is a heal now. I think bringing back the "make all heal ticks crit" functionality of Shadowy Disguise may be all that magblade needs.