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A new Cp system to consider.

Shadowasrial
Shadowasrial
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So cp has become a topic of many forum posts over the past few years. How to balance it, how to unlock the forward progression without causing imbalance, and how to alter it in a way that rewards veteran players while not penalizing the newer players. Well I have a solution.

And to be honest it could be fixed by such a simple change. The change I would propose is make cp only apply to non player characters (npc’s). Now before everyone starts screaming how does that help cause balance? Well if you have ever been to a non cp campaign you will notice that a lot of the cancerous builds don’t work nearly as well. Many of these meta builds rely on high cp allocation to be considered over-performing. Now I routinely switch between the cp and non cp campaigns and I definitely noticed a difference when in combat vs other players. 90% of the time it was who ever had the best skill and managed their resources better.

If we changed cp to only applying to npcs then we could continue to take these pvp objectives as we do now and forcing players to play with skill rather than relying on cp to carry people with powerful gear setups. Furthermore this would keep cp useful in pve. The game would remain very much the same in the aspect that high cp rewards the veteran players enabling them to do end game content easier. They could even remove the cap on cp further rewarding the players who have ground above the cap. It might take some work for zenimax to create a more reliable scaling mechanic for pve content so when a high cp joins a low cp , the higher level player won’t just slaughter everything. But let’s face it. No one has ever complained that a player was too overpowered in a dungeon or trial.

The other benifit of making cp only work against npcs is that it will bring less nerfs. As pvp will be more balanced and skill based only the skills and armor sets that are truly over performing will need slight readjusting. Maybe 10% decrease in power overall to make whatever skill or set is too op more in line with other sets

Tell me your thoughts
  • Nordic__Knights
    Nordic__Knights
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    So cp has become a topic of many forum posts over the past few years. How to balance it, how to unlock the forward progression without causing imbalance, and how to alter it in a way that rewards veteran players while not penalizing the newer players. Well I have a solution.

    And to be honest it could be fixed by such a simple change. The change I would propose is make cp only apply to non player characters (npc’s). Now before everyone starts screaming how does that help cause balance? Well if you have ever been to a non cp campaign you will notice that a lot of the cancerous builds don’t work nearly as well. Many of these meta builds rely on high cp allocation to be considered over-performing. Now I routinely switch between the cp and non cp campaigns and I definitely noticed a difference when in combat vs other players. 90% of the time it was who ever had the best skill and managed their resources better.

    If we changed cp to only applying to npcs then we could continue to take these pvp objectives as we do now and forcing players to play with skill rather than relying on cp to carry people with powerful gear setups. Furthermore this would keep cp useful in pve. The game would remain very much the same in the aspect that high cp rewards the veteran players enabling them to do end game content easier. They could even remove the cap on cp further rewarding the players who have ground above the cap. It might take some work for zenimax to create a more reliable scaling mechanic for pve content so when a high cp joins a low cp , the higher level player won’t just slaughter everything. But let’s face it. No one has ever complained that a player was too overpowered in a dungeon or trial.

    The other benifit of making cp only work against npcs is that it will bring less nerfs. As pvp will be more balanced and skill based only the skills and armor sets that are truly over performing will need slight readjusting. Maybe 10% decrease in power overall to make whatever skill or set is too op more in line with other sets

    Tell me your thoughts

    Might as well just make all pvp non cp and be done with it tbh it would be basically the same thing your asking for
  • Drako_Ei
    Drako_Ei
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    How about creating some campains with cp disabled, so people can choose what to play?
    Edited by Drako_Ei on December 28, 2019 4:03PM
  • idk
    idk
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    For starters we already have non-CP PvP so the first part of the suggestion is already in place for those interested.

    As for low CP players, that is a temporary situation for anyone who actually plays the game with some regularity. Really no need to make any adjustments.
  • Nanfoodle
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    I say they just add perks in the CP trees that have nothing to do with combat. Add more bonuses for crafting, traveling, like water walking (PvE only). There are tones of things players would love that have nothing to do with combat.
  • TheShadowScout
    TheShadowScout
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    If that was a good idea, -everyone- would be playing in non CP campaigns already, and they would have retired everything else looong ago.

    Since that didn't happen... I reckon a large faction of the players like to enjoy their CP in their PvP as well. So... not that good an idea I daresay.
  • Ysbriel
    Ysbriel
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    Your suggestion already exist in the form of NO CP CAMPAIGN.
  • Mettaricana
    Mettaricana
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    Been so long since i touched my cp i actually forgot it was a thing...
  • bmnoble
    bmnoble
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    You already have battlegrounds and No CP Cyrodiil campaign and Imperial City Campaign for those that don't want CP involved in PVP.
  • L_Nici
    L_Nici
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    I don't get that CP Hate, it is your choice where you want to play. You have the option to play on Sotha Sil if you want no CP PvP, or do BGs, they don't have CP since ages. Sotha Sil is not even an empty campaign, its on 3 bars most of the time, so you could even zerg down everything if you so please like on Vivec.

    Also if you play on a CP campaign guess what, you have CP yourself not just the enemy, so there is no thing like CP carrying you through everything. There are massive tankbuilds for sure, but you could build yourself a massive Burst Penetration Build to just pierce through their defenses (Like I do). I can deal with most tanky players, sure there are exceptions but those are not exceptions because of CP alone but because their rotation and skill is superior to mine, or they are Magplars, then anything I just said doesn't matter, because playing Magplar is an auto win right now.
    Edited by L_Nici on December 28, 2019 11:13PM
    PC|EU
  • Gnortranermara
    Gnortranermara
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    Making all PvP non-CP is the best thing for the game, 100%. CP bonuses mostly cancel each other out for max CP players, anyway. CP only serves as a stat handicap for newer players, which seems unfair in a PvP environment.
    Edited by Gnortranermara on December 28, 2019 11:59PM
  • Rave the Histborn
    Rave the Histborn
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    Drako_Ei wrote: »
    How about creating some campains with cp disabled, so people can choose what to play?

    Because when given the choice of CP or no CP the CP campaigns are usually full while no CP barely has players
    Making all PvP non-CP is the best thing for the game, 100%. CP bonuses mostly cancel each other out for max CP players, anyway. CP only serves as a stat handicap for newer players, which seems unfair in a PvP environment.

    How is it unfair if you have to choose to enter? CP doesn't replace actual skill
  • Gnortranermara
    Gnortranermara
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    How is it unfair if you have to choose to enter? CP doesn't replace actual skill

    IDK about PC, but non-CP campaigns on console are too dead for any real PvP. Non-CP is empty, so low-CP players have to go where the population is if they want any action. Their choices are: play with a handicap or PvDoor. Not much of a choice. I assume "CP doesn't replace actual skill" means you don't need the crutch and you could fight them on an even playing field, right?
  • Bowser
    Bowser
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    Just remove CP already.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • TheShadowScout
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    Bowser wrote: »
    Just remove CP already.
    Yeah, riiiiiight...
    ...so that a lot of people get utterly frustrated when the stuff they had been playing for the last couple years vanished, and they feel cheated, and leave the game in disgust you mean?
    c0n15.jpg
    ...some of us after allLIKE the "no expee left behind" nature of the champion system, and enjoy seeing that we get CP for all our playings! We would be rather vexed if they just removed the whole thing... and its never a good idea to just take away something people have spent time to earn... it makes people feel bad, and bad feelings are not a thing a game company wants to be associated with their gamings, they want people to feel good so people keep playing, keep spending money on the game.

    And its unlikely for them to replace the whole system, not after it has already replaced the veteren ranks... they will likely rebelance things, they might change things, they might add new ideas and stuff, they could increase the numbers of stars to split the perks so people might need more CP for the same effects, they might steepen the diminishing returns, they might do a lot of things. But they are pretty unlikely to even consieer "just removing" that stuff.
  • Commancho
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    I say increase cp cap already. I'm tired of these *** excuses since over 2 years that you are working on something. If you do then show us your progress and goals otherwise I call it bullsht.
  • amir412
    amir412
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    So cp has become a topic of many forum posts over the past few years. How to balance it, how to unlock the forward progression without causing imbalance, and how to alter it in a way that rewards veteran players while not penalizing the newer players. Well I have a solution.

    And to be honest it could be fixed by such a simple change. The change I would propose is make cp only apply to non player characters (npc’s). Now before everyone starts screaming how does that help cause balance? Well if you have ever been to a non cp campaign you will notice that a lot of the cancerous builds don’t work nearly as well. Many of these meta builds rely on high cp allocation to be considered over-performing. Now I routinely switch between the cp and non cp campaigns and I definitely noticed a difference when in combat vs other players. 90% of the time it was who ever had the best skill and managed their resources better.

    If we changed cp to only applying to npcs then we could continue to take these pvp objectives as we do now and forcing players to play with skill rather than relying on cp to carry people with powerful gear setups. Furthermore this would keep cp useful in pve. The game would remain very much the same in the aspect that high cp rewards the veteran players enabling them to do end game content easier. They could even remove the cap on cp further rewarding the players who have ground above the cap. It might take some work for zenimax to create a more reliable scaling mechanic for pve content so when a high cp joins a low cp , the higher level player won’t just slaughter everything. But let’s face it. No one has ever complained that a player was too overpowered in a dungeon or trial.

    The other benifit of making cp only work against npcs is that it will bring less nerfs. As pvp will be more balanced and skill based only the skills and armor sets that are truly over performing will need slight readjusting. Maybe 10% decrease in power overall to make whatever skill or set is too op more in line with other sets

    Tell me your thoughts

    How about we delete no-cp, and people will actually l2p instead of getting carried by proc sets? Cheese will keep exists because sets, not cps.
    Everytime, the most vocals wins, everyone screams(mainly nolifers forum's warriors) delete no-cp, but so far, on primetime i keep seeing that no-cp has less population than cp campagins.
    Edited by amir412 on December 29, 2019 12:26PM
  • Chaos2088
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    Deffo needs to change as have all these extra cp’s that are not being used.

    We will all just have to wait and see
    @Chaos2088 PC EU Server | AD-PvP
  • ThePhantomThorn
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    for everyone that says no cp is there, no need for any changes.

    xbox eu.
    no cp. 100% red. 24/7
  • Wifeaggro13
    Wifeaggro13
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    Commancho wrote: »
    I say increase cp cap already. I'm tired of these *** excuses since over 2 years that you are working on something. If you do then show us your progress and goals otherwise I call it bullsht.

    By far this is the biggest failure of eso. This game failed to emerge and evolve. Cp system is not the culprit of imbalance that's the fault of a poorly implemented tam one patch. But the cp system being left like the rudimentary garbage can for stats is absurd. Mmos with a quarter of the budget were able to layer alternate advancement have additional trees to flesh out classes and roles . All the while increasing level caps and having vertical progession. Eso failed to ever become a mature game. They keep throwing lvling content out with no levels and charging a premium price .
  • GawdSB
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    The people doing the balancing for this game has made consistently bad choices in regards to a lot of things. That's why CP has become a problem. There should be a divide when it comes to levels they wanted to scale everyone up and used CP as the difference in that scaling and it failed. And continued to double down by just upping the CP cap every update blindly without actually correcting the problem.

    Now that everyone has worked for and bought into this failed system ZOS all of a sudden come to the realization and can't just remove because players worked hard for it, so now it's frozen in limbo while they scurry for a resolution they should've been looking into from the beginning if they paid any attention at all.

    The solution you're presenting is already available as a choice, not a very viable option at this point.
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