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Embershield

regime211
regime211
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Embershield
LEVEL 50 - CP 160
Type Dungeon
Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) When you deal damage with a fully-charged Heavy Attack, you have a 50% chance to increase your Physical Resistance and Spell Resistance by 3440 and deal 1032 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.

"Needs to Change"

Embershield
LEVEL 50 - CP 160
Type Dungeon
Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) When you DEAL DAMAGE!, you have a 50% chance to increase your Physical Resistance and Spell Resistance by 3440 and deal 8000 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.

Edited by regime211 on December 26, 2019 6:15PM
  • Nemesis7884
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    fyi a lightning heavy attacks procs it every time since it seems to count every tick... could also use a frost staff to taunt

    the issue with the set is that most tanks are at the rersistance cap anyway and the damage is too little to do much.... but it can be fun if you have a damage dealer - tank hybrid for easier dungeons...

    could use something like embershield + grothdar + infallible mage
    Edited by Nemesis7884 on December 26, 2019 3:49AM
  • Siohwenoeht
    Siohwenoeht
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    Makes for interesting lightning heavy builds for PVP as is. Changing to proc on any damage would guarantee near 100% uptime as long as you had aoe/dot damage ticking and good light attack weaving... Probably too OP.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Kadoin
    Kadoin
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    fyi a lightning heavy attacks procs it every time since it seems to count every tick... could also use a frost staff to taunt

    the issue with the set is that most tanks are at the rersistance cap anyway and the damage is too little to do much.... but it can be fun if you have a damage dealer - tank hybrid for easier dungeons...

    could use something like embershield + grothdar + infallible mage

    He wants it for bombing ... remember when reading the forums think about things and the agenda behind them!
  • idk
    idk
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    Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.

    If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.
  • regime211
    regime211
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    Kadoin wrote: »
    fyi a lightning heavy attacks procs it every time since it seems to count every tick... could also use a frost staff to taunt

    the issue with the set is that most tanks are at the rersistance cap anyway and the damage is too little to do much.... but it can be fun if you have a damage dealer - tank hybrid for easier dungeons...

    could use something like embershield + grothdar + infallible mage

    He wants it for bombing ... remember when reading the forums think about things and the agenda behind them!

    Nope not for bombing. I'm just going through the list of sets that need to be improved.
  • regime211
    regime211
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    idk wrote: »
    Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.

    If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.


    Your logic isn't correct, and the damage is not even noticeable for even having a 50% to even proc.
  • idk
    idk
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    regime211 wrote: »
    idk wrote: »
    Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.

    If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.


    Your logic isn't correct, and the damage is not even noticeable for even having a 50% to even proc.

    Your right. It’s event worse that I stated.

    As I said already correctly stated the suggestion gives the set more opportunity to proc but what I missed is you are also suggesting the damage be buffed almost 8 fold.

    That also means I was correct that OP would not be interested in reducing the damage to make up for the chance to proc more often.

    These statements are factually correct as we do not do HAs constantly.
  • Dracofyre
    Dracofyre
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    want to add, want some new "traits' adding.

    Black Opal = Taunting, +5% crit hit when bashed.
    Red Opal = Vampyre Thurst, +5%
    Blue Opal = Mana Drain
    Green Opal = Stam Drain
    Prismatic Opal = Haste Movements /Resist root effect.
    Aquamarine = Water breathing (if devs allow water type adventures)
  • regime211
    regime211
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    idk wrote: »
    regime211 wrote: »
    idk wrote: »
    Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.

    If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.


    Your logic isn't correct, and the damage is not even noticeable for even having a 50% to even proc.

    Your right. It’s event worse that I stated.

    As I said already correctly stated the suggestion gives the set more opportunity to proc but what I missed is you are also suggesting the damage be buffed almost 8 fold.

    That also means I was correct that OP would not be interested in reducing the damage to make up for the chance to proc more often.

    These statements are factually correct as we do not do HAs constantly.

    I made the correction shortly after you made your comment, and if you have used other sets before the damage isn't that significant.
  • regime211
    regime211
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    Dracofyre wrote: »
    want to add, want some new "traits' adding.

    Black Opal = Taunting, +5% crit hit when bashed.
    Red Opal = Vampyre Thurst, +5%
    Blue Opal = Mana Drain
    Green Opal = Stam Drain
    Prismatic Opal = Haste Movements /Resist root effect.
    Aquamarine = Water breathing (if devs allow water type adventures)

    I would NOT want water adventures, imagine being caught in a never ending load screen and somehow stuck underwater and if zos allowed it they would give you a certain time you can be underwater, so just imagine loading in and drowning back to back lol
  • Waynerx8
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    Sick of enbershield, where's my BSW inferno staff :(
  • regime211
    regime211
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    Waynerx8 wrote: »
    Sick of enbershield, where's my BSW inferno staff :(

    200 more runs to go.
  • idk
    idk
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    regime211 wrote: »
    idk wrote: »
    regime211 wrote: »
    idk wrote: »
    Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.

    If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.


    Your logic isn't correct, and the damage is not even noticeable for even having a 50% to even proc.

    Your right. It’s event worse that I stated.

    As I said already correctly stated the suggestion gives the set more opportunity to proc but what I missed is you are also suggesting the damage be buffed almost 8 fold.

    That also means I was correct that OP would not be interested in reducing the damage to make up for the chance to proc more often.

    These statements are factually correct as we do not do HAs constantly.

    I made the correction shortly after you made your comment, and if you have used other sets before the damage isn't that significant.

    My reply to your false comment that my logic was incorrect was based on what the OP said then and still says so it is irrelevant that you changed it at any point.

    Further, whatever you mean by other sets used before the damage needs some context. It makes no sense as it is.

    In the end, that is essentially a tanking set. You are suggesting a tanking set have more opportunity to proc (since it could proc off any damage) and do almost 8x more damage. I seriously doubt Zos wants to buff the tanking meta in PvP that much. So if you have some logic to back up your suggestion I would add it to this thread. As it is there is none.
  • regime211
    regime211
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    idk wrote: »
    regime211 wrote: »
    idk wrote: »
    regime211 wrote: »
    idk wrote: »
    Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.

    If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.


    Your logic isn't correct, and the damage is not even noticeable for even having a 50% to even proc.

    Your right. It’s event worse that I stated.

    As I said already correctly stated the suggestion gives the set more opportunity to proc but what I missed is you are also suggesting the damage be buffed almost 8 fold.

    That also means I was correct that OP would not be interested in reducing the damage to make up for the chance to proc more often.

    These statements are factually correct as we do not do HAs constantly.

    I made the correction shortly after you made your comment, and if you have used other sets before the damage isn't that significant.

    My reply to your false comment that my logic was incorrect was based on what the OP said then and still says so it is irrelevant that you changed it at any point.

    Further, whatever you mean by other sets used before the damage needs some context. It makes no sense as it is.

    In the end, that is essentially a tanking set. You are suggesting a tanking set have more opportunity to proc (since it could proc off any damage) and do almost 8x more damage. I seriously doubt Zos wants to buff the tanking meta in PvP that much. So if you have some logic to back up your suggestion I would add it to this thread. As it is there is none.

    Yep
  • El_Borracho
    El_Borracho
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    (5 items) When you DEAL DAMAGE!, you have a 50% chance to increase your Physical Resistance and Spell Resistance by 3440 and deal 8000 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.

    That would make this set more powerful than monster sets. Insanely more powerful. Not gonna happen.

    Compare it to Zaan:
    (2 items) When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 18 seconds.

    You're talking about pumping out 48K in damage to all enemies over 6 seconds. Zaan puts out 106,640 against one enemy over 5 seconds is you can stay within 8 meters the whole time. But once you factor in a proc rate of 50% versus 20%, and having no cooldown, the damage would outpace Zaan and anything else to an absurd degree.

    Embershield, as is, is a pretty decent PVP tank set. People would lose their minds with these changes.
  • Kahnak
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    regime211 wrote: »
    Kadoin wrote: »
    fyi a lightning heavy attacks procs it every time since it seems to count every tick... could also use a frost staff to taunt

    the issue with the set is that most tanks are at the rersistance cap anyway and the damage is too little to do much.... but it can be fun if you have a damage dealer - tank hybrid for easier dungeons...

    could use something like embershield + grothdar + infallible mage

    He wants it for bombing ... remember when reading the forums think about things and the agenda behind them!

    Nope not for bombing. I'm just going through the list of sets that need to be improved.

    Improved = OP
    Tombstone Reads: "Forgot to get good"
  • Konstant_Tel_Necris
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    8000 flame damage every second per 6 seconds is too high number with AoE damage and with such low and easy achievable proc condition and no cooldown at all its more than Grothdarr!
    Look at similar sets they have downsides requirements or lower numbers and cooldown
    https://elderscrollsonline.wiki.fextralife.com/Plague+Slinger+Set
    https://elderscrollsonline.wiki.fextralife.com/Thunderbug's+Carpace+Set
    If keep damage numbers and protection bonus on that level then condition must be changed accordingly and be in theme of City of Ash.
    Perhaps adding "taking damage on low HP" requirement and put cooldown for next proc, so its will become closer to Dark Ember boss behavior.



  • regime211
    regime211
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    8000 flame damage every second per 6 seconds is too high number with AoE damage and with such low and easy achievable proc condition and no cooldown at all its more than Grothdarr!
    Look at similar sets they have downsides requirements or lower numbers and cooldown
    https://elderscrollsonline.wiki.fextralife.com/Plague+Slinger+Set
    https://elderscrollsonline.wiki.fextralife.com/Thunderbug's+Carpace+Set
    If keep damage numbers and protection bonus on that level then condition must be changed accordingly and be in theme of City of Ash.
    Perhaps adding "taking damage on low HP" requirement and put cooldown for next proc, so its will become closer to Dark Ember boss behavior.



    Naw B 8000 isn't that bad.
  • idk
    idk
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    8000 flame damage every second per 6 seconds is too high number with AoE damage and with such low and easy achievable proc condition and no cooldown at all its more than Grothdarr!
    Look at similar sets they have downsides requirements or lower numbers and cooldown
    https://elderscrollsonline.wiki.fextralife.com/Plague+Slinger+Set
    https://elderscrollsonline.wiki.fextralife.com/Thunderbug's+Carpace+Set
    If keep damage numbers and protection bonus on that level then condition must be changed accordingly and be in theme of City of Ash.
    Perhaps adding "taking damage on low HP" requirement and put cooldown for next proc, so its will become closer to Dark Ember boss behavior.



    Exactly. Great that you compare this to Grothdar showing that OP's suggestion is way over the top and well beyond what Zos is likely to consider. No CD and capable of doing about 8 times the damage of Grothdar in a 10 second period of time.

    It seems fairly obvious with the lack of interest in the suggestion that players see this and just walk on by.
  • Lady_Linux
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    i always thought embershield for armor and bsw for weapons and skoria for a monster set would be something for a tank to do that would bring a lot of fire... grothdar seems reasonable too...
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Lady_Linux
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    Embershield
    LEVEL 50 - CP 160
    Type Dungeon
    Set bonus
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 1206 Maximum Health
    (4 items) Adds 1487 Armor
    (5 items) When you deal damage with a fully-charged Heavy Attack, you have a 50% chance to increase your Physical Resistance and Spell Resistance by 3440 and deal 1032 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.


    Burning Spellweave

    LEVEL 50 CHAMPION 160

    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 833 Spell Critical
    (5 items) When you deal damage with a Flame Damage ability, you have a 15% chance to apply the burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.


    Valkyn Skoria

    LEVEL 50 CHAMPION 160

    (1 items) Adds 1206 Max Health
    (2 items) When you deal damage with a damage over time effect, you have an 8% chance to summon a meteor that deals 9000 Flame Damage to target and 4000 Flame Damage all other enemies within 5 meters. This effect can occur once every 5 seconds.


    Grothdarr

    LEVEL 50 CHAMPION 160

    (1 items) Adds 1096 Max Magicka
    (2 items) When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1854 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Lady_Linux
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    So i prefer skoria by a lot
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • idk
    idk
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    Lady_Linux wrote: »
    So i prefer skoria by a lot

    True. However, BSW is not really comparable in this manner as it does not proc actual damage. It procs a spell damage which requires skill to get the most out of it.

    What OP is suggesting is Embershield do over 4 times the damage per second as Grothdar without any cooldown allowing it to have better than 90% uptime vs less than 50% we can expect from Grothdar.

    OP even acknowledged that yet refuses to justify the changes. I doubt there is any rational justification.
  • Tommy_The_Gun
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    regime211 wrote: »
    (5 items) When you DEAL DAMAGE!, you have a 50% chance to increase your Physical Resistance and Spell Resistance by 3440 and deal 8000 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.

    - 8K dmg every 1 seconds over 6 seconds (8*6 = 48K dmg from a set to all targets within 5 meters ? ? ?) :open_mouth:
    - 3.5K Physical Resistance and Spell Resistance

    https://elderscrollsonline.wiki.fextralife.com/Viper's+Sting+Set

    Viper Sting set:
    (5 items) When you deal damage with a Melee Attack, you deal an additional 7040 Poison damage over 4 seconds. This effect can occur once every 4 seconds.

    So, It gives dmg mitigation (Physical Resistance and Spell Resistance) and on top of that 8K burst to ALL enemies every second for 6 seconds.

    Viper used to do that, but to a single target and without dot. 7K dmg to a SINGLE target at MELEE range, without any other things on top (Physical Resistance and Spell Resistance). And still, it was too strong so ZOS turned it into a DOT dmg...

    Sorry OP, but that would be way to strong... Every zergling would run this set...
    Edited by Tommy_The_Gun on December 28, 2019 11:17AM
  • Kingslayer513
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    Agreed that the suggested change is OP, but I do think it's clear the set is underperforming.

    Increasing the damage 2x would be a step in the right direction.
  • DTStormfox
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    Seems to be a good set for magicka tanking. For example a DK with ice staff using heavy attacks to taunt enemies. The flame damage would proc burning and return magicka to the tank through the Combustion passive. (just an idea, not actually claiming it is best in slot or something).

    The suggested change would defeat that purpose and make it a DPS set, which it seems not to be designed for.

    Edited by DTStormfox on December 28, 2019 7:53PM
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


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