Yea I'm not sure I follow the logic behind this. Even EQ, which released in 1999 did so with /auction, /ooc, /shout, /say as basic chat "channels."
If you're not going to give us a better way to trade than guild stores, a channel for buying and selling is really necessary.
chadverkruisenb16_ESO wrote: »As far as i know there is only zone chat, guild chat, and whispers. No trade chat. Combining the fact that there is no Auction House(not a big deal imo) and the poor guild auction house system with the 500 player limit sends people to spam zone chat like its meant for trade. Saying things like WTS, WTT, WTB. This is extremely annoying because as far as i know zone is meant for grouping, helping with quests, and general chatting about stuff going on in the game. Perhaps Zenimax thought that having trading guilds would be enough but they aren't. We need a trade chat or other solution to stop the spamming of the zone chat with people trying to sell and trade items. Does anyone else see this as a problem?
I see what you are saying but that is why in most MMO's trade chat is only enabled when inside major cities. That way people see trade chat when they want to buy and sell and they see zone chat when they are out and about questing.t.steve1991ub17_ESO wrote: »People are going to sell things in other chats no matter if there is a trade chat or not. If they do not get any whispers from trade chat because most people have trade turned off they would just use zone anyway. Same as people using trade chat for grouping because its the more popular channel.
No-one uses Trade chat in mmorpgs, or if they do it's very few. Most people just spam general chat because more people see their stuff.
What I'd like to see, alongside the guild store system, is individual players sitting around with a little store set up in front of them, as seen in some Korean games. It lets players sell stuff while they're offline. It's the only thing about Korean games I like and I've never seen that in a Western game that I have played..
Every MMO I have play that had a trade channel, it was never used, as those questing found the spam annoying and turned if off, so the sellers where not 'meeting their market' and stopped using it and went back to zone spam.
The Guild chat works for me, as they are mostly trade (if you zoned a trader guild)
If they added a trade channel, that was across all zones, for a given faction on the one mega server..... I am sure if would spam so fast you could not read it!
So personally, for me, the current system works.
chadverkruisenb16_ESO wrote: »You would have to be really stupid to make a global trade channel. Trade channels are meant to only be active while in cities. That way when questing you don't see the sellers because when questing people don't want to see sellers spamming. When in cities its the proper time to trade.
chadverkruisenb16_ESO wrote: »You would have to be really stupid to make a global trade channel. Trade channels are meant to only be active while in cities. That way when questing you don't see the sellers because when questing people don't want to see sellers spamming. When in cities its the proper time to trade.
But like I said, as sellers WANT to sell there stuff, having a system that is limited to just a small city (even if it was all city's), the sellers would not use it as its not 'reaching' many people and they would go back to spamming the zone channel again. Like all SPAM, they try to get as many people as possible to read there message and a city only trade channel would not work.
What I'd like to see, alongside the guild store system, is individual players sitting around with a little store set up in front of them, as seen in some Korean games. It lets players sell stuff while they're offline. It's the only thing about Korean games I like and I've never seen that in a Western game that I have played..