Nemesis7884 wrote: »fyi a lightning heavy attacks procs it every time since it seems to count every tick... could also use a frost staff to taunt
the issue with the set is that most tanks are at the rersistance cap anyway and the damage is too little to do much.... but it can be fun if you have a damage dealer - tank hybrid for easier dungeons...
could use something like embershield + grothdar + infallible mage
Nemesis7884 wrote: »fyi a lightning heavy attacks procs it every time since it seems to count every tick... could also use a frost staff to taunt
the issue with the set is that most tanks are at the rersistance cap anyway and the damage is too little to do much.... but it can be fun if you have a damage dealer - tank hybrid for easier dungeons...
could use something like embershield + grothdar + infallible mage
He wants it for bombing ... remember when reading the forums think about things and the agenda behind them!
Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.
If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.
Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.
If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.
Your logic isn't correct, and the damage is not even noticeable for even having a 50% to even proc.
Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.
If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.
Your logic isn't correct, and the damage is not even noticeable for even having a 50% to even proc.
Your right. It’s event worse that I stated.
As I said already correctly stated the suggestion gives the set more opportunity to proc but what I missed is you are also suggesting the damage be buffed almost 8 fold.
That also means I was correct that OP would not be interested in reducing the damage to make up for the chance to proc more often.
These statements are factually correct as we do not do HAs constantly.
want to add, want some new "traits' adding.
Black Opal = Taunting, +5% crit hit when bashed.
Red Opal = Vampyre Thurst, +5%
Blue Opal = Mana Drain
Green Opal = Stam Drain
Prismatic Opal = Haste Movements /Resist root effect.
Aquamarine = Water breathing (if devs allow water type adventures)
Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.
If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.
Your logic isn't correct, and the damage is not even noticeable for even having a 50% to even proc.
Your right. It’s event worse that I stated.
As I said already correctly stated the suggestion gives the set more opportunity to proc but what I missed is you are also suggesting the damage be buffed almost 8 fold.
That also means I was correct that OP would not be interested in reducing the damage to make up for the chance to proc more often.
These statements are factually correct as we do not do HAs constantly.
I made the correction shortly after you made your comment, and if you have used other sets before the damage isn't that significant.
Zos has sets that are specific to certain types of damage and other sets specific to HAs and LAs. So I do not see the issue with this.
If Zos were to consider the change I would expect they would reduce the damage the proc does. I think this would be obvious since it would have a greater chance to proc.
Your logic isn't correct, and the damage is not even noticeable for even having a 50% to even proc.
Your right. It’s event worse that I stated.
As I said already correctly stated the suggestion gives the set more opportunity to proc but what I missed is you are also suggesting the damage be buffed almost 8 fold.
That also means I was correct that OP would not be interested in reducing the damage to make up for the chance to proc more often.
These statements are factually correct as we do not do HAs constantly.
I made the correction shortly after you made your comment, and if you have used other sets before the damage isn't that significant.
My reply to your false comment that my logic was incorrect was based on what the OP said then and still says so it is irrelevant that you changed it at any point.
Further, whatever you mean by other sets used before the damage needs some context. It makes no sense as it is.
In the end, that is essentially a tanking set. You are suggesting a tanking set have more opportunity to proc (since it could proc off any damage) and do almost 8x more damage. I seriously doubt Zos wants to buff the tanking meta in PvP that much. So if you have some logic to back up your suggestion I would add it to this thread. As it is there is none.
(5 items) When you DEAL DAMAGE!, you have a 50% chance to increase your Physical Resistance and Spell Resistance by 3440 and deal 8000 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.
(2 items) When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 18 seconds.
Nemesis7884 wrote: »fyi a lightning heavy attacks procs it every time since it seems to count every tick... could also use a frost staff to taunt
the issue with the set is that most tanks are at the rersistance cap anyway and the damage is too little to do much.... but it can be fun if you have a damage dealer - tank hybrid for easier dungeons...
could use something like embershield + grothdar + infallible mage
He wants it for bombing ... remember when reading the forums think about things and the agenda behind them!
Nope not for bombing. I'm just going through the list of sets that need to be improved.
Konstant_Tel_Necris wrote: »8000 flame damage every second per 6 seconds is too high number with AoE damage and with such low and easy achievable proc condition and no cooldown at all its more than Grothdarr!
Look at similar sets they have downsides requirements or lower numbers and cooldown
https://elderscrollsonline.wiki.fextralife.com/Plague+Slinger+Set
https://elderscrollsonline.wiki.fextralife.com/Thunderbug's+Carpace+Set
If keep damage numbers and protection bonus on that level then condition must be changed accordingly and be in theme of City of Ash.
Perhaps adding "taking damage on low HP" requirement and put cooldown for next proc, so its will become closer to Dark Ember boss behavior.
Konstant_Tel_Necris wrote: »8000 flame damage every second per 6 seconds is too high number with AoE damage and with such low and easy achievable proc condition and no cooldown at all its more than Grothdarr!
Look at similar sets they have downsides requirements or lower numbers and cooldown
https://elderscrollsonline.wiki.fextralife.com/Plague+Slinger+Set
https://elderscrollsonline.wiki.fextralife.com/Thunderbug's+Carpace+Set
If keep damage numbers and protection bonus on that level then condition must be changed accordingly and be in theme of City of Ash.
Perhaps adding "taking damage on low HP" requirement and put cooldown for next proc, so its will become closer to Dark Ember boss behavior.
Lady_Linux wrote: »So i prefer skoria by a lot
(5 items) When you DEAL DAMAGE!, you have a 50% chance to increase your Physical Resistance and Spell Resistance by 3440 and deal 8000 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.