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CP levelling idea

robwolf666
robwolf666
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This has probably been said before, I don't know, unfortunately I don't have time at the mo' to search the forum.
Anyway...

Does anyone, like me, feel like they haven't put in the work when a new character automatically jumps to the highest CP level you have when you hit LvL 50?

I get that some people might like that so they can get into PvP, or whatever, with their new character faster, so I'm not suggesting it's removal. But, how about making that automatic jump optional? So people can choose to work through the CP levels again if they want to.

Yes, no doubt some will suggest a new account, but doing that removes access to the DLCs I own on my current account. So, not really an option.
  • VaranisArano
    VaranisArano
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    You can just adjust your CP manually, taking away all CP at level 50 and giving yourself more CP to spend in your trees as you hit certain milestones.

    That's easier and flexible for the desires of individual players and doesn't require ZOS to recode how exp is handled account wide.
  • idk
    idk
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    What Varanis said.

    CP is to much of a grind for it to be per character. Further, CP was designed to replace an absurd design of vet ranks where we did have to level up each character through the vet ranks after hitting level 50. At launch the level cap was v10 (CP100) which was essentially double the XP lvls 1 to 50 required.

    It was a ridiculous idea and fortunately Zos listened and abandoned it.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    If the cap was actually 160 this would be nice, level 50 and the whole leveling experience in this game is very lackluster and rushed these days.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
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