redlink1979 wrote: »Dusk_Coven wrote: »
Yes, prices will rise. Isn't this all about demand/supply?! Yes it is.
Amount of vouchers granted and ratio of drops are fine as they are: not everyone has 18 chars doing writs.
redlink1979 wrote: »Dusk_Coven wrote: »
Yes, prices will rise. Isn't this all about demand/supply?! Yes it is.
Amount of vouchers granted and ratio of drops are fine as they are: not everyone has 18 chars doing writs.
Since a lot of the iridium on the market drops from writs, directly or indirectly (surveys and refinement), they're strongly connected to each other. So it's irrelevant if there are few players doing 18 characters and many doing just 1-2 characters, the result is pretty much the same.
The person you were replying to was discussing things from a statistical standpoint. Your opinion seems to be based around how much effort you personally feel like investing, which has nothing to do with statistics.Alinhbo_Tyaka wrote: »I don't believe the results are the same as it is easier to keep up on materials with fewer characters.
The person you were replying to was discussing things from a statistical standpoint. Your opinion seems to be based around how much effort you personally feel like investing, which has nothing to do with statistics.Alinhbo_Tyaka wrote: »I don't believe the results are the same as it is easier to keep up on materials with fewer characters.
The person you were replying to was discussing things from a statistical standpoint. Your opinion seems to be based around how much effort you personally feel like investing, which has nothing to do with statistics.Alinhbo_Tyaka wrote: »I don't believe the results are the same as it is easier to keep up on materials with fewer characters.
Alinhbo_Tyaka wrote: »The person you were replying to was discussing things from a statistical standpoint. Your opinion seems to be based around how much effort you personally feel like investing, which has nothing to do with statistics.Alinhbo_Tyaka wrote: »I don't believe the results are the same as it is easier to keep up on materials with fewer characters.
Yes it was about statistics but they have to be taken in context of this thread where mega crafters are saying they want to see changes. Part of the thread I was quoting was proposing a reduction in blue writ drop rates because they can't keep up with materials.
In the end it does boil down to how much effort a player wants to put into it as to whether the blue writs are worth it or not. I can well understand that someone crafting across 18 characters or 13 or 10 might not want to invest the time to obtain materials for refining and deconstruction. However ZOS should not be balancing the drop rates for this type of player nor should they be balancing them for those players that collect materials to sell. Right now the rate seems to be pretty balanced for those of us with a few crafters. It doesn't take much additional time, if any, to collect the materials needed for refining or deconstruction and the blue writs actually give us something we can complete.
katanagirl1 wrote: »...my voice as someone with only a few crafters might not be heard.
I honestly just destroy most jewelry writs in general. Never really worth it unless you have a tonne of platings you're willing to waste.
phileunderx2 wrote: »I've been doing the blue writs now if they don't require triune or infused trait. I have plenty of green and blue platings. Purple on the other hand is imo the rarest substance in the game. It needs an increase in drop rate.
Dusk_Coven wrote: »katanagirl1 wrote: »...my voice as someone with only a few crafters might not be heard.
"someone with only a few crafters" -- that's still probably more crafters than everyone on Consoles.
People with just 1 crafter is probably ZOS's benchmark and that would probably be most people on consoles because they can't use mods.
Someone posting with, say, 18 crafters, is basically saying, "over 18x as much time, this is what things might look like". It does come with assumptions but it's not necessarily more valid than someone with fewer crafters. It just probably smooths out some RNG factors that might skew a smaller time sample.