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Excessive amounts of CC in PvP

coercer02neb18_ESO
coercer02neb18_ESO
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So I dont normally post here, but this has really been bothering me. I enjoy pvp in ESO (yeah, I know right...) but what makes me absolutely hate it sometimes is the excessive amounts of CC. I myself play magsorc and use toppling charge to initiate burst, but it only gives me around 2 second window - but what the hell is the purpose of 4-6 second CC's?? I get an occasional NB time to time who just makes me stand there like an idiot for 5 seconds, and unless I have enough stam to break, I am pretty much dead? Again, I dont mind those interrupr/2 second type of CC's throughout the fight, but this just breaks the game for me...
I used to hear people complain about how clanky ESO combat feels, and I would always disagree, now I am kind of leaning more towards that too.
CC + Incapacitating Strike = fun pvp experience....
  • Qbiken
    Qbiken
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    We need more access to CC, not less....
  • Royaji
    Royaji
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    Every single (player caused) CC in the game is breakable and break free provides you immunity from further CC. This is a "Learn 2 manage your stam" problem.
  • Freakin_Hytte
    Freakin_Hytte
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    There are a lot of CCs, but there are also a lot of ways to counter CCs. A good stamina management is probably the most important one, try tweaking your char to the point where you feel comfortable in maintaining stamina. Either by increasing your Stampool or increasing your Stam recovery.

  • coercer02neb18_ESO
    coercer02neb18_ESO
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    There are a lot of CCs, but there are also a lot of ways to counter CCs. A good stamina management is probably the most important one, try tweaking your char to the point where you feel comfortable in maintaining stamina. Either by increasing your Stampool or increasing your Stam recovery.

    I am running shackle and bloodspawn, so its pretty good stam recovery for a mag char, but you are right, maybe I need to work on that aspect a bit more. I feel like I spend too much stam sprinting in BG's..
  • Dojohoda
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    If your immovable is down, Incap will silence you and you can break free from the silence if you have enough stamina. The trick is knowing that you are silenced as that is not usually obvious in the heat of the moment.

    Incidentally and slightly off topic, unless they changed this, incap gives stamina victims free immovable immediately. Magicka victims receive immovable once the silence ends, but could be dead before that occurs.

    But to answer your question, "...unless I have enough stam to break, I am pretty much dead?" Yes, if you are low on stamina as a Magicka character, that leans strongly to mean dead.
    So I dont normally post here, but this has really been bothering me. I enjoy pvp in ESO (yeah, I know right...) but what makes me absolutely hate it sometimes is the excessive amounts of CC. I myself play magsorc and use toppling charge to initiate burst, but it only gives me around 2 second window - but what the hell is the purpose of 4-6 second CC's?? I get an occasional NB time to time who just makes me stand there like an idiot for 5 seconds, and unless I have enough stam to break, I am pretty much dead? Again, I dont mind those interrupr/2 second type of CC's throughout the fight, but this just breaks the game for me...
    I used to hear people complain about how clanky ESO combat feels, and I would always disagree, now I am kind of leaning more towards that too.
    CC + Incapacitating Strike = fun pvp experience....
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • ShadowKyuubi
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    There are a lot of CCs, but there are also a lot of ways to counter CCs. A good stamina management is probably the most important one, try tweaking your char to the point where you feel comfortable in maintaining stamina. Either by increasing your Stampool or increasing your Stam recovery.

    I am running shackle and bloodspawn, so its pretty good stam recovery for a mag char, but you are right, maybe I need to work on that aspect a bit more. I feel like I spend too much stam sprinting in BG's..

    Don't sprint, almost never sprint unless you absolutely need to. It is waste stamina.
  • NBrookus
    NBrookus
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    but what the hell is the purpose of 4-6 second CC's??
    PVE
    I get an occasional NB time to time who just makes me stand there like an idiot for 5 seconds, and unless I have enough stam to break, I am pretty much dead?

    Stam management is a major gameplay consideration for PVE magicka toons. It's not optional, and it's far more difficult in noCP.
  • Alienoutlaw
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    how you run toppling charge on a Magsorc?
  • Freakin_Hytte
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    There are a lot of CCs, but there are also a lot of ways to counter CCs. A good stamina management is probably the most important one, try tweaking your char to the point where you feel comfortable in maintaining stamina. Either by increasing your Stampool or increasing your Stam recovery.

    I am running shackle and bloodspawn, so its pretty good stam recovery for a mag char, but you are right, maybe I need to work on that aspect a bit more. I feel like I spend too much stam sprinting in BG's..

    What race do you play? I personally like dark elf when I make a magplayer, because you get a good chunk of magicka and stamina.
    Shackle is a good set, but noCP is a pain for stamina management as a magplayer in general.

    You have learn when to save your stam and when to use it and the only way to learn it, is through experience.
    For example don't run unless you absolutely have to in bgs, I usually have race against time or elusive mist which gives major expedition and never have to run.
    Also knowing when to dodgeroll, block and just kite are things that helps you, this also comes from experience.

    Keep on playing, try to focus a bit more on your Stam and try to be conservative by not running or dodge rolling too much. That will hopefully help you learn management a bit faster.
    Edited by Freakin_Hytte on December 23, 2019 5:51PM
  • Jabbs_Giggity
    Jabbs_Giggity
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    So I dont normally post here, but this has really been bothering me. I enjoy pvp in ESO (yeah, I know right...) but what makes me absolutely hate it sometimes is the excessive amounts of CC. I myself play magsorc and use toppling charge to initiate burst, but it only gives me around 2 second window - but what the hell is the purpose of 4-6 second CC's?? I get an occasional NB time to time who just makes me stand there like an idiot for 5 seconds, and unless I have enough stam to break, I am pretty much dead? Again, I dont mind those interrupr/2 second type of CC's throughout the fight, but this just breaks the game for me...
    I used to hear people complain about how clanky ESO combat feels, and I would always disagree, now I am kind of leaning more towards that too.
    CC + Incapacitating Strike = fun pvp experience....

    The abundance of CC's in the game isn't the problem. The problem is the broken mechanics of PVP that make CC's less desirable play experience for many because you can now get multiple CC'd due to bad coding where CC Immunity doesn't activate right away all the time in the case of high latency and/or lag.

    I have had experiences where I was continually being knocked back by Javelins every time I use BF get hit by another, and so on. Or the occasional Fossilize (break free) Leap + Stun...now seconds to break free bug...then Fossilized again.

    It's all just bad coding. If CC Immunity worked, they wouldn't be so bad. Even Immunity Pots don't work. Pop a pot, get Immunity still get CC'd...
  • Ryanoxx
    Ryanoxx
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    So I dont normally post here, but this has really been bothering me. I enjoy pvp in ESO (yeah, I know right...) but what makes me absolutely hate it sometimes is the excessive amounts of CC. I myself play magsorc and use toppling charge to initiate burst, but it only gives me around 2 second window - but what the hell is the purpose of 4-6 second CC's?? I get an occasional NB time to time who just makes me stand there like an idiot for 5 seconds, and unless I have enough stam to break, I am pretty much dead? Again, I dont mind those interrupr/2 second type of CC's throughout the fight, but this just breaks the game for me...
    I used to hear people complain about how clanky ESO combat feels, and I would always disagree, now I am kind of leaning more towards that too.
    CC + Incapacitating Strike = fun pvp experience....

    Greetings!

    First off you say you play magsorc and use toppling charge. Toppling charge is a templar skill and not a sorcerer skill. I play magicka as well as some stamina characters in PvP since years and I never thought that CC's are a problem. They are very needed and it is essential for every class to have access to a reliable CC. Not having enough stamina to break free is an issue that you can solve by learning how to manage your stamina better. I suggest recording a match and watching it again afterwards and taking notes of what you did what wasted stamina when you didn't need to. The reason combat in ESO feels clunky right now is because of the casttimes on ultimates which make animationcancelling impossible which makes the game easier to play for beginners since they have more time to react but gives players less possibilities to progress and get more skilled. I absolutely dislike the idea of casttimes on ultimates because the explaination behind it makes no sense because there is a global cooldown on abilities (casttimes on ultimates where introduced so players can't get hit by 3 abilities at once...). This is another story though...

  • Major_Lag
    Major_Lag
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    The abundance of CC's in the game isn't the problem. The problem is the broken mechanics of PVP (...) because you can now get multiple CC'd due to bad coding where CC Immunity doesn't activate right away all the time in the case of high latency and/or lag.
    Pretty much this. The problem is due to all the buggy CCs.

    I can't even begin to count the amount of times I got "double charged" on breakfree by being CCd twice in 2 consecutive GCDs.
    Break free... nope, still stunned. Break free again... and there goes most of your remaining stamina. Right down the crapper.
    Qbiken wrote: »
    We need more access to CC, not less....
    Yes. But please ZOS, make them work properly first.

    And no CCs on spammable damaging abilities, that is just really bad design.
    CC is something that needs to (or at least, should) be applied wisely at the right times, not spammed left and right until the target's immunity runs out.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Qbiken wrote: »
    We need more access to CC, not less....

    Perhaps, but how can you define "more CC" when all you need is 1 CC and you can spam it infinitely. You only need access to 1 CC and you have it. You're not arguing for "more" you're arguing for "more access". This is a different topic entierly.

    CC is a problem, (not a HUGE problem, to be clear, but a minor one), never before has an online game been so liberal in its giving out of CCs without cooldown or poise/sustain. CC constantly creeps into the meta, be it the 2-shot bow opener stun, the DK petrify and whip, the general overuse of stamina-drain and stun abilities in high MMR BGs or the "tankiness" and dpsness of magden permafrost.

    Similar to stealth, I have for a long time felt the system should have a rework to be more like other games where such systems have worked better in a balanced and easier to understand way. Quite an extreme take, I grant you, but one I think that would fix a lot of headaches in the PVP balancing department.
    Edited by validifyedneb18_ESO on December 23, 2019 10:39PM
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    People all over saying l2p when they clearly have never played a high MMR bg vs 8 other people all using stamina drain poisons with DKs spamming petrify + whip.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    There are a lot of CCs, but there are also a lot of ways to counter CCs. A good stamina management is probably the most important one, try tweaking your char to the point where you feel comfortable in maintaining stamina. Either by increasing your Stampool or increasing your Stam recovery.

    I am running shackle and bloodspawn, so its pretty good stam recovery for a mag char, but you are right, maybe I need to work on that aspect a bit more. I feel like I spend too much stam sprinting in BG's..

    Sprinting is killer. I suggest either wings on a warden or accellerate from psijic, use that and never run again. Also maybe get an addon that trys to track roll fatigue.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • idk
    idk
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    Qbiken wrote: »
    We need more access to CC, not less....

    Why? Is it a challenge to fight a player that is not CCed?

    The bigger issue is CC break and immunity are not as reliable as the should.
  • Joy_Division
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    So I dont normally post here, but this has really been bothering me. I enjoy pvp in ESO (yeah, I know right...) but what makes me absolutely hate it sometimes is the excessive amounts of CC. I myself play magsorc and use toppling charge to initiate burst, but it only gives me around 2 second window - but what the hell is the purpose of 4-6 second CC's?? I get an occasional NB time to time who just makes me stand there like an idiot for 5 seconds, and unless I have enough stam to break, I am pretty much dead? Again, I dont mind those interrupr/2 second type of CC's throughout the fight, but this just breaks the game for me...
    I used to hear people complain about how clanky ESO combat feels, and I would always disagree, now I am kind of leaning more towards that too.
    CC + Incapacitating Strike = fun pvp experience....

    I'm guessing you mean you run a "magplar" and not a sorcerer.

    On one hand you complain about excessive CC and on the other insinuate there isn't enough of it when you mentioned the too short of a window to initiate burst after using one. That's the real trick, willing to play with opponents with the same impactful mechanics that you also posses. There isn't much of that on these forums.

    Anyway, you can't run out of stamina or yes, you're pretty much dead. As long as you have stamina, and it's very possible to not run out, CC isn't a big deal.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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