It does make it difficult to platform up cliffs or on people's obstacle courses in housing sometimes. Those elevated "hop from stone to stone" paths, whew. Not fun.
Alienoutlaw wrote: »learn a different tactic like running round a rock or diving into a tower the first sign you might get a real fight..........
Versispellis wrote: »The animation is also, uh, interesting.
EDIT: I keep accidentally doing that "bunny hop" thing everyone talks about. I have no idea how I'm doing it and I couldn't replicate it if I tried. I'm glad I don't PVP, though, otherwise I'd be in big trouble.
nafensoriel wrote: »Anything N64 would like to have a word with you about inconsistent jumping and poor jumping design.
Heck, even the last 20 years would like to have a word with you about jumping issues. ESO isn't even remotely on top of the "worst jumping" ever category.
But but... it makes it harder to hit me in PVP! Lol
I complained about the jumping during beta. My only complain outside of quest bugs who tend to be of player overload on quest target.What’s the deal with jumping?
I’ve played video games all my life. Never has there been a worse jump than in this game. Is it by design?
The jump action is often latent.
The jump often doesn’t even work when pressing the button.
The jump height differs every time.
How is this effective?