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toppling charge does what??

  • Sanguinor2
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    Fawn4287 wrote: »

    Streak costs more, must be manually aimed to use offensively, has a fatigue for spamming and doesn’t set off balance

    It also moves yourself, can be used as an Escape tool in Addition to a gap Closer and has an uncounterable AoE stun and its inital cost is like 100 mag higher than toppling. Oh and you also have to aim toppling at something for it to work, streak does not Need a target and can go whereever you want it to, even reaching otherwise unreachable Terrain like streaking onto safe zones in IC which you cannot enter from the side you are on otherwise.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • NeillMcAttack
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    The only annoying thing about toppling charge is that it is very hard to block. As soon as the Templar pushes the key to use the ability you are stunned. The ability is broken in that sense IMO. You lose control of your character for the travel time until stunned. It’s total nonsense. Try it out.

    You can’t react to a temp using it, you have to have reacted prior to it to the cast. That is actually broken IMO.

    I completely disagree. Toppling is not only extremely predictable, but is very easy to dodge or block. It cannot be animation cancelled and has a very distinguishable animation at the start. No different than other CC's, so why is it a bother? It's easier to counter than Fossilize and stun from Off-Balance, or Snipe stun from stealth 28+ m away...

    Also, to clarify...Magplars do not benefit as much anymore from Exploiter passives because of the way Sweeps was moved to Direct Damage over DoT, thus less points are put into Thaumaturge to gain access to this passive. Stam benefits way more from this than Mag currently.

    If you see the animation of it, it is too late, you are stunned. That is what I am talking about. The animation. the travel time, none of it matters because of how then skill is coded. You can not know what someone else is going to do, only react to what you see, but not with this skill.
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  • Alienoutlaw
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    The only annoying thing about toppling charge is that it is very hard to block. As soon as the Templar pushes the key to use the ability you are stunned. The ability is broken in that sense IMO. You lose control of your character for the travel time until stunned. It’s total nonsense. Try it out.

    You can’t react to a temp using it, you have to have reacted prior to it to the cast. That is actually broken IMO.

    I completely disagree. Toppling is not only extremely predictable, but is very easy to dodge or block. It cannot be animation cancelled and has a very distinguishable animation at the start. No different than other CC's, so why is it a bother? It's easier to counter than Fossilize and stun from Off-Balance, or Snipe stun from stealth 28+ m away...

    Also, to clarify...Magplars do not benefit as much anymore from Exploiter passives because of the way Sweeps was moved to Direct Damage over DoT, thus less points are put into Thaumaturge to gain access to this passive. Stam benefits way more from this than Mag currently.

    If you see the animation of it, it is too late, you are stunned. That is what I am talking about. The animation. the travel time, none of it matters because of how then skill is coded. You can not know what someone else is going to do, only react to what you see, but not with this skill.
    I have to disagree here, play against enough players and you will start to learn the rotations for each class, its not set in stone but if your hit with X you can be sure Y or Z is going to follow so take the hit from X and dodge Y & Z, its not that hard
  • Iskiab
    Iskiab
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    The only annoying thing about toppling charge is that it is very hard to block. As soon as the Templar pushes the key to use the ability you are stunned. The ability is broken in that sense IMO. You lose control of your character for the travel time until stunned. It’s total nonsense. Try it out.

    You can’t react to a temp using it, you have to have reacted prior to it to the cast. That is actually broken IMO.

    I completely disagree. Toppling is not only extremely predictable, but is very easy to dodge or block. It cannot be animation cancelled and has a very distinguishable animation at the start. No different than other CC's, so why is it a bother? It's easier to counter than Fossilize and stun from Off-Balance, or Snipe stun from stealth 28+ m away...

    Also, to clarify...Magplars do not benefit as much anymore from Exploiter passives because of the way Sweeps was moved to Direct Damage over DoT, thus less points are put into Thaumaturge to gain access to this passive. Stam benefits way more from this than Mag currently.

    If you see the animation of it, it is too late, you are stunned. That is what I am talking about. The animation. the travel time, none of it matters because of how then skill is coded. You can not know what someone else is going to do, only react to what you see, but not with this skill.
    I have to disagree here, play against enough players and you will start to learn the rotations for each class, its not set in stone but if your hit with X you can be sure Y or Z is going to follow so take the hit from X and dodge Y & Z, its not that hard

    Agreed, the light skill is usually used right beforehand. Block when the Templar puts their hand in the air and you see a light animation.
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  • Joy_Division
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    Rianai wrote: »
    Not asking for nerfs, but not everyone plays a build that can afford to sit there and hold block and since countering it reactively is nearly imposible, the claim it is "easy to avoid" is not true.

    Then dont sit there and hold block. You should probably never do that in any situation unless you want to play an zero damage troll tank.

    You people act like the world ends or a fight is lost just because you get stunned.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Rianai
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    What? I even said right at the beginning of the post you just quoted that i'm not asking for nerfs. I'm ok with toppling as it is. Strong - as it should be - but not nerfworthy. Just not as bad as some illustrate it.
  • MashmalloMan
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    I don't think I've been attacked by this ability in months since 1h+S was rebalanced 2-3 patches ago, I'm attacked much more frequently by Stampede/Crit Rush and both of those don't stun. Funny. These threads are very tiring.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Banana
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    Nerf all stuns and snares
  • Iskiab
    Iskiab
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    Rianai wrote: »
    Not asking for nerfs, but not everyone plays a build that can afford to sit there and hold block and since countering it reactively is nearly imposible, the claim it is "easy to avoid" is not true.

    Then dont sit there and hold block. You should probably never do that in any situation unless you want to play an zero damage troll tank.

    You people act like the world ends or a fight is lost just because you get stunned.

    A lot of pve people dabble in pvp and do weird stuff like wear divines. You’d be surprised for how many people one stun is all it takes.

    The problem is when they come to the forums and ask for nerfs, so their streak kiting sorc can be invincible.
    Edited by Iskiab on December 22, 2019 3:37AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Hotdog_23
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    I just wish they would make a stamina version of toppling charge as well.
  • Amoureros
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    This skill has no counter. Stun should be removed or the damage should be zero with no buff
    Edited by Amoureros on December 22, 2019 9:33AM
  • Kadoin
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    I don't even run it on my templar, and it needs a nerf? I use explosive charge for those NBs and for PvE. Hmmm...
  • Kadoin
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    Amoureros wrote: »
    This skill has no counter. Stun should be removed or the damage should be zero with no buff

    Roll and block...
  • Amoureros
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    If you can Roll or block in 0.3 sec
  • Sanguinor2
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    Amoureros wrote: »
    If you can Roll or block in 0.3 sec

    Works just fine for other instant cast abilities. Toppling even has a travel time depending on range.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Amoureros
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    Sanguinor2 wrote: »
    Amoureros wrote: »
    If you can Roll or block in 0.3 sec

    Works just fine for other instant cast abilities. Toppling even has a travel time depending on range.

    Maybe because I have 350 ping, I can never block or dodge.
  • Sanguinor2
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    Amoureros wrote: »

    Maybe because I have 350 ping, I can never block or dodge.

    Well thats not topplings fault. Nerfing something because you lag too much to counter it isnt cool btw.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Amoureros
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    Sanguinor2 wrote: »
    Amoureros wrote: »

    Maybe because I have 350 ping, I can never block or dodge.

    Well thats not topplings fault. Nerfing something because you lag too much to counter it isnt cool btw.

    I disagree. because lots of people has high ping, it must be nurfed. And besides with counters, it is still too strong.
    And to inform you just in case you don't know, lag and ping are different thing.
    Edited by Amoureros on December 22, 2019 12:18PM
  • UppGRAYxDD
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    Amoureros wrote: »
    Sanguinor2 wrote: »
    Amoureros wrote: »

    Maybe because I have 350 ping, I can never block or dodge.

    Well thats not topplings fault. Nerfing something because you lag too much to counter it isnt cool btw.

    I disagree. because lots of people has high ping, it must be nurfed. And besides with counters, it is still too strong.
    And to inform you just in case you don't know, lag and ping are different thing.

    Really.... toppling charge is actually garbage... try using it anytime near prime time and lemme know how many times it actually connects. It’s the “Sex Panther” of stuns, 60% of the time it works all the time.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Freakin_Hytte
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    Amoureros wrote: »
    Sanguinor2 wrote: »
    Amoureros wrote: »

    Maybe because I have 350 ping, I can never block or dodge.

    Well thats not topplings fault. Nerfing something because you lag too much to counter it isnt cool btw.

    I disagree. because lots of people has high ping, it must be nurfed. And besides with counters, it is still too strong.
    And to inform you just in case you don't know, lag and ping are different thing.

    That's ridiculous, you can't design balance around it being laggy. If you did that you could say that almost every skill in the game needs a nerf, since all skills can be gamebreaking with too much lag.

    I honestly don't understand why people want this nerfed, the damage isn't that high and it knocks you down. How hard is it too break free if you're to slow to dodge or block it?

    Stop asking for these ridiculous nerfs all the time. Sure you can ask for tweaks, but asking to throw a good skill into the garbage, when it's not even that OP is not the answer.
  • Amoureros
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    Amoureros wrote: »
    Sanguinor2 wrote: »
    Amoureros wrote: »

    Maybe because I have 350 ping, I can never block or dodge.

    Well thats not topplings fault. Nerfing something because you lag too much to counter it isnt cool btw.

    I disagree. because lots of people has high ping, it must be nurfed. And besides with counters, it is still too strong.
    And to inform you just in case you don't know, lag and ping are different thing.

    That's ridiculous, you can't design balance around it being laggy. If you did that you could say that almost every skill in the game needs a nerf, since all skills can be gamebreaking with too much lag.

    I honestly don't understand why people want this nerfed, the damage isn't that high and it knocks you down. How hard is it too break free if you're to slow to dodge or block it?

    Stop asking for these ridiculous nerfs all the time. Sure you can ask for tweaks, but asking to throw a good skill into the garbage, when it's not even that OP is not the answer.

    You are being absurd and brainless. Game design should provide equal experience to all. If the ping gives the different result, the system is a failure.

    The point is gap closer should not stun. You cast once to get double effect. That is the point here.If it doesn't matter, all class should have a similar skill. Warden should get their stun back as before.

    I'm sure you have Dyslexia. Who said I can't break free and slow to block? I'm sure at least I am faster than you. Read throughly before giving any clueless idea.

    And stop asking? You don't have a say when a person giving a productive opinion. Stop saying 'Stop asking for nurf' nonsense. Be productive instead of raging out like a child.

    You are just a angry persob who twists words to make advantage. Please think before you say.
    Edited by Amoureros on December 22, 2019 3:42PM
  • Freakin_Hytte
    Freakin_Hytte
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    Amoureros wrote: »
    Amoureros wrote: »
    Sanguinor2 wrote: »
    Amoureros wrote: »

    Maybe because I have 350 ping, I can never block or dodge.

    Well thats not topplings fault. Nerfing something because you lag too much to counter it isnt cool btw.

    I disagree. because lots of people has high ping, it must be nurfed. And besides with counters, it is still too strong.
    And to inform you just in case you don't know, lag and ping are different thing.

    That's ridiculous, you can't design balance around it being laggy. If you did that you could say that almost every skill in the game needs a nerf, since all skills can be gamebreaking with too much lag.

    I honestly don't understand why people want this nerfed, the damage isn't that high and it knocks you down. How hard is it too break free if you're to slow to dodge or block it?

    Stop asking for these ridiculous nerfs all the time. Sure you can ask for tweaks, but asking to throw a good skill into the garbage, when it's not even that OP is not the answer.

    You are being absurd and brainless. Game design should provide equal experience to all. If the ping gives the different result, the system is a failure.

    The point is gap closer should not stun. You cast once to get double effect. That is the point here.If it doesn't matter, all class should have a similar skill. Warden should get their stun back as before.

    I'm sure you have Dyslexia. Who said I can't break free and slow to block? I'm sure at least I am faster than you. Read throughly before giving any clueless idea.

    And stop asking? You don't have a say when a person giving a productive opinion. Stop saying 'Stop asking for nurf' nonsense. Be productive instead of raging out like a child.

    You are just a angry persob who twists words to make advantage. Please think before you say.

    I'm raging? I obviously triggered you somehow since you can't avoid throwing insults in my face. A tip is to not take everything as a personal insult.

    All skills will give different results if you compare them by a laggy environment and a non laggy environment. Sniper de sync will make you get hit by several snipes at once, meteors that can knock you down while blocking etc.
    I don't get angry at meteor and start asking for nerfs because it didn't work properly during bad performance.

    I never meant that you specifically are to slow, that was a generic you. That was just a general thought to others that have written how you can't avoid it.

    "In English grammar and in particular in casual English, generic, impersonal, or indefinite "you" is the use of the pronoun you to refer to an unspecified person, as opposed to its use as the second person pronoun, which can often be used in the place of "one", the third-person singular personal pronoun, in colloquial speech." (a little explanation if you've never heard of a" generic you")

    Again, don't take everything as a personal insult, there's no need to when no insults was thrown at you. So instead of getting angry and calling people brainless, dyslexic and getting triggered, take a breather.
    Edited by Freakin_Hytte on December 22, 2019 5:08PM
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