The only hope for this game is making Crownstore items (or at least mounts,pets,furniture) available to get in game via quest chains, dungeons, trials. I remember how exciting it was to get a Telvanni personality in Morrowind expansion even the quest line was a bit long and boring.
And of course classical situation of:
-Dude! Where did you get this mount/outfit/pet?! Looks amazing!
[Every other MMO] - I did this quest and this dungeon and this achievement!
[ESO] - I paid $30 for it in Crownstore.
Contaminate wrote: »Goregrinder wrote: »Nothing against Zos making a fast buck off people for aesthetic collectibles. But at the same time, it is very fun and fulfilling when you have to struggle at least a little bit for a reward.
There should definitely be more earn-able collectibles, but without taking away what the Crownstore has. Maybe more mounts or personalities.
We do...at work. We're earning that money we spend with hard work all day, and it IS fulfilling when we can open up the store, and just pick what we want from there, and buy it with the money we earned with our time and hard work. Very fulfilling.
As someone with a full time job: No, that is not fulfilling gameplay. Not at all
Getting the Blackmarrow Necromancer skin is fulfilling. A tangible reward for my time spent playing and mastering the content.
You know what isn’t fulfilling? Spending $150-$200 to gamble enough to get a mount which took someone (generously) four hours to recolor and attach vfx.
If I wanted to spend money on fashion I’d go buy some overpriced Louis Vuitton t-shirt. At least you own that.
Contaminate wrote: »Goregrinder wrote: »Nothing against Zos making a fast buck off people for aesthetic collectibles. But at the same time, it is very fun and fulfilling when you have to struggle at least a little bit for a reward.
There should definitely be more earn-able collectibles, but without taking away what the Crownstore has. Maybe more mounts or personalities.
We do...at work. We're earning that money we spend with hard work all day, and it IS fulfilling when we can open up the store, and just pick what we want from there, and buy it with the money we earned with our time and hard work. Very fulfilling.
As someone with a full time job: No, that is not fulfilling gameplay. Not at all
Getting the Blackmarrow Necromancer skin is fulfilling. A tangible reward for my time spent playing and mastering the content.
You know what isn’t fulfilling? Spending $150-$200 to gamble enough to get a mount which took someone (generously) four hours to recolor and attach vfx.
If I wanted to spend money on fashion I’d go buy some overpriced Louis Vuitton t-shirt. At least you own that.
That is your opinion, I know many who rather dress their character then buy fancy rl clothes.
Contaminate wrote: »Contaminate wrote: »Goregrinder wrote: »Nothing against Zos making a fast buck off people for aesthetic collectibles. But at the same time, it is very fun and fulfilling when you have to struggle at least a little bit for a reward.
There should definitely be more earn-able collectibles, but without taking away what the Crownstore has. Maybe more mounts or personalities.
We do...at work. We're earning that money we spend with hard work all day, and it IS fulfilling when we can open up the store, and just pick what we want from there, and buy it with the money we earned with our time and hard work. Very fulfilling.
As someone with a full time job: No, that is not fulfilling gameplay. Not at all
Getting the Blackmarrow Necromancer skin is fulfilling. A tangible reward for my time spent playing and mastering the content.
You know what isn’t fulfilling? Spending $150-$200 to gamble enough to get a mount which took someone (generously) four hours to recolor and attach vfx.
If I wanted to spend money on fashion I’d go buy some overpriced Louis Vuitton t-shirt. At least you own that.
That is your opinion, I know many who rather dress their character then buy fancy rl clothes.
Then they'd be better off buying the Sims or just modding new clothes into Skyrim. Sticking 99% of all cosmetics into a cash shop and only a cash shop, is not good for an actual game. Of course, it does seem ZOS are marketing almost exclusively to those prone to gambling and those not at all interesting in genuine gameplay.
Contaminate wrote: »Contaminate wrote: »Goregrinder wrote: »Nothing against Zos making a fast buck off people for aesthetic collectibles. But at the same time, it is very fun and fulfilling when you have to struggle at least a little bit for a reward.
There should definitely be more earn-able collectibles, but without taking away what the Crownstore has. Maybe more mounts or personalities.
We do...at work. We're earning that money we spend with hard work all day, and it IS fulfilling when we can open up the store, and just pick what we want from there, and buy it with the money we earned with our time and hard work. Very fulfilling.
As someone with a full time job: No, that is not fulfilling gameplay. Not at all
Getting the Blackmarrow Necromancer skin is fulfilling. A tangible reward for my time spent playing and mastering the content.
You know what isn’t fulfilling? Spending $150-$200 to gamble enough to get a mount which took someone (generously) four hours to recolor and attach vfx.
If I wanted to spend money on fashion I’d go buy some overpriced Louis Vuitton t-shirt. At least you own that.
That is your opinion, I know many who rather dress their character then buy fancy rl clothes.
Then they'd be better off buying the Sims or just modding new clothes into Skyrim. Sticking 99% of all cosmetics into a cash shop and only a cash shop, is not good for an actual game. Of course, it does seem ZOS are marketing almost exclusively to those prone to gambling and those not at all interesting in genuine gameplay.
If you take a closer look at each microtransaction, it’s pretty apparent they appeal to many different audiences though, including those interested in “genuine gameplay.” It is part of their model to develop ways of exploiting everyone.
Those obsessed with “genuine gameplay” by which I presume you mean competitive gaming are targeted by race change tokens, skill points, and skill lines in the cash shop.
Those with limited gaming time are exploited in many ways ranging from the event ticket system to research scrolls and riding lessons.
And then there are folks who place great importance on fun styles, who are sold outfit change tokens, style slots, motifs, and so on.
There is a predatory microtransaction for every type of gamer and gameplay priority. All things that could be earned in game, but aren’t... because why do that when you can exploit the customer base for massive profits instead?
Goregrinder wrote: »Nothing against Zos making a fast buck off people for aesthetic collectibles. But at the same time, it is very fun and fulfilling when you have to struggle at least a little bit for a reward.
There should definitely be more earn-able collectibles, but without taking away what the Crownstore has. Maybe more mounts or personalities.
We do...at work. We're earning that money we spend with hard work all day, and it IS fulfilling when we can open up the store, and just pick what we want from there, and buy it with the money we earned with our time and hard work. Very fulfilling.
Actually you can trade ingame money and trade it with other players for crowns. For the average player getting a raid skin is more oit of reach than farming flowers or pickpocket a few days to trade with some other players for crowns on a crown store item (assuming it's a few hundred crown fluff item).
Believe it or not, everything in MMO's isn't always about e-peen and people gawking at your mount.
That stuff is nice fluff, but at the end of the day, it's just that.
The meat and potatoes of any MMO is the story and playing with friends/guildies/other people.
So saying that the "only hope" of a 5 year old game still going strong, despite many issues and not earning the type of fluff you're speaking about, is letting you earn that fluff is beyond hyperbole. It's proven to be flat out wrong.
If that's what you like "in every other MMO"...you're free to go play them..🤷♂️
Contaminate wrote: »Contaminate wrote: »Goregrinder wrote: »Nothing against Zos making a fast buck off people for aesthetic collectibles. But at the same time, it is very fun and fulfilling when you have to struggle at least a little bit for a reward.
There should definitely be more earn-able collectibles, but without taking away what the Crownstore has. Maybe more mounts or personalities.
We do...at work. We're earning that money we spend with hard work all day, and it IS fulfilling when we can open up the store, and just pick what we want from there, and buy it with the money we earned with our time and hard work. Very fulfilling.
As someone with a full time job: No, that is not fulfilling gameplay. Not at all
Getting the Blackmarrow Necromancer skin is fulfilling. A tangible reward for my time spent playing and mastering the content.
You know what isn’t fulfilling? Spending $150-$200 to gamble enough to get a mount which took someone (generously) four hours to recolor and attach vfx.
If I wanted to spend money on fashion I’d go buy some overpriced Louis Vuitton t-shirt. At least you own that.
That is your opinion, I know many who rather dress their character then buy fancy rl clothes.
Then they'd be better off buying the Sims or just modding new clothes into Skyrim. Sticking 99% of all cosmetics into a cash shop and only a cash shop, is not good for an actual game. Of course, it does seem ZOS are marketing almost exclusively to those prone to gambling and those not at all interesting in genuine gameplay.