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toppling charge does what??

Fawn4287
Fawn4287
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The ability deals damage, is a gap closer, stuns and sets off balance, how does think that is balanced? How can one ability have so much utility tied to it for such a low cost?
  • Alienoutlaw
    Alienoutlaw
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    so nerf templar? it does what it does and very easy to counter, works as intended
  • jcm2606
    jcm2606
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    We've currently got this same thread for both streak and vamp drain, asking for their stuns to be nerfed. We've had people crying about the stun on leap. We had people cry about the stun on Dizzy, which resulted in it getting removed. We've got people crying about the stun on off balance, now that everybody is using that with Dizzy as their stun. When will it end?

    This community is not asking for balance. This community is asking for everything that kills them, or everything that stops them from killing, to be gutted. What you people don't realise, is that by nerfing one thing, you push everyone onto the next thing, and then you'll complain about that. No? Then why did Dizzy literally play out that way? It got its stun taken away, replaced with off balance, people adapted, and now people cry about being stunned through off balance.

    Stop it. Just stop. By going down this road, this game is going to turn into a monotonous, depressing, uninterested slop of "what's the least garbage", which will in turn lead to "what's next on the chopping block". We should be asking for more strong skills, not less.

    Jesus christ it is really depressing, just watching both Zenimax and this community ruin the game with their ignorance, inexperience, arrogance, and selfishness.
  • Alienoutlaw
    Alienoutlaw
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    jcm2606 wrote: »
    We've currently got this same thread for both streak and vamp drain, asking for their stuns to be nerfed. We've had people crying about the stun on leap. We had people cry about the stun on Dizzy, which resulted in it getting removed. We've got people crying about the stun on off balance, now that everybody is using that with Dizzy as their stun. When will it end?

    This community is not asking for balance. This community is asking for everything that kills them, or everything that stops them from killing, to be gutted. What you people don't realise, is that by nerfing one thing, you push everyone onto the next thing, and then you'll complain about that. No? Then why did Dizzy literally play out that way? It got its stun taken away, replaced with off balance, people adapted, and now people cry about being stunned through off balance.

    Stop it. Just stop. By going down this road, this game is going to turn into a monotonous, depressing, uninterested slop of "what's the least garbage", which will in turn lead to "what's next on the chopping block". We should be asking for more strong skills, not less.

    Jesus christ it is really depressing, just watching both Zenimax and this community ruin the game with their ignorance, inexperience, arrogance, and selfishness.

    Amen
  • Freakin_Hytte
    Freakin_Hytte
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    jcm2606 wrote: »
    We've currently got this same thread for both streak and vamp drain, asking for their stuns to be nerfed. We've had people crying about the stun on leap. We had people cry about the stun on Dizzy, which resulted in it getting removed. We've got people crying about the stun on off balance, now that everybody is using that with Dizzy as their stun. When will it end?

    This community is not asking for balance. This community is asking for everything that kills them, or everything that stops them from killing, to be gutted. What you people don't realise, is that by nerfing one thing, you push everyone onto the next thing, and then you'll complain about that. No? Then why did Dizzy literally play out that way? It got its stun taken away, replaced with off balance, people adapted, and now people cry about being stunned through off balance.

    Stop it. Just stop. By going down this road, this game is going to turn into a monotonous, depressing, uninterested slop of "what's the least garbage", which will in turn lead to "what's next on the chopping block". We should be asking for more strong skills, not less.

    Jesus christ it is really depressing, just watching both Zenimax and this community ruin the game with their ignorance, inexperience, arrogance, and selfishness.

    I've noticed that it's basically the same people starting nerf threads over and over. This is not the first nerf thread I've seen from this person and probably not the last.

    He created a nerf thread a couple of days ago because S&B is "OP"

    So I believe it's just a very small minority of the people on this forum that likes to complain about every little thing they die from or can't kill (at least I hope it is a very small minority)
    Edited by Freakin_Hytte on December 20, 2019 11:07AM
  • Alienoutlaw
    Alienoutlaw
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    jcm2606 wrote: »
    We've currently got this same thread for both streak and vamp drain, asking for their stuns to be nerfed. We've had people crying about the stun on leap. We had people cry about the stun on Dizzy, which resulted in it getting removed. We've got people crying about the stun on off balance, now that everybody is using that with Dizzy as their stun. When will it end?

    This community is not asking for balance. This community is asking for everything that kills them, or everything that stops them from killing, to be gutted. What you people don't realise, is that by nerfing one thing, you push everyone onto the next thing, and then you'll complain about that. No? Then why did Dizzy literally play out that way? It got its stun taken away, replaced with off balance, people adapted, and now people cry about being stunned through off balance.

    Stop it. Just stop. By going down this road, this game is going to turn into a monotonous, depressing, uninterested slop of "what's the least garbage", which will in turn lead to "what's next on the chopping block". We should be asking for more strong skills, not less.

    Jesus christ it is really depressing, just watching both Zenimax and this community ruin the game with their ignorance, inexperience, arrogance, and selfishness.

    I've noticed that it's basically the same people starting nerf threads over and over. This is not the first nerf thread I've seen from this person and probably not the last.

    He created a nerf thread a couple of days ago because S&B is "OP"

    So I believe it's just a very small minority of the people on this forum that likes to complain about every little thing they die from or can't kill (at least I hope it is a very small minority)

    EVERY post from OP has been a nerf or complaint
  • BNOC
    BNOC
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    Dno how many Templars are benefiting from Off Balance now.

    One of the least mobile classes in game gets a gap closer with a stun.

    We don't have an unblockable CC or instant cast roots like other classes.

    You'll learn to either not be phased by a simple CC or you'll stop trying to play hide and seek (which is what i expect you're complaining about this for, because you cannot escape and hide)
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • The Uninvited
    The Uninvited
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    jcm2606 wrote: »
    We've currently got this same thread for both streak and vamp drain, asking for their stuns to be nerfed. We've had people crying about the stun on leap. We had people cry about the stun on Dizzy, which resulted in it getting removed. We've got people crying about the stun on off balance, now that everybody is using that with Dizzy as their stun. When will it end?

    This community is not asking for balance. This community is asking for everything that kills them, or everything that stops them from killing, to be gutted. What you people don't realise, is that by nerfing one thing, you push everyone onto the next thing, and then you'll complain about that. No? Then why did Dizzy literally play out that way? It got its stun taken away, replaced with off balance, people adapted, and now people cry about being stunned through off balance.

    Stop it. Just stop. By going down this road, this game is going to turn into a monotonous, depressing, uninterested slop of "what's the least garbage", which will in turn lead to "what's next on the chopping block". We should be asking for more strong skills, not less.

    Jesus christ it is really depressing, just watching both Zenimax and this community ruin the game with their ignorance, inexperience, arrogance, and selfishness.

    Preach brother, preach!
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • NeillMcAttack
    NeillMcAttack
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    The only annoying thing about toppling charge is that it is very hard to block. As soon as the Templar pushes the key to use the ability you are stunned. The ability is broken in that sense IMO. You lose control of your character for the travel time until stunned. It’s total nonsense. Try it out.

    You can’t react to a temp using it, you have to have reacted prior to it to the cast. That is actually broken IMO.
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  • WreckfulAbandon
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    The only thing annoying about toppling charge is noobs keep asking for it to be nerfed. Also it doesn't always activate and can be buggy. But the first thing is much more annoying.
    PC NA

    All my comments are regarding PvP
  • Mariusghost84
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    so nerf templar? it does what it does and very easy to counter, works as intended

    How can one counter this skill?
  • BNOC
    BNOC
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    The only annoying thing about toppling charge is that it is very hard to block. As soon as the Templar pushes the key to use the ability you are stunned. The ability is broken in that sense IMO. You lose control of your character for the travel time until stunned. It’s total nonsense. Try it out.

    You can’t react to a temp using it, you have to have reacted prior to it to the cast. That is actually broken IMO.

    So weird that so many Templars are using the almost invisible Accelerating Drain to stun when Toppling is so totally broken.

    Anyway, toppling charge is incredibly easy to block..

    Do you think it's broken compared to factually unblockable CC's? They must be a total ballache for you, right? Or Accelerating Drain that you can't really see coming.

    Also, Templar rotations are about as obvious as can be, if you're not pre-empting blocks in the first place, it probably doesn't matter cus you gonna die.

    I'll trade it for an unblockable melee range CC if you want? Doubt you do though.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Rianai
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    Not asking for nerfs, but not everyone plays a build that can afford to sit there and hold block and since countering it reactively is nearly imposible, the claim it is "easy to avoid" is not true.
  • kojou
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    so nerf templar? it does what it does and very easy to counter, works as intended

    How can one counter this skill?

    Dodge or Block
    Playing since beta...
  • Jabbs_Giggity
    Jabbs_Giggity
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    The only annoying thing about toppling charge is that it is very hard to block. As soon as the Templar pushes the key to use the ability you are stunned. The ability is broken in that sense IMO. You lose control of your character for the travel time until stunned. It’s total nonsense. Try it out.

    You can’t react to a temp using it, you have to have reacted prior to it to the cast. That is actually broken IMO.

    I completely disagree. Toppling is not only extremely predictable, but is very easy to dodge or block. It cannot be animation cancelled and has a very distinguishable animation at the start. No different than other CC's, so why is it a bother? It's easier to counter than Fossilize and stun from Off-Balance, or Snipe stun from stealth 28+ m away...

    Also, to clarify...Magplars do not benefit as much anymore from Exploiter passives because of the way Sweeps was moved to Direct Damage over DoT, thus less points are put into Thaumaturge to gain access to this passive. Stam benefits way more from this than Mag currently.
  • BNOC
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    Rianai wrote: »
    Not asking for nerfs, but not everyone plays a build that can afford to sit there and hold block and since countering it reactively is nearly imposible, the claim it is "easy to avoid" is not true.

    How do you counter other classes unblockable ccs? At least you have the option to preemptively block this if you're too slow blocking reactively.

    It's very easy to block TC and predict when it's coming. Got clips of you fighting Templars?
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • xWarbrain
    xWarbrain
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    jcm2606 wrote: »
    We've currently got this same thread for both streak and vamp drain, asking for their stuns to be nerfed. We've had people crying about the stun on leap. We had people cry about the stun on Dizzy, which resulted in it getting removed. We've got people crying about the stun on off balance, now that everybody is using that with Dizzy as their stun. When will it end?

    This community is not asking for balance. This community is asking for everything that kills them, or everything that stops them from killing, to be gutted. What you people don't realise, is that by nerfing one thing, you push everyone onto the next thing, and then you'll complain about that. No? Then why did Dizzy literally play out that way? It got its stun taken away, replaced with off balance, people adapted, and now people cry about being stunned through off balance.

    Stop it. Just stop. By going down this road, this game is going to turn into a monotonous, depressing, uninterested slop of "what's the least garbage", which will in turn lead to "what's next on the chopping block". We should be asking for more strong skills, not less.

    Jesus christ it is really depressing, just watching both Zenimax and this community ruin the game with their ignorance, inexperience, arrogance, and selfishness.

    Thank you for your service.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Rianai
    Rianai
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    BNOC wrote: »
    Rianai wrote: »
    Not asking for nerfs, but not everyone plays a build that can afford to sit there and hold block and since countering it reactively is nearly imposible, the claim it is "easy to avoid" is not true.

    How do you counter other classes unblockable ccs? At least you have the option to preemptively block this if you're too slow blocking reactively.

    It's very easy to block TC and predict when it's coming. Got clips of you fighting Templars?

    I stay out of range or just eat the cc. Kinda what i have to do vs toppling charge too. Except it is harder to stay out of range.
  • Xvorg
    Xvorg
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    jcm2606 wrote: »
    We've currently got this same thread for both streak and vamp drain, asking for their stuns to be nerfed. We've had people crying about the stun on leap. We had people cry about the stun on Dizzy, which resulted in it getting removed. We've got people crying about the stun on off balance, now that everybody is using that with Dizzy as their stun. When will it end?

    This community is not asking for balance. This community is asking for everything that kills them, or everything that stops them from killing, to be gutted. What you people don't realise, is that by nerfing one thing, you push everyone onto the next thing, and then you'll complain about that. No? Then why did Dizzy literally play out that way? It got its stun taken away, replaced with off balance, people adapted, and now people cry about being stunned through off balance.

    Stop it. Just stop. By going down this road, this game is going to turn into a monotonous, depressing, uninterested slop of "what's the least garbage", which will in turn lead to "what's next on the chopping block". We should be asking for more strong skills, not less.

    Jesus christ it is really depressing, just watching both Zenimax and this community ruin the game with their ignorance, inexperience, arrogance, and selfishness.

    You forgont reach

    "reach too stronk, then the bad magblade uses soul assault on me"....

    Of course, SA got a increased cost, but it seems it wasn't enough
    Edited by Xvorg on December 20, 2019 5:23PM
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  • BNOC
    BNOC
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    Rianai wrote: »
    BNOC wrote: »
    Rianai wrote: »
    Not asking for nerfs, but not everyone plays a build that can afford to sit there and hold block and since countering it reactively is nearly imposible, the claim it is "easy to avoid" is not true.

    How do you counter other classes unblockable ccs? At least you have the option to preemptively block this if you're too slow blocking reactively.

    It's very easy to block TC and predict when it's coming. Got clips of you fighting Templars?

    I stay out of range or just eat the cc. Kinda what i have to do vs toppling charge too. Except it is harder to stay out of range.

    The ability to technically stay out of range of an unblockable cc seems like a good trade off for a cc that you can’t stay out of range of but is blockable, no?

    It seems a pretty fair rule to me
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • jcm2606
    jcm2606
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    Rianai wrote: »
    Not asking for nerfs, but not everyone plays a build that can afford to sit there and hold block and since countering it reactively is nearly imposible, the claim it is "easy to avoid" is not true.

    As it should be. Not every build should be good at everything. It's almost as if builds and classes should have an actual identity, should have well-defined upsides and downsides. Can't afford to perma-block? Then either eat it, find another counter, or swap classes/builds.
  • phoenixkungfu
    phoenixkungfu
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    Templar is The best pvp class. They have way to many tools
  • Abyssmol
    Abyssmol
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    BNOC wrote: »
    Dno how many Templars are benefiting from Off Balance now.

    One of the least mobile classes in game gets a gap closer with a stun.

    We don't have an unblockable CC or instant cast roots like other classes.

    You'll learn to either not be phased by a simple CC or you'll stop trying to play hide and seek (which is what i expect you're complaining about this for, because you cannot escape and hide)

    Lol... I love it. Another person that uses the same language. " hide and seek." Cyradill has become the game of hide and seek. And to clarify this are 1v1 encounters where these NBs just run and hide, attack, then run and hide again... I call them "runners."
  • Alienoutlaw
    Alienoutlaw
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    TC is not the best tool in a templars toolbag it has limited range, has an OBVIOUS telegraph on cast and can not be ani-cancelled, to say you cant defend against it is clearly an issue with your combat awareness, i would rather hit you with an essence drain that can be cast almost without you seeing it applied especially in group fights where other animations can cover it completely, once your stunned i'll gap close with solar barrage cast and the ritual of retribution couple of light attacks to proc grothdar and your dead maybe a crescent sweep if your tanky, then elusive mist myself away honour the dead myself back up to health and on to the next victim. Toppling Charge is not the skill you need to worry about
    Edited by Alienoutlaw on December 21, 2019 8:29AM
  • MartiniDaniels
    MartiniDaniels
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    TC is not the best tool in a templars toolbag it has limited range, has an OBVIOUS telegraph on cast and can not be ani-cancelled, to say you cant defend against it is clearly an issue with your combat awareness, i would rather hit you with an essence drain that can be cast almost without you seeing it applied especially in group fights where other animations can cover it completely, once your stunned i'll gap close with solar barrage cast and the ritual of retribution couple of light attacks to proc grothdar and your dead maybe a crescent sweep if your tanky, then elusive mist myself away honour the dead myself back up to health and on to the next victim. Toppling Charge is not the skill you need to worry about

    Damn, why all templars I met are using BL/PotL+toppling+jabs-jabs-jabs/ultimate-timed-with-boombaby and not all this bursts with ritual, grothdarr, solar barrage which I most probably can outheal with health recovery? ><
  • Fawn4287
    Fawn4287
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    TC is not the best tool in a templars toolbag it has limited range, has an OBVIOUS telegraph on cast and can not be ani-cancelled, to say you cant defend against it is clearly an issue with your combat awareness, i would rather hit you with an essence drain that can be cast almost without you seeing it applied especially in group fights where other animations can cover it completely, once your stunned i'll gap close with solar barrage cast and the ritual of retribution couple of light attacks to proc grothdar and your dead maybe a crescent sweep if your tanky, then elusive mist myself away honour the dead myself back up to health and on to the next victim. Toppling Charge is not the skill you need to worry about

    Name another another ability with as much utility with a similar cost
  • JinxxND
    JinxxND
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    I really don't understand why people want to nerf stuff that has counter play, it's single target dodgeable and blockable. Also you can see it coming unlike a lot of abilities that you more or less have to anticipate like leap (leap doesn't need a nerf)

    Only stun rn that needs a nerf is streak and that just needs to be made blockable since it's a huge aoe
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Sanguinor2
    Sanguinor2
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    Fawn4287 wrote: »

    Name another another ability with as much utility with a similar cost

    Streak.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Iskiab
    Iskiab
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    Fawn4287 wrote: »
    TC is not the best tool in a templars toolbag it has limited range, has an OBVIOUS telegraph on cast and can not be ani-cancelled, to say you cant defend against it is clearly an issue with your combat awareness, i would rather hit you with an essence drain that can be cast almost without you seeing it applied especially in group fights where other animations can cover it completely, once your stunned i'll gap close with solar barrage cast and the ritual of retribution couple of light attacks to proc grothdar and your dead maybe a crescent sweep if your tanky, then elusive mist myself away honour the dead myself back up to health and on to the next victim. Toppling Charge is not the skill you need to worry about

    Name another another ability with as much utility with a similar cost

    Streak, it has more utility.
    Sanguinor2 wrote: »
    Fawn4287 wrote: »

    Name another another ability with as much utility with a similar cost

    Streak.

    Damn, beat me to it.

    For the utility, it should be close to the most expensive ability in the game.
    Edited by Iskiab on December 21, 2019 2:07PM
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  • Alienoutlaw
    Alienoutlaw
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    TC is not the best tool in a templars toolbag it has limited range, has an OBVIOUS telegraph on cast and can not be ani-cancelled, to say you cant defend against it is clearly an issue with your combat awareness, i would rather hit you with an essence drain that can be cast almost without you seeing it applied especially in group fights where other animations can cover it completely, once your stunned i'll gap close with solar barrage cast and the ritual of retribution couple of light attacks to proc grothdar and your dead maybe a crescent sweep if your tanky, then elusive mist myself away honour the dead myself back up to health and on to the next victim. Toppling Charge is not the skill you need to worry about

    Damn, why all templars I met are using BL/PotL+toppling+jabs-jabs-jabs/ultimate-timed-with-boombaby and not all this bursts with ritual, grothdarr, solar barrage which I most probably can outheal with health recovery? ><

    plenty have tried :)
  • Fawn4287
    Fawn4287
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    Iskiab wrote: »
    Fawn4287 wrote: »
    TC is not the best tool in a templars toolbag it has limited range, has an OBVIOUS telegraph on cast and can not be ani-cancelled, to say you cant defend against it is clearly an issue with your combat awareness, i would rather hit you with an essence drain that can be cast almost without you seeing it applied especially in group fights where other animations can cover it completely, once your stunned i'll gap close with solar barrage cast and the ritual of retribution couple of light attacks to proc grothdar and your dead maybe a crescent sweep if your tanky, then elusive mist myself away honour the dead myself back up to health and on to the next victim. Toppling Charge is not the skill you need to worry about

    Name another another ability with as much utility with a similar cost

    Streak, it has more utility.
    Sanguinor2 wrote: »
    Fawn4287 wrote: »

    Name another another ability with as much utility with a similar cost

    Streak.

    Damn, beat me to it.

    For the utility, it should be close to the most expensive ability in the game.

    Streak costs more, must be manually aimed to use offensively, has a fatigue for spamming and doesn’t set off balance

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