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Can we have a New Faction and Class?

HeavyTemplar
HeavyTemplar
Soul Shriven
I'm not a huge lore guy but what about a Daedric Faction and class(es) in a future expansion. Players could pledge loyalty to different daedric princes and etc. I'm sure there is volumes of lore to create new story lines and activities from.
  • ChunkyCat
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    I’ll think about it.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    We have those, they're called Dumnmer, they worship the three Anticipations of the tribunal, and generally worship (or fear) the daedric princes as their core religion.

    The idea of pledging to a prince sounds very cool though, but my ESO fatigue reminds me it will likely just be another huge grind for a single BIS ability and the traits.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • LordGavus
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    ChunkyCat wrote: »
    I’ll think about it.

    You are a kind, benevolent god :D
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Would it become the 4 banner war?
  • RefLiberty
    RefLiberty
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    If it comes, it will probably be an Account Upgrade in Clown Store for 2500-5000 crowns :#
  • Goregrinder
    Goregrinder
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    Depends, how much are you offering to pay to make it happen?
  • TheShadowScout
    TheShadowScout
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    I'm not a huge lore guy but what about a Daedric Faction and class(es) in a future expansion...
    Sadly, that cannot ever relaly happen in ESO. I said why before:
    Dremora (and other humanoid daedra)
    elder_scrolls_08.jpg
    Playing as daedra is way more iffy, lore-wise, then anything else. I mean, come on... why would any quest giver trust a frikkin -demon- to actually help them??? Because that's what daedra are in TES lore! Thus any daedra who shows their face without some sorceror to hold their leash would be seen as mortal enemy, not potential ally. Remember how your stories all start with some sort of rescue? Well, forget that if you were a daedra! You'd get your throat slit before you even woke up after the coldharbour escape... you'd be a dead-ra at best! ;p ;)
    Now, yes, it -would- be cool to play a dremora, dark seducer, skaafin or whatever... but it would not fit into ESO. If they ever make a TES game for it though... starting in oblivion, serving your dark masters, going to mundus for questing to avert some dire threat to oblivion itself, facing the usual mobs plus enraged mortals, with adventurer groups as "bossfights"... it could be fun! But it definitely is -not- ESO!

    As I mentioned there, it would have to be an entirely new game!
    And considering what daedra do in their leisure time... definitely an "XXX-rated" game! :p;):naughty:
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Umm.. pledging to a deadric prince ot could be nice
    It could come with motif/style based on said prince and some passive or skill
  • cyclonus11
    cyclonus11
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    Needs an Imperial faction. Everyone GTFO of my homelands!
  • Gilvoth
    Gilvoth
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    sounds cool
  • TheShadowScout
    TheShadowScout
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    cyclonus11 wrote: »
    Needs an Imperial faction. Everyone GTFO of my homelands!
    The problem is, any new faction done like the old factions would need their own mainstory, and noone wants to code that, nor finance that since it would in effect be a new game, again. Not profitable to add that sort of thing.

    The only way there -could- be new factions would be... I said it before:
    Though I still say, IF alliance change, then Done RIGHT!

    And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...

    With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agents sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.

    Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to Morrowind with thre adorable Naryu? ;) )

    Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.

    And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
    Star_wars_traitor_gif_by_mrarcadium-daafqoh.gif
    :)
    (there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)

    Also, this could be a option to add new factions to PvP.
    And yes, those could be "crown store unlocks"...
    Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at various random merchant camps and such...)
    Might be too complicated, but would still be interesting!
    ...and that's still the easiest and most likely way there could ever be new factions added to the PvP in Cyrodil!
  • TheUrbanWizard
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    A new faction? Jesus, Xbox eu cp DC has been running on a shoestring for the past 4 campaigns
  • rabidmyers
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    ChunkyCat wrote: »
    I’ll think about it.

    k thnx
    at a place nobody knows
  • MJallday
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    A new faction? Jesus, Xbox eu cp DC has been running on a shoestring for the past 4 campaigns

    You spelt years incorrectly

    Blues on Xbox eu usually get trampled by the big red Zerg and yellow groups

  • bearbelly
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    I wouldn't mind there being [a] new faction(s), but not such that they get implemented into the alliance war scheme; that's a big enough mess as it currently is.

    Something like a reputation system, wherein you could gain trust points with various groups (Reachmen clans, werewolves, vampires, and "light-side" groups, as well, etc.), or loyalty/allegiance points with the Princes, with related questlines, would be interesting, I think.
  • idk
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    Considering our biggest enemies are daedra it would not make sense to have a daedra faction. Also, it would be meaningless since we would still have only three factions in PvP.

    You also ask for classes. We have had two classes added in just the past three years. That is a fairly robust pace.
  • Qbiken
    Qbiken
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    Imperial rouge faction yes please :)
  • cyclonus11
    cyclonus11
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    cyclonus11 wrote: »
    Needs an Imperial faction. Everyone GTFO of my homelands!
    The problem is, any new faction done like the old factions would need their own mainstory, and noone wants to code that, nor finance that since it would in effect be a new game, again. Not profitable to add that sort of thing.

    They can do it. They have the money and resources.

    And it doesn't make sense for an Imperial to be forced to choose between the three existing factions. Maybe give the option for Imperials to join a "neutral" faction, where they can participate in Cyrodiilic quests, etc., without having to engage in PVP; and have the option to flip on PVP and go against ALL THREE of the others (as a defending army against the invaders).

  • gepe87
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    2 more:
    -Chalman Resistance.
    -Alessia Bridge Sentry.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • TheShadowScout
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    cyclonus11 wrote: »
    cyclonus11 wrote: »
    Needs an Imperial faction. Everyone GTFO of my homelands!
    The problem is, any new faction done like the old factions would need their own mainstory, and noone wants to code that, nor finance that since it would in effect be a new game, again. Not profitable to add that sort of thing.

    They can do it. They have the money and resources.
    Didn't read, didya?

    Sure they -could- do it, but... it would not be -profitable- to do, so anyone who were to make such a choice would have to justify it to the companies suits, who are responsible to the stockowners.

    Basically, their job is not to make the ESO players happy, their job is to make the stockholders happy through more profits. And so, anyone who would suggest something that requires them spending a lot of resources for little profit... would be working against the companies best interests, and be fired.

    That's the world we live in.

    So, things that would loose them more resources then they can expect new profits from... are unlikely to happen, as they instead focus on things that hey do expect will get them more profits... simple as that.
    cyclonus11 wrote: »
    And it doesn't make sense for an Imperial to be forced to choose between the three existing factions. Maybe give the option for Imperials to join a "neutral" faction, where they can participate in Cyrodiilic quests, etc., without having to engage in PVP; and have the option to flip on PVP and go against ALL THREE of the others (as a defending army against the invaders).
    The thing is... ALL the cyrodillic empire was worm-cult undermined, and everyone there pretty much had to bend over and spread their legs for monag bal and his merry men... and that is why all the imperial player characters had to defect to other alliances (well, actually were sacrificed by mannimarco for not doing the "bend your knee and worship our worms" thing, to become a vestige in the original narrative, and dropping out of coldharbour at some alliances to prefent recapture and whatnot...)
    So, no, there is no "free imperials" in cyrodil, those are in the regions the worm cult didn't so well and completely undermine, like Nibenay or the Gold Coast...

    Of course, the tue reason was that noone wanted to spend the effort programming a mainstory for another faction, as already mentioned, especially since they put imperials behind a paywall anyhow.

    And that is why any "additional factions" could only be added after-story, in the way I outlined before... by putting out a DLC with an optional "defection" narrative!
  • StrandedMonkey
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    gepe87 wrote: »
    2 more:
    -Chalman Resistance.
    -Alessia Bridge Sentry.

    i want my own questline for the lore of chalman mine
  • BNOC
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    No new classes, skill lines or other balance-issue-creating changes please.

    Let them figure it out as it is first without yet more layers of complexity.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Sylianwe
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    Necromancers have only been introduced a few months ago, there are sufficient classes as it is.

    Incidentally, I've already pledged my loyalty to Uncle Sheo/Jyggalag. We don't need more factions fighting over the Ruby Throne.

    However, I wouldn't mind questing with the Lord of Brutality and Domination himself.
    Edited by Sylianwe on May 17, 2021 10:40AM
    The mind is a walled garden, even death can not touch the flowers blooming there 🌹
  • TheShadowScout
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    Malfoy wrote: »
    Incidentally, I've already pledged my loyalty to Uncle Sheo/Jyggalag...
    Means... y'all need some religion, huh?
    https://forums.elderscrollsonline.com/en/discussion/500530/worship-in-tamriel-ideas
    ;)
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