Sadly, that cannot ever relaly happen in ESO. I said why before:HeavyTemplar wrote: »I'm not a huge lore guy but what about a Daedric Faction and class(es) in a future expansion...
TheShadowScout wrote: »Dremora (and other humanoid daedra)
Playing as daedra is way more iffy, lore-wise, then anything else. I mean, come on... why would any quest giver trust a frikkin -demon- to actually help them??? Because that's what daedra are in TES lore! Thus any daedra who shows their face without some sorceror to hold their leash would be seen as mortal enemy, not potential ally. Remember how your stories all start with some sort of rescue? Well, forget that if you were a daedra! You'd get your throat slit before you even woke up after the coldharbour escape... you'd be a dead-ra at best! ;p
Now, yes, it -would- be cool to play a dremora, dark seducer, skaafin or whatever... but it would not fit into ESO. If they ever make a TES game for it though... starting in oblivion, serving your dark masters, going to mundus for questing to avert some dire threat to oblivion itself, facing the usual mobs plus enraged mortals, with adventurer groups as "bossfights"... it could be fun! But it definitely is -not- ESO!
The problem is, any new faction done like the old factions would need their own mainstory, and noone wants to code that, nor finance that since it would in effect be a new game, again. Not profitable to add that sort of thing.cyclonus11 wrote: »Needs an Imperial faction. Everyone GTFO of my homelands!
...and that's still the easiest and most likely way there could ever be new factions added to the PvP in Cyrodil!TheShadowScout wrote: »Though I still say, IF alliance change, then Done RIGHT!
And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...
With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agents sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.
Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to Morrowind with thre adorable Naryu?)
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.
And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)
Also, this could be a option to add new factions to PvP.
And yes, those could be "crown store unlocks"...
Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at various random merchant camps and such...)
Might be too complicated, but would still be interesting!
TheUrbanWizard wrote: »A new faction? Jesus, Xbox eu cp DC has been running on a shoestring for the past 4 campaigns
TheShadowScout wrote: »The problem is, any new faction done like the old factions would need their own mainstory, and noone wants to code that, nor finance that since it would in effect be a new game, again. Not profitable to add that sort of thing.cyclonus11 wrote: »Needs an Imperial faction. Everyone GTFO of my homelands!
Didn't read, didya?cyclonus11 wrote: »TheShadowScout wrote: »The problem is, any new faction done like the old factions would need their own mainstory, and noone wants to code that, nor finance that since it would in effect be a new game, again. Not profitable to add that sort of thing.cyclonus11 wrote: »Needs an Imperial faction. Everyone GTFO of my homelands!
They can do it. They have the money and resources.
The thing is... ALL the cyrodillic empire was worm-cult undermined, and everyone there pretty much had to bend over and spread their legs for monag bal and his merry men... and that is why all the imperial player characters had to defect to other alliances (well, actually were sacrificed by mannimarco for not doing the "bend your knee and worship our worms" thing, to become a vestige in the original narrative, and dropping out of coldharbour at some alliances to prefent recapture and whatnot...)cyclonus11 wrote: »And it doesn't make sense for an Imperial to be forced to choose between the three existing factions. Maybe give the option for Imperials to join a "neutral" faction, where they can participate in Cyrodiilic quests, etc., without having to engage in PVP; and have the option to flip on PVP and go against ALL THREE of the others (as a defending army against the invaders).
Means... y'all need some religion, huh?Incidentally, I've already pledged my loyalty to Uncle Sheo/Jyggalag...