mystkldrgnb14_ESO wrote: »Anotherone773 wrote: »TequilaFire wrote: »Have you done a PS4 rebuild database?
I have to do that more often when a program like ESO corrupts and fragments my drive.
^^^ This. ESO needs to be able to read and write the HDD constantly. The more stuff you have on the HDD ( more than 50% full) and the more fragmented it is the longer it takes to get the data it needs. All it does is cause the game to become unstable.
Ironically, BSOD on PC is typically caused by a memory issue and so is the one on PS4(in ESO's case)
Can anyone explain to me why TESO is the only game that BSOD my system (PC!) as soon as I turn up any graphics above "low" - esp. Shadows?
A problem I didn't have six months ago. Was playing at Ultra/High graphic settings just fine - and some random patch happens, and ever since then the game BSOD my system if I attempt to play with graphics above low.
Customer Support has been useless - but I did try. They just insist its my hardware and give me no further guidance. Posted in the forums here for support - no one can really help - they send me back to CS which sends me to hardware.
But I've run every test I can find - no issues. Memtest, graphics card tests and tests under loads, HD tests, etc. All "no problems detected."
I play RDR2 offline and online - no issues. (Graphics on medium to ultra - including shadows on high - 40-60FPS in game online/offline). I play Outer Worlds on High/Ultra graphics - not a single problem. WoW, SWTOR< every other mmo I play - no problems.
Load up TESO - go from "low" to medium and BSOD immediately. Sometimes I can get the other settings working at medium (sometimes higher!) but as soon as Shadows goes from off/low to medium - BSOD.
WTH?!
I run ESO off a SSD, it still crashes. It's the only game of my broad collection (including FF 14, GTA, Destiny and other high-demanding games of the same or similar game genre) that does crash. The other games simply do not crash or crash a lot less frequently. Also ESO did crash less frequently not too long ago. It's not a console-issue we are talking here. It's a game-issue.Anotherone773 wrote: »a lot of things
ZOS_SarahHecker wrote: »Hey all,
We understand this is incredibly frustrating and just wanted to confirm that we are aware the issue is not completely resolved. We are currently testing additional fixes to help improve stability on PlayStation and once we verify these improvements, we will include them in an incremental patch.
We'll keep you updated if anything changes. Thank you again for your patience here.
So this update did literally nothing. Are you guys going to make a formal announcement to fix console? We are all bluescreening nonstop.ZOS_SarahHecker wrote: »Hey everyone, we're planning to have a patch on December 18th to make some tweaks that should help PlayStation performance. Thank you again for your patience here.
Thanks for the acknowledgement @ZOS_SarahHecker - For what it's worth, it really does feel like a memory leak... still.ZOS_SarahHecker wrote: »Hey all,
We understand this is incredibly frustrating and just wanted to confirm that we are aware the issue is not completely resolved. We are currently testing additional fixes to help improve stability on PlayStation and once we verify these improvements, we will include them in an incremental patch.
We'll keep you updated if anything changes. Thank you again for your patience here.
ZOS_SarahHecker wrote: »Hey all,
We understand this is incredibly frustrating and just wanted to confirm that we are aware the issue is not completely resolved. We are currently testing additional fixes to help improve stability on PlayStation and once we verify these improvements, we will include them in an incremental patch.
We'll keep you updated if anything changes. Thank you again for your patience here.
Since eso is literally unplayable because of crashing every 20 minutes in playing different games and it causes them to crash as well I’ve played this other game for 2 years and never have it happened once and since dragon hold I’ve crashed on a different game 6 times now in the last couple of days! How aren’t the severs taken down and fixed immediately? It’s literally ruining my gaming experience as a whole not just on eso
TequilaFire wrote: »If you have an SSD you shouldn't have to rebuild/defrag. If anything, it's bad for the SSD
What rebuild database actually does is rebuild the file table.
PFS (Psydo File System) is the file system used by (at least) downloadable content and games on the PS4. It is loosely based on the UFS (Unix File System) used in FreeBSD and as such is not susceptable to heavy fragmentation because nearly all BSD variants of Unix attempt to keep fragmentation to a minimum by writing related data blocks within the same cylinder group.
Also unless you have an ancient SSD defrag will not harm it.
https://www.psdevwiki.com/ps4/PFS
https://www.itworld.com/article/2812382/unix-tip--fragmentation-and-unix-file-systems.html
RinaldoGandolphi wrote: »TequilaFire wrote: »If you have an SSD you shouldn't have to rebuild/defrag. If anything, it's bad for the SSD
What rebuild database actually does is rebuild the file table.
PFS (Psydo File System) is the file system used by (at least) downloadable content and games on the PS4. It is loosely based on the UFS (Unix File System) used in FreeBSD and as such is not susceptable to heavy fragmentation because nearly all BSD variants of Unix attempt to keep fragmentation to a minimum by writing related data blocks within the same cylinder group.
Also unless you have an ancient SSD defrag will not harm it.
https://www.psdevwiki.com/ps4/PFS
https://www.itworld.com/article/2812382/unix-tip--fragmentation-and-unix-file-systems.html
Please don't tell people to defrag a SSD. This is incorrect. Windows 7/10 and later disable defragmentation for SSD for a reason. Because running disk defrag on an SSD writes to the volume multiple times, and every SSD has a mean failure in TBW(Terrabytes Written) since the flash memory has a limited amount of writes before it fails, dis defragmenting speeds this up significantly.
Windows 7/10 and later send TRIM commands to the drive instead which the SSD firmware will then mark areas as ready to write again and will wear level the drive over time.
On non-Windows systems such as a PS4 you can TRIM the drive by simply leaving the PS4 idle for awhile and doing nothing as the drive firmware will TRIM the drive automatically when it's idle. Windows and Linux/Unix based operating systems can send TRIM commands on demand as needed.
There is no reason to defrag an SSD. It has no moving parts and no drive heads nor platters that spin like a traditional hard drive. Hard drives were defrag to put data next to each other on the spinning platters. Newer file systems such as NTFS, EXT3, EXT4, etc are journals and use festured such as NCQ(Native Command Queing) if the hard drive supports it to attempt to buffer and write data in a more sequential manner.
Be easy on those SSD 😀