phoenixkungfu wrote: »Hi everyone, it is my belief that all skills should have universal counter play. Shadow cloak is the best get away abilitie in the game in my opinion. The counter play all comes at a very situational gameplay counter. That requires sacrifice on the opponent and not the user of Shadow Cloak. It is my belief that all skill should be fast pace and all skill should have a UNIVERSAL COUNTER. Unfortunately the universal counter to SHADOW CLOAK UNIVERSAL COOLDOWN OF 1SECOND. IS EXTREMELY UNBALANCE IN FAVOR OF A NIGHTBLADE. It is my opinion that the global cooldown of Shadow Cloak should be increased to 4 seconds. If pull out of stealth. This would create universal counter play for a nightblade that is pulled out of stealth. And prevent prema cloak build from having 1 sided gameplay in favor of nightblade playstyle. I believe that the ability to Shadow Cloak and guarantee the first attack on the opponent. Is a HUGE ADVANTAGE and the risk reward is in favor of a Shadow Cloak user. This is not balance.
phoenixkungfu wrote: »Hi everyone, it is my belief that all skills should have universal counter play. Shadow cloak is the best get away abilitie in the game in my opinion. The counter play all comes at a very situational gameplay counter. That requires sacrifice on the opponent and not the user of Shadow Cloak. It is my belief that all skill should be fast pace and all skill should have a UNIVERSAL COUNTER. Unfortunately the universal counter to SHADOW CLOAK UNIVERSAL COOLDOWN OF 1SECOND. IS EXTREMELY UNBALANCE IN FAVOR OF A NIGHTBLADE. It is my opinion that the global cooldown of Shadow Cloak should be increased to 4 seconds. If pull out of stealth. This would create universal counter play for a nightblade that is pulled out of stealth. And prevent prema cloak build from having 1 sided gameplay in favor of nightblade playstyle. I believe that the ability to Shadow Cloak and guarantee the first attack on the opponent. Is a HUGE ADVANTAGE and the risk reward is in favor of a Shadow Cloak user. This is not balance.
phoenixkungfu wrote: »Well out of a week I play on average 30hours plus. That's alot, I enjoy the game to the point of saying I love this game. However over that past years. I simply just don't see ANY FOCUS ON COUNTER PLAY. No one speaking up about abilities that are seen daily that makes me as a player say how is that fair and how do I counter it. Without so much sacrifice? In Most situations the demand to sacrifice is on the defender while these types of abilities are just natural advantage to the users. There abused alot. Shadow Cloak is a abilities that I believe was designed with offense intend but is abused for defense and it's not balance. There should be a better UNIVERSAL COUNTER PLAY. the global cooldown is simply to fast. The defender should feel natural gameplay that flow smoothly. Just as much as the user of these kind of MAJOR ADVANTAGE ABILITIES. that in some cases carry gameplay. My greatest goal is to see balance and awareness. in term of what is most forgotten after year of abilities audits. This forgotten element is GAMEPLAY BALANCE THAT IS UNIVERSAL. My favorite game(eso) is lacking heavily in this element.
phoenixkungfu wrote: »Unfortunately the universal counter to SHADOW CLOAK UNIVERSAL COOLDOWN OF 1SECOND. IS EXTREMELY UNBALANCE IN FAVOR OF A NIGHTBLADE.
phoenixkungfu wrote: »Sorry but I play the game alot and I play outnumbered all the time your statement are simply not true. Cloak is a 1 trick pony. If a player doesn't have a specific counter. It will MASSIVELY PUT THE NIGHTBLADES AT A ADVANTAGE. Skill have nothing to do with it. It's the design of a nightblade being able to reset the fight and fight on a nightblade term.
As far as lp2.
(Of course if I dont die to a gank)
Once again your wrong . I almost never die to nightblades unless baiting goes wrong. Yes baiting because nightblades can fight on there terms, the gameplay is to let them hit you and use a counter? It's a very sad gameplay but it the reality. Stealth is that powerful. Most times a night can reset and reset despite massive advantage of guarantee first hit. Stealth once again is that powerful.
So what is the balance
Simple the reward of the getaway element is simply overpreforming with the offensive nature and a free surprise attack advantage. The risk reward is simply to high in favor of a cloak spammer. the universal cooldown of a sec is simply not enough of a universal counter gameplay. The gameplay is all but non existent at a second in terms of universal counter gameplay. Sorry but you have been proven wrong.
This is a fact.
phoenixkungfu wrote: »Your version of skill is not my version of skill. You reward spamming as skill. I reward timing as skill.
You can counter and pull a nightblade out of stealth all day with timing. But the global cooldown doesn't reward skill counter gameplay. It rewards cloak spam. The timing of skill is irrelevant due to the cloak override all attacks as miss.
Your version of spam is not the true version of skill. Spam vs timing. counter play that is universal equal skill gameplay. Your veiw has been proven wrong.
This is a fact
phoenixkungfu wrote: »Let's break down your statement. Is it advantage to say the large major of attacks miss when a cloak spammer press cloak. Despite timing of being behind on frames. Meaning cloak override a attack as a miss. Therefore rewarding bad timing with a cloak get away.
Sorry but you statement is proven wrong.
This is a fact
phoenixkungfu wrote: »Your version of skill is not my version of skill. You reward spamming as skill. I reward timing as skill.
You can counter and pull a nightblade out of stealth all day with timing. But the global cooldown doesn't reward skill counter gameplay. It rewards cloak spam. The timing of skill is irrelevant due to the cloak override all attacks as miss.
Your version of spam is not the true version of skill. Spam vs timing. counter play that is universal equal skill gameplay. Your veiw has been proven wrong.
This is a fact