750 mag/stam with a one second cooldown would be simply op. On stamDK venomous claw guarantees a poisoned proc with a 6 second duration. That means you could reasonably land 5 hits before the effect ends. 750 * 5 = 3750 stam, so more than twice what the skill originally costs (with even just one piece of medium armor equipped).
On magDK it would be even more ridiculous because if build right they can have an extremely high uptime on burning. 750 magicka every second would be worth at least 1000 mag regen in no CP. Thats simply far too good. So, as a stamDK main I'm against this proposal unless you find some reasonable numbers.
A sustain tool...like...heavy attacks?
TheGreatBlackBear wrote: »
It's not exactly op. On a warden I get 2.5k mag or stam back from netch and I spend nothing but a global cool down. Using your stam DK example I'd spend about 2k stam to use claw and assuming I'm able to get 5 attacks off activate it's a gain of 1.5k stam. In practical terms that's not even one free cast of stone giant every other cast of claw.
TheGreatBlackBear wrote: »750 mag/stam with a one second cooldown would be simply op. On stamDK venomous claw guarantees a poisoned proc with a 6 second duration. That means you could reasonably land 5 hits before the effect ends. 750 * 5 = 3750 stam, so more than twice what the skill originally costs (with even just one piece of medium armor equipped).
On magDK it would be even more ridiculous because if build right they can have an extremely high uptime on burning. 750 magicka every second would be worth at least 1000 mag regen in no CP. Thats simply far too good. So, as a stamDK main I'm against this proposal unless you find some reasonable numbers.
It's not exactly op. On a warden I get 2.5k mag or stam back from netch and I spend nothing but a global cool down. Using your stam DK example I'd spend about 2k stam to use claw and assuming I'm able to get 5 attacks off activate it's a gain of 1.5k stam. In practical terms that's not even one free cast of stone giant every other cast of claw.
TheGreatBlackBear wrote: »I admit that the 750 is too much of a resource to get back. Perhaps 200 with the values doubled if an enemy you were fighting with the burning/poisoned status effect dies?
TheGreatBlackBear wrote: »A sustain tool...like...heavy attacks?
For DPS heavy attacks scale poorly in raid. That's a couple seconds of not light attacking or activating abilities.
For healers heavy attacks mean your not healing, buffing, healing or otherwise supporting the group.
The same thing applies for tanks with the addition of not blocking while heavy attacking.
Heavy attacking is not desirable 99% of the time
MartiniDaniels wrote: »Did anybody tested if combustion procs against wood elves and dunmers?
MehrunesFlagon wrote: »TheGreatBlackBear wrote: »A sustain tool...like...heavy attacks?
For DPS heavy attacks scale poorly in raid. That's a couple seconds of not light attacking or activating abilities.
For healers heavy attacks mean your not healing, buffing, healing or otherwise supporting the group.
The same thing applies for tanks with the addition of not blocking while heavy attacking.
Heavy attacking is not desirable 99% of the time
For me everMartiniDaniels wrote: »Did anybody tested if combustion procs against wood elves and dunmers?
Dunmers will still get fire damage.Resistance is not something that will completely negate it.
TheGreatBlackBear wrote: »A sustain tool...like...heavy attacks?
For DPS heavy attacks scale poorly in raid. That's a couple seconds of not light attacking or activating abilities.
For healers heavy attacks mean your not healing, buffing, healing or otherwise supporting the group.
The same thing applies for tanks with the addition of not blocking while heavy attacking.
Heavy attacking is not desirable 99% of the time
MartiniDaniels wrote: »Did anybody tested if combustion procs against wood elves and dunmers?
mayasunrising wrote: »DKs don't need anything. They're annoying enough already.
Goregrinder wrote: »TheGreatBlackBear wrote: »A sustain tool...like...heavy attacks?
For DPS heavy attacks scale poorly in raid. That's a couple seconds of not light attacking or activating abilities.
For healers heavy attacks mean your not healing, buffing, healing or otherwise supporting the group.
The same thing applies for tanks with the addition of not blocking while heavy attacking.
Heavy attacking is not desirable 99% of the time
That's what makes combat dynamic. Not everything you NEED to do in combat, ensures you are providing the highest DPS. It's a choice. Do I need DPS or do I need resources.
MartiniDaniels wrote: »Did anybody tested if combustion procs against wood elves and dunmers?
Yes, did tested, and no, it's not procs, since you simply can't apply status effect to them.
No, no more buff to stam and magdk they are already op
TheGreatBlackBear wrote: »"When you apply Burning to an enemy, you restore 500 Magicka. When you apply Poisoned to an enemy, you restore 500 Stamina."
Restoring 500 mag or stam when you inflict a status effect is inadequate. Especially if you're a
on support role. You have no real way to effectively proc that. Something more adequate would be like restore 750 mag every time you deal direct damage against a burning opponent and 750 stam for direct damage against a poisoned opponent with a once per second cool down.
I disagree...
I have a stam DK orc that has more sustain than stam Templar redguard.
All due to the green dragon blood.
Apparrently the 2 hander stamina recov stacks with the green dragon blood stamina recov. So I can remove even more stam recov from the build and place it into weapon damage...or something else.
Unlike redguard which can't sustain fo shet...I realize now stam recov TRUMPS any time of reduction.
Sanguinor2 wrote: »
I disagree...
I have a stam DK orc that has more sustain than stam Templar redguard.
All due to the green dragon blood.
Apparrently the 2 hander stamina recov stacks with the green dragon blood stamina recov. So I can remove even more stam recov from the build and place it into weapon damage...or something else.
Unlike redguard which can't sustain fo shet...I realize now stam recov TRUMPS any time of reduction.
l2p(otion) issue. Using any stam restore potion will give you the same Sustain buff as gdb and with repentenance slotted you get even 10% more on top of that (and that is ignoring the 480 recovery from rune).