I still want a flesh golem pet. Every time I replay the main story quest where you make the flesh golem for Abnur I get a little sad at the missed opportunity.
Permanent? No way. They should make the Sorcs and Wardens temporary as well.
Permanent is annoying, if anything. Screams newb player as well.
(Yes, I say this as a necro/sorc/warden player)
sivistojko wrote: »Just my personal opinion. The reason why blast bones is sometimes unresponsive is because the initial target you activated the skill with is dead, so the blast bones simply stands because it has no target to attack. I think it should be altered to attack any target in front of you.
Permanent? No way. They should make the Sorcs and Wardens temporary as well.
Permanent is annoying, if anything. Screams newb player as well.
(Yes, I say this as a necro/sorc/warden player)
Agreed. I decided to play the class specifically after learning that they had no permanent pets. I was under the incorrect impression that they had permanent pets. I'm glad for threads like these. I might have found out much later.
Permanent pets? No.
Alternatively though, shambling/decaying zombies, basic skeletons and lingering ancestry spirit summons that last for at most 2-3seconds should be baked into the skill line passives for necro.
Zombies for AoEs dps - leaves behind Decayed Soil, deals XX% damage every 0.5 secs for 1.5 seconds (Bow, 2H, Lightning staff)
Skeleton for melee/tanking - attacks the lowest health foe for for 3 seconds, dealing XX% damage every 1 second for 3 seconds. (SnB, DW, Fire/Frost Staff)
Spirits for healing - Gathers up all overhealing done and bursts, leaving behind a Soul Mist that heals for XX% for 2seconds. (Resto staff)
Each one triggering off of critical hits / heals. Summon is based and scaled from Front Bar weapon. Passive summons do not leave a corpse. Can have up to 3 at once.
Dragon Age Inquisition. Not mmo, but that necro doesn't have pets at all.rager82b14_ESO wrote: »Agree this game has the WORSE necromancer of any mmo.
As cool as the permanent arcane skeleton & healer sounds, in a way I am happy with just casting them when I need them. I tried a pet build with my sorcerer and often found the pets got stuck on terrain or went after something I didn't want them to go after, and I had to unsummon & resummon to get control back.
Except for that group of wyrd that Hircine called weak for losing to the reachmen. I forget what their home is called. Once you complete that quest all those bears are neutral towards you.CeroSerotonin wrote: »Same with the Warden bear since most (all) bears in the overworld will attack you, they’re naturally hostile in ESO — Then again, it isn’t too much of a hassle to click around a pet to reach a crafting table, but zone chat sometimes expresses their annoyance with pets. Bounties are annoying too, but lol