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Who wants capes and cloaks in ESO?

  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Omg!
    I really wish my "TinyPic" still worked so I put a "Resurrection Thread" meme up! Lol...

    Can no one read the previous posts?
    1. We had cloaks/capes in Alpha. They didn't work so they were removed.
    2. They reinstated them with the "Breton Hero" costume. Yea, that s**k'd.Looked horrible!
    3. This is not other games. Stop comparing what other games do with ESO. Coding, etc is different, even with the same engine! (FYI... The Hero Engine was used in early development, but if irc was discontinued after launch for BGS/ZOS in house engine).

    So, NO CAPES!! :)
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    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • idk
    idk
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    Katahdin wrote: »
    jcm2606 wrote: »
    It's not an issue of performance, it's an issue of effort and whether Zenimax is smart enough to not do them in a dumb way. Capes don't even really need proper cloth physics -- of course proper cloth physics would look excellent, but they're not necessary.

    Super simple capes, or really any form of loose cloth, can be animated by combining ragdoll physics (physics-driven animation) and IK rigging (anti-clipping). Use an IK approach to animating the cape, which would prevent clipping, and use physics to drive the IK animation.

    This is very similar to how modern animation systems that use IK rigging for character animations work, rather than animators manually animating each individual bone and joint, they simply apply a general force, and the IK rig takes care of how the bones and joints react. Same thing can be applied to capes.

    ESO already has a basic IK system in place for animating feet, it can be extended to animating other parts of our characters.
    WeerW3ir wrote: »
    Capes was a thing before. But as you can see no elder scroll game has any Capes. Anyway at one point they considered it, but the engine is not supporting cape mechanics. As it cannot support flying mounts, and water physics.( No waves at all) Just simply cant handle it.

    1. Skyrim has numerous cape/cloak mods that piggyback off of the ragdoll physics available with Havok, and I'm pretty sure Oblivion also has a few.

    2. Flying mounts and water physics have nothing to do with capes. They're irrelevant to this discussion.

    3. Waves are doubly irrelevant, because you don't even need a proper physics engine to compute them. Look at the 2D fluid simulations in Unreal Engine 4, that are done completely through shaders and blueprints (for drawing to a render target).
    It would be nice to see in the game but something I don't see them ever doing. May be possible if they made it an animation that was client side only and was not part of the server. Just having that option for pre-loaded cloaks that are in the client side.

    The down side it that they would not be seen in the world and it would look strange with you playing the game and only seeing a cloak/cape on your character but no one else.

    That's not how it works. Functionally, client-sided capes would work the exact same as costumes, outfits and styles. The server just keeps track of basic information to identify and define the costume/outfit/style you're wearing -- ie its ID, colour, etc -- and the client takes that information and actually uses it to display the costume/outfit/style on your screen.

    Capes would work the exact same way, with the server just keeping track of what cape style you've got equipped, what colour it is, etc, and the client is responsible for drawing and animating it.
    Katahdin wrote: »
    The servers would probably have a melt down trying to render them all

    Servers aren't responsible for rendering. Your client is. Servers also aren't responsible for minor aesthetic physics calculations, either, such as particle effects or how hair should move. Your client is. Capes are no different.

    It doesnt matter how it is rendered.

    ZoS has been asked this numerous times. Their response was capes, done right would cause too much of a performance hit to be viable in the game. Their comments are recorded in an ESO Live if you want to hunt it down.
    You can argue with the people that built the game about it but until things change capes will not be a thing in ESO.

    The best we could expect would be pretty much stiff as a board capes stapled to the character's rear end like the Breton costume, not the flowing capes that require cloth physics that people want.

    Exactly. Suggesting is it not about performance does not make it so. The fact is none of us in this forum, even those of us with experience with servers, can make a statement about how it would effect performance with real certainty. Most of us cannot with any basis.

    I could name a number of games that have cloaks and cloth physics. However, that would be fairly immaterial since none of them have attempted to put as much into a game, load a server, as much as Zos has with ESO. Lower graphics, smaller or lesser populated zones, pretty much less of most everything so the comparison would be irrelevant.
  • Garethjolnir
    Garethjolnir
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    Have to agree. Regardless of what the technical restrictions are, it's at the top of my "wishlist" for this game - if it had to be somehow made possible.
    nWYCRTf.jpg
    Edited by Garethjolnir on December 18, 2019 8:41AM
    Viele grüße aus Germany. Neu Heimat.
  • Grianasteri
    Grianasteri
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    Yes, it is silly that these are not part of the game.

    However, I understand that due to the way the characters & game operate technically, that this cannot be done, or would require a huge amount of work.

    Frankly with all the existing clipping issues already, I can see it could be a mess if they tried to do it anyway.

  • Curious_Death
    Curious_Death
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    better to make every1 in cyro wear same alliance based costume by default! would increase performance as good fuel for engine.
  • xxthir13enxx
    xxthir13enxx
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    And we go Round n Round n Round...
    Like an Ouroboros on a LoadingScreen....
    Round n Round we gooo...
    https://youtu.be/D3byaThnXfI
  • wolfbone
    wolfbone
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    I would like a cloak. a wolf pelt cloak!
  • xxthir13enxx
    xxthir13enxx
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    better to make every1 in cyro wear same alliance based costume by default! would increase performance as good fuel for engine.

    Nope definitely the wolves...they gotta go...
    They’ve been pissed off ever since the deer got removed and have been sabotaging the Servers ever since!
  • WeerW3ir
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    @jcm2606 "If you can’t tell the difference, does it matter if it's real or not?"
    HeroEngine cannot handle waves, capes, flying mounts/creatures without scripted path. (dragons following the same path, as gryphons. you cannot swim underwater, waves not getting rendered because water phisics are not present, your clothes not moving, your hair only moving as a *tail*) In solo it would, but online cannot. To implement it they would have to add it like the kinetic foot immerse. that thing might not like a big function. but its quite a code which the engine have to handle. So now try to add the cape. on humanoids it would be easy. but the beast races are quite the opposite. Even skyrim mods consider to hide the beast tails instead of make them clip. In eso obviously the character skeleton have more aux bones in tails. Helluva coding needed. Considering the current issues with the game (which still exist after 6 year) tell me? How could they implement it fully without restraint factors?

    @Mitrenga Wouldn't that be the point after all? ;)
  • Maxx7410
    Maxx7410
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    Yeeees my breton true emperor wants his ruler cape!!!!!
  • SpacemanSpiff1
    SpacemanSpiff1
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    ZOS already said they can't. I wouldn't expect capes/cloaks any time soon.
  • JKorr
    JKorr
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    If they ever tried [memories of the breton hero cape-stapled-to-the-butt] they would cause even more rants; not only performance hits, but clipping. Everyone who uses a bow, shield, staff, maul, greatsword, some long hair styles, some helms, and some shoulder pieces will have clipping issues. It happens now, adding cloaks and capes would NOT improve things.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    5Mbxgby.gif
  • essi2
    essi2
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    Won't happen with the current engine used by ESO.
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