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Who wants capes and cloaks in ESO?

  • Oreyn_Bearclaw
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    I am pretty sure there were some dev comments way back addressing how this would be problematic to implement without either having performance issues or capes that looked like crap...
  • DenMoria
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    Well..., I'm not a superhero so I've no need for a cape and why bother making my characters DA'BOMB if I'm going to dress like a monk... so, no. I have no use for them.
  • Ragnarock41
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    I am pretty sure there were some dev comments way back addressing how this would be problematic to implement without either having performance issues or capes that looked like crap...

    I think its better not to have them anyways. I would like cloaks though.
  • zaria
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    giphy.gif

    Though on a more serious note I'd be okay with that if anyone wants them.
    Disagree, could have an nice PvP guild named the caped riders. Guild requirement is an 980ti or 1080ti, I7 and 32 KB ram.
    Zerg clashes you have permanent time stop on player with potato pc's.
    Focus on the ones moving, then burn the trash.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Caligamy_ESO
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    Depends. Will they be stapled to my character's butts like the Breton Hero costume?

    You either get this ^

    Or you get no FPS because of this games engine, which do you choose?
    No capes
    Edited by Caligamy_ESO on March 23, 2019 4:51AM
    love is love
  • Androconium
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    Twighlight flpperators
  • ArchMikem
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    Katahdin wrote: »
    The servers would probably have a melt down trying to render them all

    I'm no tech wiz but isn't the individual Client in charge of handling that? The servers deal with all the calculations in telling the Client what's happening, so the Client can tell your computer what to render.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Karmanorway
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    I would like that, ONLY if it doesnt hurt the servers and cyro performance even more..
    Edited by Karmanorway on March 23, 2019 6:11AM
  • Browiseth
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    could be cool. if not capes and cloaks, more equippable accessories would be really nice

    i believe the reasoning for no cloaks has always been that it would cause massive performance issues
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Stonen80ub17_ESO
    I would like capes, but not at the cost of performance.
  • Arahallris
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    I too, would like to see back items of some sort. Can't make a slot for them? Make a cosmetic tab under appearances solely dedicated to back items in the Collections panel.

  • Mitrenga
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    More like cakes and flocks for me.
  • svartorn
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    Capes/cloaks would be an awesome addition to the game.

    Would certainly make it easier to get them set bonuses by adding another slot.
  • Veinblood1965
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    Only if I get superpowers and can fly would I want a cape.
  • KillsAllElves
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    ArchMikem wrote: »
    ZOS said no, Engine cant support it. Lag would be worse.


    Not true. If that were the case then we would not have banners, flags and light armor robes. If capes behaved inline with robes thats one thing but a floppy cape would be another and would possibly cause problems. It boils down to cloth physics.
    SWTOR uses hero engine and capes are in the game.

  • CMDR_Un1k0rn
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    Capes suck. I prefer backpacks.

    Which my character actually has. ;)
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Darkenarlol
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    one of those threads that must be started again every 3 months...

    and every 3 months we must repeat same answers


    i feel really sorry for that poor dead horse's body =/
  • Hapexamendios
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    Not until the servers and development team can handle it.
  • FierceSam
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    Not me that’s for sure.

    Don’t want one, don’t need one and definitely don’t want to see any.
  • kargen27
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    Cape will add another armor slot! I'm for it, it will open road for all kind of weird set combinations...

    Why would you think that? A guild talbard doesn't and if they could do a cape I'm thinking that is the way it would be done.

    ZoS has said capes won't work and looking at some of the long hair styles I am inclined to believe them. We may want capes but if we got them I doubt anybody would be happy with the way they look. We are still complaining about hip flaps and capes would be much worse than those abominations.
    and then the parrot said, "must be the water mines green too."
  • WeerW3ir
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    kargen27 wrote: »
    Cape will add another armor slot! I'm for it, it will open road for all kind of weird set combinations...

    Why would you think that? A guild talbard doesn't and if they could do a cape I'm thinking that is the way it would be done.

    ZoS has said capes won't work and looking at some of the long hair styles I am inclined to believe them. We may want capes but if we got them I doubt anybody would be happy with the way they look. We are still complaining about hip flaps and capes would be much worse than those abominations.

    What do you mean with long hair styles? Cmon zos. we just need those hair from dlc x_x
  • WeerW3ir
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    Mitrenga wrote: »
    More like cakes and flocks for me.

    "I read a theory once that the human intellect was like peacock feathers. Just an extravagant display intended to attract a mate. All of art, literature, a bit of Mozart, William Shakespeare, Michelangelo, and the Empire State Building. Just an elaborate mating ritual. Maybe it doesn’t matter that we have accomplished so much for the basest of reasons. But, of course, the peacock can barely fly. It lives in the dirt, pecking insects out of the muck, consoling itself with its great beauty."
  • zaria
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    WeerW3ir wrote: »
    Mitrenga wrote: »
    More like cakes and flocks for me.

    "I read a theory once that the human intellect was like peacock feathers. Just an extravagant display intended to attract a mate. All of art, literature, a bit of Mozart, William Shakespeare, Michelangelo, and the Empire State Building. Just an elaborate mating ritual. Maybe it doesn’t matter that we have accomplished so much for the basest of reasons. But, of course, the peacock can barely fly. It lives in the dirt, pecking insects out of the muck, consoling itself with its great beauty."
    Decent chance for that, the most complex thing early humans would run into would be other humans.
    So they developed to handle other early humans.
    We has always been pack hunters, however this did not really pay off until we leveled up crafting.
    Yes we was the only species hunting adult mammoths as an routine.
    For some reason we ran out of pray, yes blame global warming as usual.
    Invent farming as an counter, the rest is history, yes it is :)


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • WeerW3ir
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    zaria wrote: »
    WeerW3ir wrote: »
    Mitrenga wrote: »
    More like cakes and flocks for me.

    "I read a theory once that the human intellect was like peacock feathers. Just an extravagant display intended to attract a mate. All of art, literature, a bit of Mozart, William Shakespeare, Michelangelo, and the Empire State Building. Just an elaborate mating ritual. Maybe it doesn’t matter that we have accomplished so much for the basest of reasons. But, of course, the peacock can barely fly. It lives in the dirt, pecking insects out of the muck, consoling itself with its great beauty."
    Decent chance for that, the most complex thing early humans would run into would be other humans.
    So they developed to handle other early humans.
    We has always been pack hunters, however this did not really pay off until we leveled up crafting.
    Yes we was the only species hunting adult mammoths as an routine.
    For some reason we ran out of pray, yes blame global warming as usual.
    Invent farming as an counter, the rest is history, yes it is :)


    We’ve managed to slip evolution’s leash now, haven’t we? We can cure any disease, keep even the weakest of us alive, and one fine day perhaps we shall even resurrect the dead, call forth Lazarus from his cave. Do you know what that means? It means that we’re done, that this is as good as we’re going to get.
  • jcm2606
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    It's not an issue of performance, it's an issue of effort and whether Zenimax is smart enough to not do them in a dumb way. Capes don't even really need proper cloth physics -- of course proper cloth physics would look excellent, but they're not necessary.

    Super simple capes, or really any form of loose cloth, can be animated by combining ragdoll physics (physics-driven animation) and IK rigging (anti-clipping). Use an IK approach to animating the cape, which would prevent clipping, and use physics to drive the IK animation.

    This is very similar to how modern animation systems that use IK rigging for character animations work, rather than animators manually animating each individual bone and joint, they simply apply a general force, and the IK rig takes care of how the bones and joints react. Same thing can be applied to capes.

    ESO already has a basic IK system in place for animating feet, it can be extended to animating other parts of our characters.
    WeerW3ir wrote: »
    Capes was a thing before. But as you can see no elder scroll game has any Capes. Anyway at one point they considered it, but the engine is not supporting cape mechanics. As it cannot support flying mounts, and water physics.( No waves at all) Just simply cant handle it.

    1. Skyrim has numerous cape/cloak mods that piggyback off of the ragdoll physics available with Havok, and I'm pretty sure Oblivion also has a few.

    2. Flying mounts and water physics have nothing to do with capes. They're irrelevant to this discussion.

    3. Waves are doubly irrelevant, because you don't even need a proper physics engine to compute them. Look at the 2D fluid simulations in Unreal Engine 4, that are done completely through shaders and blueprints (for drawing to a render target).
    It would be nice to see in the game but something I don't see them ever doing. May be possible if they made it an animation that was client side only and was not part of the server. Just having that option for pre-loaded cloaks that are in the client side.

    The down side it that they would not be seen in the world and it would look strange with you playing the game and only seeing a cloak/cape on your character but no one else.

    That's not how it works. Functionally, client-sided capes would work the exact same as costumes, outfits and styles. The server just keeps track of basic information to identify and define the costume/outfit/style you're wearing -- ie its ID, colour, etc -- and the client takes that information and actually uses it to display the costume/outfit/style on your screen.

    Capes would work the exact same way, with the server just keeping track of what cape style you've got equipped, what colour it is, etc, and the client is responsible for drawing and animating it.
    Katahdin wrote: »
    The servers would probably have a melt down trying to render them all

    Servers aren't responsible for rendering. Your client is. Servers also aren't responsible for minor aesthetic physics calculations, either, such as particle effects or how hair should move. Your client is. Capes are no different.
  • Katahdin
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    jcm2606 wrote: »
    It's not an issue of performance, it's an issue of effort and whether Zenimax is smart enough to not do them in a dumb way. Capes don't even really need proper cloth physics -- of course proper cloth physics would look excellent, but they're not necessary.

    Super simple capes, or really any form of loose cloth, can be animated by combining ragdoll physics (physics-driven animation) and IK rigging (anti-clipping). Use an IK approach to animating the cape, which would prevent clipping, and use physics to drive the IK animation.

    This is very similar to how modern animation systems that use IK rigging for character animations work, rather than animators manually animating each individual bone and joint, they simply apply a general force, and the IK rig takes care of how the bones and joints react. Same thing can be applied to capes.

    ESO already has a basic IK system in place for animating feet, it can be extended to animating other parts of our characters.
    WeerW3ir wrote: »
    Capes was a thing before. But as you can see no elder scroll game has any Capes. Anyway at one point they considered it, but the engine is not supporting cape mechanics. As it cannot support flying mounts, and water physics.( No waves at all) Just simply cant handle it.

    1. Skyrim has numerous cape/cloak mods that piggyback off of the ragdoll physics available with Havok, and I'm pretty sure Oblivion also has a few.

    2. Flying mounts and water physics have nothing to do with capes. They're irrelevant to this discussion.

    3. Waves are doubly irrelevant, because you don't even need a proper physics engine to compute them. Look at the 2D fluid simulations in Unreal Engine 4, that are done completely through shaders and blueprints (for drawing to a render target).
    It would be nice to see in the game but something I don't see them ever doing. May be possible if they made it an animation that was client side only and was not part of the server. Just having that option for pre-loaded cloaks that are in the client side.

    The down side it that they would not be seen in the world and it would look strange with you playing the game and only seeing a cloak/cape on your character but no one else.

    That's not how it works. Functionally, client-sided capes would work the exact same as costumes, outfits and styles. The server just keeps track of basic information to identify and define the costume/outfit/style you're wearing -- ie its ID, colour, etc -- and the client takes that information and actually uses it to display the costume/outfit/style on your screen.

    Capes would work the exact same way, with the server just keeping track of what cape style you've got equipped, what colour it is, etc, and the client is responsible for drawing and animating it.
    Katahdin wrote: »
    The servers would probably have a melt down trying to render them all

    Servers aren't responsible for rendering. Your client is. Servers also aren't responsible for minor aesthetic physics calculations, either, such as particle effects or how hair should move. Your client is. Capes are no different.

    It doesnt matter how it is rendered.

    ZoS has been asked this numerous times. Their response was capes, done right would cause too much of a performance hit to be viable in the game. Their comments are recorded in an ESO Live if you want to hunt it down.
    You can argue with the people that built the game about it but until things change capes will not be a thing in ESO.

    The best we could expect would be pretty much stiff as a board capes stapled to the character's rear end like the Breton costume, not the flowing capes that require cloth physics that people want.
    Edited by Katahdin on December 18, 2019 6:17AM
    Beta tester November 2013
  • Vanos444
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    geekboy09 wrote: »
    I need one

    They game might look high-end graphical game but the reality is the engine is outdated and the game looks ugly.
  • Mitrenga
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    WeerW3ir wrote: »
    Mitrenga wrote: »
    More like cakes and flocks for me.

    "I read a theory once that the human intellect was like peacock feathers. Just an extravagant display intended to attract a mate. All of art, literature, a bit of Mozart, William Shakespeare, Michelangelo, and the Empire State Building. Just an elaborate mating ritual. Maybe it doesn’t matter that we have accomplished so much for the basest of reasons. But, of course, the peacock can barely fly. It lives in the dirt, pecking insects out of the muck, consoling itself with its great beauty."

    Man, you made me watch the whole show again.
  • jcm2606
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    Katahdin wrote: »
    jcm2606 wrote: »
    It's not an issue of performance, it's an issue of effort and whether Zenimax is smart enough to not do them in a dumb way. Capes don't even really need proper cloth physics -- of course proper cloth physics would look excellent, but they're not necessary.

    Super simple capes, or really any form of loose cloth, can be animated by combining ragdoll physics (physics-driven animation) and IK rigging (anti-clipping). Use an IK approach to animating the cape, which would prevent clipping, and use physics to drive the IK animation.

    This is very similar to how modern animation systems that use IK rigging for character animations work, rather than animators manually animating each individual bone and joint, they simply apply a general force, and the IK rig takes care of how the bones and joints react. Same thing can be applied to capes.

    ESO already has a basic IK system in place for animating feet, it can be extended to animating other parts of our characters.
    WeerW3ir wrote: »
    Capes was a thing before. But as you can see no elder scroll game has any Capes. Anyway at one point they considered it, but the engine is not supporting cape mechanics. As it cannot support flying mounts, and water physics.( No waves at all) Just simply cant handle it.

    1. Skyrim has numerous cape/cloak mods that piggyback off of the ragdoll physics available with Havok, and I'm pretty sure Oblivion also has a few.

    2. Flying mounts and water physics have nothing to do with capes. They're irrelevant to this discussion.

    3. Waves are doubly irrelevant, because you don't even need a proper physics engine to compute them. Look at the 2D fluid simulations in Unreal Engine 4, that are done completely through shaders and blueprints (for drawing to a render target).
    It would be nice to see in the game but something I don't see them ever doing. May be possible if they made it an animation that was client side only and was not part of the server. Just having that option for pre-loaded cloaks that are in the client side.

    The down side it that they would not be seen in the world and it would look strange with you playing the game and only seeing a cloak/cape on your character but no one else.

    That's not how it works. Functionally, client-sided capes would work the exact same as costumes, outfits and styles. The server just keeps track of basic information to identify and define the costume/outfit/style you're wearing -- ie its ID, colour, etc -- and the client takes that information and actually uses it to display the costume/outfit/style on your screen.

    Capes would work the exact same way, with the server just keeping track of what cape style you've got equipped, what colour it is, etc, and the client is responsible for drawing and animating it.
    Katahdin wrote: »
    The servers would probably have a melt down trying to render them all

    Servers aren't responsible for rendering. Your client is. Servers also aren't responsible for minor aesthetic physics calculations, either, such as particle effects or how hair should move. Your client is. Capes are no different.

    It doesnt matter how it is rendered.

    ZoS has been asked this numerous times. Their response was capes, done right would cause too much of a performance hit to be viable in the game. Their comments are recorded in an ESO Live if you want to hunt it down.
    You can argue with the people that built the game about it but until things change capes will not be a thing in ESO.

    The best we could expect would be pretty much stiff as a board capes stapled to the character's rear end like the Breton costume, not the flowing capes that require cloth physics that people want.

    And that's because they don't know how to properly design them.

    Other MMO's and large scale online games include capes, cloaks, cloth physics, and physics for dangling anything, without murdering performance. Most immediate one that comes to mind that's a good comparison is GW2, which has had a scaled down version of physics-based animation (using physics to animate outfits and objects), and just recently added capes.

    Warframe and Destiny 2 also feature full scale cloth physics, as I'm sure do many other games.

    There's nothing special about capes, cloaks, or any sort of cloth physics, that makes them impossible for an MMO. It all comes down to whether they've been implemented properly, and I can guarantee they weren't, when Zenimax tried to implement them.

    EDIT: And just so we're clear, there's a difference between the game being too slow for capes to be implemented, and the capes themselves being too slow to be implemented. I'm not saying the game isn't too slow, it is. I'm not saying FPS will drop, it will. I'm saying that capes, when done properly, not right (knowing Zenimax, they probably went full cloth sim, where even something super simple like a client-sided ragdoll physics calculated against a spine for the cape would do), are not as slow as you think they are.
    Edited by jcm2606 on December 18, 2019 8:00AM
  • Salix_alba
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    Yeah Skyrim had cape mods they were harder on the system than vivid weathers, cbbe, any of the hair packs, fnis, or anything from that mod website I prob shouldn't name on here wink wink.
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