After spending many days and late nights analyzing past elder scrolls game I think I have found solutions to our forms to limit . What I’m proposing has been previous games in the past. Currently the biggest problem the transformation has is it cost too much, the time limit and keeping it sustained is not perfect, and the damage of the form is at an all time low. My proposal is quite simple, the developers revamp the corpse mechanic to function like this. For every five courses consumed it increases the time limit by three minutes. This can be stacked up to a total of 30 minutes in game time. With all signs pointing to a vampire expansion pack coming in summer 2020 I believe while they’re at the need to balance the form in tandem with whatever is coming with the expansion.
For damage I propose another feature for the corpse mechanic. When you have consumed five corpses not only do you gain increased time but you also gain increase damage. This can be stacked up to a total of damage of 10% . If you were in a group with other werewolves you can combine this damage as a group and stack it. For the healing move, this would be converted into a stamina ability and it would act much like a Vigor. It would heal you, and any other werewolves close to you for the total amount of healing you can put out.
For the ultimate. There is no doubt this is by far the most expensive ultimate to use in the entire game. I propose that the developers cut the cost of the form by 20%. This would enable player to have an easier time getting into the form, and give players who use the salvation set to get an increased reduction. This is all currently that I have thought up for the werewolf sub class balance wise. If you have any other suggestions that I did not include or want to be let known feel free to post down in the comments on what you think would help werewolves in general.
Thank you, and have a great rest of your night.