Hi,
we had threads before discussing the "Dragons 2.0", and like many others, I appreciate the increased variety in their behaviour, as well as the higher difficulty.
However, there is a backside.
I play on XBOX, EU and NA.
While NA still is populated enough to fight the dragons especially in southern Elsweyr, EU gets in severe trouble.
I wanted to to the daily Tideholm (kill 3 dragons) tonight at 0:30 am, and gave up after the first dragon. I needed 6 or 7 soulgems to revive, despite CP1049, heavy armor templar. There were maybe 5 other players around.
This is a big difference to the event that just ended, when I could survive these fights without dying.
The problem resembles a bit another issue, I farm Culanda Laquer in Summerset. Before Elsweyr, I did daily delves and Worldbosses, as there always could be other players found to fight the bosses together. Since Elsweyr, it has become very difficult to find co-players, so I usually skip the bosses meanwhile.
A solution could be to change the behaviour of bosses or dragons, to adapt their difficulty to the amount of players around. Even if it could not be realized very precisely, at least a rough setting would be good, like 3 difficulty settings. Easy for 1 player, medium for 2-3, difficult for more (bosses).
For dragons it might be like easy for 1-4 players, medium for 4-9 players, difficult for more.
The problem without such an option is that people get quickly discouraged and leave these quests completely, so that summerset sometimes feels completely deserted except for some daily writ crafters and beginner questers.
Edited by markulrich1966 on December 11, 2019 9:42AM