markusloveFTM wrote: »I've yet to see a Magicka Necromancer do good in a battleground so, I don't think I'll ever be proved wrong.
markusloveFTM wrote: »I've yet to see a Magicka Necromancer do good in a battleground so, I don't think I'll ever be proved wrong.
I have.
The tactic was something like wear the opponent down until they could collosus stomp with a vamp drain to hold you in it.
Anyway, L2P.
Basically this.I have only played this game since July 2019 and only played Necromancer.
I have played stamina and magicka, mostly stamina, and this patch changed to magicka.
Necro is lacking for sure.
It has clunky half broken skills, no executioner (outside of 2H spec) and many of its abilities are lacking a lot.
With that said it is not useless at all.
As magicka necro you can either go down the:
A) Harmony and Graveyard route and if you have the correct build/nische you can become extremly dangerous by comboing grave yard + blastbones + collosus into a vamp drain - 95% will not survive this combo.
B ) Play more standard "longer range" build.
Key is to become tanky enough for people to not be able to steam you down or pressure you while chipping away on them ~70% hp range then blastbones + collosus into vamp drain to finish them off.
I am getting daily hate mails myself from BGs from people who underestimate me and get stomped. With that said I cannot kill high end players with correct builds and equal "skill" since I lack executioner, and my skills are too unreliable for my skill alone to carry me in fights vs them were they have a solid class that works and equal / higher skill without RNG from broken blastbones/healing mender not healing etc etc etc.
In short, build tanky get high burst damage. You will never be able to dominate like a magsorc of equal "gear"/"skill" or burn people down on a templar or stamden but you can at least hang with them for a while..before they kill you. And you will at least feel you were in the fight.
House decorating looks amazing but no I haven't decided on what house to buy yet for decorating. Was thinking either 'Gardner House' in Stormhaven or Snowglobe in Windhelm... but then... Lucky cat's landing, damn.Every class uses non class skills and every class has issues. Welcome to ESO. Have you started decorating your house?
Yeah, looking back, post looks identical to bait. But you have to admit, the abilities are so clunky, it's not PvP viable. I can never even get Bone Collusus to go off if I'm being attacked, the animation is so long I end up block cancelling it thinking it is finished.LukosCreyden wrote: »"I don't think I'll ever be proved wrong."
I am very sorry, but this sounds a lot like bait.
Whilst I agree that Necro needs some work, (blastbones, tethers), it is FAR from being unservicable as a class. I have had some very good BG matches with mine, including some flawless matches.
markusloveFTM wrote: »Basically this.I have only played this game since July 2019 and only played Necromancer.
I have played stamina and magicka, mostly stamina, and this patch changed to magicka.
Necro is lacking for sure.
It has clunky half broken skills, no executioner (outside of 2H spec) and many of its abilities are lacking a lot.
With that said it is not useless at all.
As magicka necro you can either go down the:
A) Harmony and Graveyard route and if you have the correct build/nische you can become extremly dangerous by comboing grave yard + blastbones + collosus into a vamp drain - 95% will not survive this combo.
B ) Play more standard "longer range" build.
Key is to become tanky enough for people to not be able to steam you down or pressure you while chipping away on them ~70% hp range then blastbones + collosus into vamp drain to finish them off.
I am getting daily hate mails myself from BGs from people who underestimate me and get stomped. With that said I cannot kill high end players with correct builds and equal "skill" since I lack executioner, and my skills are too unreliable for my skill alone to carry me in fights vs them were they have a solid class that works and equal / higher skill without RNG from broken blastbones/healing mender not healing etc etc etc.
In short, build tanky get high burst damage. You will never be able to dominate like a magsorc of equal "gear"/"skill" or burn people down on a templar or stamden but you can at least hang with them for a while..before they kill you. And you will at least feel you were in the fight.
With blastbones, with an ability that is so avoidable and unreliable, yeah it hits for 50% more damage than your spammable but you could probably do 2 spammables and 2 light attacks by the time you've even CASTED your blastbones, so you might as well just replace it with a dot (I haven't done this because blastbones reeled me into playing Necromancer in the first place despite it being useless)
Yeah, we have some okay heals, but lol, really? we just have a nerfed rushed ceremony? Intensive mender? Basically just an unreliable Rapid Regeneration.
I looked into the graveyard synergy combo build and, with 20 seconds cooldown on a synergy, I think I'll pass. Might be good for open world pvp zerging but, nah.
The class has no DoT's that aren't ground, no execute, no reliable stun, the spammable is sub-par to force pulse due to projectile speed and animation weaving issues, and sub-par healing to a templar. The ultimate is also a massive failure.
Let's just face it, if you're playing a magicka necromancer, it's because you like the idea of it, not because you like the class.
It's like ESO couldn't fathom the fact that due to the unreliability of Necromancer's abilities, they had to be very strong, they're just worse because you're a criminal? Maybe the lore is that because you learnt necromancy in secrecy, you were just a sub par magician obsessed with the dead.
Sneakers wrote:Your not wrong but your argument is somewhat hyperbole, for effect I assume.
Our class spammable is imo not worth slotting cus you cannot weave it and its slow and too obvious.
- There are atleast 2 other good spamables that does the job better. Much better.
Elemental + blast is a killer. This is your 12 gauge double barrel 1880
As a temporary fix to the necro, that would improve it noticeably without changing too much, is to sort out/fix blastbones.
Blast bones need to hit its target more reliable, the fact that its a delayed burst isnt bad at all. In contrary its what makes it lethal. However you cant have it NOT reach its target ~50% of the time as it currently stands.
Anyone who have fought a mag sorc streaking 99% of ur bones knows what I mean. Its silly. Is there any other delayed bursts that can be CCed to 0% effect?
The healing mender is the second thing that needs to be more reliable, it OFTEN does not heal you (for some reason).
If these two were fixed tomorrow the class would instantly improve. It wouldnt be perfect, but those two are major causes for frustration.
markusloveFTM wrote: »I've yet to see a Magicka Necromancer do good in a battleground so, I don't think I'll ever be proved wrong.
I have.
The tactic was something like wear the opponent down until they could collosus stomp with a vamp drain to hold you in it.
Anyway, L2P.
Well, colossus stomp is arguably the best ultimate in the game and vamp drain has definitely turned into the best dot.
You’d see that if you stopped relying on CP to carry you >,>
markusloveFTM wrote: »
markusloveFTM wrote: »
Yup!
But wait, there’s more!
Warden Shalks can be side stepped!
Sorc Frags can be dodged!
Nightblades can be pulled out of stealth!
Templar jabs can be healed through!
DK dots can be cleansed!
What a crazy world!
markusloveFTM wrote: »markusloveFTM wrote: »
Yup!
But wait, there’s more!
Warden Shalks can be side stepped!
Sorc Frags can be dodged!
Nightblades can be pulled out of stealth!
Templar jabs can be healed through!
DK dots can be cleansed!
What a crazy world!
You'd have to be fighting a noob if they didn't dodge roll out of the bone collosus by the time you applied the vampiric drain stun, you have to admit that.
Bone collosus probably is the best AoE damage ability in ESO, PvE, but for PvP? I think it's a very unreliable ability.
Ragnarock41 wrote: »markusloveFTM wrote: »markusloveFTM wrote: »
Yup!
But wait, there’s more!
Warden Shalks can be side stepped!
Sorc Frags can be dodged!
Nightblades can be pulled out of stealth!
Templar jabs can be healed through!
DK dots can be cleansed!
What a crazy world!
You'd have to be fighting a noob if they didn't dodge roll out of the bone collosus by the time you applied the vampiric drain stun, you have to admit that.
Bone collosus probably is the best AoE damage ability in ESO, PvE, but for PvP? I think it's a very unreliable ability.
And if it was a reliable ability in PvP it would have to be severely nerfed. Its nice to have interesting + strong abilities/ultimates that have actual drawbacks to them.
Bullseyebudx wrote: »@Chunky None of the effects you mentioned are ultimate abilities just an FYI you must not have known.
markusloveFTM wrote: »
stuns can be broken out of
Bullseyebudx wrote: »@Chunky None of the effects you mentioned are ultimate abilities just an FYI you must not have known.
You’re absolutely right! None of those effects are ultimate abilities!! So many righteousness going around! How lovely.
But I was responding specifically to:markusloveFTM wrote: »
stuns can be broken out of
You’d see that if you scroll up. But don’t worry. I won’t blame you for missing it. People tend to miss stuff when they’re responding to an online post with a doctorate level dissertation like the one you posted.
Very informative stuffs. Keep up the good work!
"Built for failure"
Yet the numbers of them are probably going to keep rising, especially in PvP.
Hmm...
markusloveFTM wrote: »I've yet to see a Magicka Necromancer do good in a battleground so, I don't think I'll ever be proved wrong.
I have.
The tactic was something like wear the opponent down until they could collosus stomp with a vamp drain to hold you in it.
Anyway, L2P.