phoenixkungfu wrote: »Hi everyone, it is my belief ... It is my belief ... I believe ... It is my belief
phoenixkungfu wrote: »Hi everyone, it is my belief that penetration should be buff. During a past former patch. Penetration was nerfed as a attempt to create more player to use different sets and traits in pvp. The result was a success. But at what cost? It is my belief that the cost was it GREATLY BUFF THE HEALING TANK DPS BUILDS. I believe builds that heal as defense are now overpreforming because of this change that domino to the meta today. Penetration is simply underperforming. It is my belief that a player should be able to play as they want. In pvp if a player can stank resistance to 30 plus I. Then a dps as counter play should be allowed to do the same. Penetration needs a buff
phoenixkungfu wrote: »Hi everyone, it is my belief that penetration should be buff. During a past former patch. Penetration was nerfed as a attempt to create more player to use different sets and traits in pvp. The result was a success. But at what cost? It is my belief that the cost was it GREATLY BUFF THE HEALING TANK DPS BUILDS. I believe builds that heal as defense are now overpreforming because of this change that domino to the meta today. Penetration is simply underperforming. It is my belief that a player should be able to play as they want. In pvp if a player can stank resistance to 30 plus I. Then a dps as counter play should be allowed to do the same. Penetration needs a buff
phoenixkungfu wrote: »I disagree I believe you should be able to play as you want. I believe in balance and counter gameplay. If a player what's to be a pure and true dps. I believe that player should have a balance option to achieve that. There just isn't enough options to counter player stacking resistance. 15k penetration vs 33k max plus is simply not balance. As far as gameplay of playstyles I believe this is why mechanics of blocking, dodge roll and having a buddy in a group to heal you is important. I simply don't believe in gameplay of a tank dps that is also a self healer. These builds exist because the penetration value cap is less then half the value of resistance cap in pvp.
Also the power of some ultimate are only encouraging tank meta like onslaught.
phoenixkungfu wrote: »Many readers won't reply if other are allowed to bash to post. It's just how it work.
phoenixkungfu wrote: »In group play or zergs. Player are building to be dps tanks. Mainly because 1 weak link can equal a bomb to kill group.
In smaller scale to solo. Players are looking to do damage. Mainly because if you get zerg down you are going to die anyway.
The broken is when a zerg group play build became a small scale to solo gameplay. Its easy to see then why this gameplay isn't working. It's all based on penetration nerfs.
Which nerf dps
And
Buff tanks that heal while doing dps
phoenixkungfu wrote: »Math is sound and PROVEN. A TRUE DPS that looks for pure damage will destroy a build looking to have all stats in term of healing, dps, and tanking. Build that is looking to stack resistance in pvp would get nuked for trading 1stat into anything other then defense. This is 1v1. however 1vx
In group play build like what is meta tanky builds would shine with a healer. bring back a healer role.
This is the game roots and in my opinion when the game took a turn for the worst. It is the issue at the root of the problem. Issue of to tanky WAS NEVER A ISSUE BEFORE PENETRATION NERFS. I was there to see it. I been though all these changes. I say don't just revert the changes but fix them all together with my suggestions.
GAMEPLAY BALANCE
equal penetration for resistance.
phoenixkungfu wrote: »Math is sound and PROVEN. A TRUE DPS that looks for pure damage will destroy a build looking to have all stats in term of healing, dps, and tanking. Build that is looking to stack resistance in pvp would get nuked for trading 1stat into anything other then defense. This is 1v1. however 1vx
In group play build like what is meta tanky builds would shine with a healer. bring back a healer role.
This is the game roots and in my opinion when the game took a turn for the worst. It is the issue at the root of the problem. Issue of to tanky WAS NEVER A ISSUE BEFORE PENETRATION NERFS. I was there to see it. I been though all these changes. I say don't just revert the changes but fix them all together with my suggestions.
GAMEPLAY BALANCE
equal penetration for resistance.