You get CC immunity when you break the CC or the CC ends. CC immunity lasts 4 seconds. You can break free as soon as the CC is applied, technically. Laggy performance screws with this, however.
Root/snare immunity is totally different than CC immunity. Most sources give you immunity for 2 seconds.
You get CC immunity when you break the CC or the CC ends. CC immunity lasts 4 seconds. You can break free as soon as the CC is applied, technically. Laggy performance screws with this, however.
Root/snare immunity is totally different than CC immunity. Most sources give you immunity for 2 seconds.
Bullseyebudx wrote: »Root/snare immunity is totally different I agree but it's also using Break Free which is an issue.
If you stun a player and then apply an immobilize which Break Free trigger takes priority or what immunity effect takes priority if you Break Free?
Bullseyebudx wrote: »Root/snare immunity is totally different I agree but it's also using Break Free which is an issue.
If you stun a player and then apply an immobilize which Break Free trigger takes priority or what immunity effect takes priority if you Break Free?
There's a skill in game that both cc and roots -- Fossilize. You must first break free, then roll or purge the root. You can't even possibly do them the other way around, because you are stunned; the hard CC always has to come first. The same applies if two separate skills CC and root you, for example Rune Cage + Encase or Javelin + Bombard.
You can spam skills that root, but you can't cast a CC on a person who is already CC'd -- which in theory would prevent a double CC. However it does happen anyway sometimes, and sometimes you don't have immunity when you should. For example, in the GIF below I pop an immov pot (which you don't see in this image), then get feared, CC break the fear, then Leap... and get CC'd again mid air by necro totem while my Wings fly off without me. It's all lag making CC immunity just not work.
https://imgur.com/QzYTZI7
EDIT: Trying to get the silly GIF to work... click the link if interested.
Respond that nothing could be killed otherwise? Well that's broken too and a consequence of them nerfing burst damage for years now and leaving healing OP.
Nord_Raseri wrote: »No Idea, it's been super buggy for me. Even more so lately. Especially the game forgetting to show signs of being stunned or feared. I'll just stand there like an idjit while nothing happens. The immunity after breakfree gets applied about half the time as well. But this has been happening for a while, just worst now. I chalk it up to lag, like with health desyncs.
CC is overpowered in ESO compared to other games. No form of CC should grant less than ten (or more) seconds of immunity to all other CC including stacked CCs that were applied by the same skill. All CC should be broken by any counterplay option, dodge roll or break free. Somehow they leave this broken patch after patch while shaking up the whole rest of the combat system like a cement mixer. Respond that nothing could be killed otherwise? Well that's broken too and a consequence of them nerfing burst damage for years now and leaving healing OP.
Bullseyebudx wrote: »I thought I read a post a while ago that said you only gain immunity to the specific CC type, so if you got feared you'd get immunity to fear only but not the rest.