An enemy player used Magnum Shot and knocked me from the upper level platform of an outpost where I took 40.5k damage. I repeat 40.5k DAMAGE!!!!!
That can't be right, so I tested it myself and jumped off from the exact spot and took 19k damage only!
Also, this happened at a keep's outer wall where a player used Piercing Javelin to knock me off the outer wall and I took 30k damage.
I jumped off from that same spot at the keep's outer wall and took only 8k damage.
Nerf please.
Araneae6537 wrote: »It makes sense that you might take more damage being knocked/slammed off of a wall then a jump that you take yourself (and thus are better orientated and prepared for safer landing). Of course, the death recap shows it as just gravity, and twice the damage might be excessive. I think perhaps the issue is more consistency? At least it seems like sometimes I take a lot more damage from some falls than others, but I’ve not measured so they may not really be equidistant.
Fall damage differs depending on circumstances jump with roll, straight jump, fall which is fine imho.
Araneae6537 wrote: »It makes sense that you might take more damage being knocked/slammed off of a wall then a jump that you take yourself (and thus are better orientated and prepared for safer landing). Of course, the death recap shows it as just gravity, and twice the damage might be excessive. I think perhaps the issue is more consistency? At least it seems like sometimes I take a lot more damage from some falls than others, but I’ve not measured so they may not really be equidistant.
It takes into account the horizontal movement of your character as well, not just the vertical movement. That's why if you fly off a small cliff on a speedy mount you'll end up taking away more damage than you would have if you had just dropped down that same cliff in a slow walk.
For speed builds it's a nightmare. Even a slight unevenness in the ground can end up damaging you.
Araneae6537 wrote: »Fall damage differs depending on circumstances jump with roll, straight jump, fall which is fine imho.
That much makes sense, I agree.Araneae6537 wrote: »It makes sense that you might take more damage being knocked/slammed off of a wall then a jump that you take yourself (and thus are better orientated and prepared for safer landing). Of course, the death recap shows it as just gravity, and twice the damage might be excessive. I think perhaps the issue is more consistency? At least it seems like sometimes I take a lot more damage from some falls than others, but I’ve not measured so they may not really be equidistant.
It takes into account the horizontal movement of your character as well, not just the vertical movement. That's why if you fly off a small cliff on a speedy mount you'll end up taking away more damage than you would have if you had just dropped down that same cliff in a slow walk.
For speed builds it's a nightmare. Even a slight unevenness in the ground can end up damaging you.
This doesn’t make sense to me, or perhaps I misunderstand. Assuming that you’re landing on the ground and not hitting a wall, only downward velocity (or distance, to simplify) should impact damage, no?
Araneae6537 wrote: »Fall damage differs depending on circumstances jump with roll, straight jump, fall which is fine imho.
That much makes sense, I agree.Araneae6537 wrote: »It makes sense that you might take more damage being knocked/slammed off of a wall then a jump that you take yourself (and thus are better orientated and prepared for safer landing). Of course, the death recap shows it as just gravity, and twice the damage might be excessive. I think perhaps the issue is more consistency? At least it seems like sometimes I take a lot more damage from some falls than others, but I’ve not measured so they may not really be equidistant.
It takes into account the horizontal movement of your character as well, not just the vertical movement. That's why if you fly off a small cliff on a speedy mount you'll end up taking away more damage than you would have if you had just dropped down that same cliff in a slow walk.
For speed builds it's a nightmare. Even a slight unevenness in the ground can end up damaging you.
This doesn’t make sense to me, or perhaps I misunderstand. Assuming that you’re landing on the ground and not hitting a wall, only downward velocity (or distance, to simplify) should impact damage, no?
ShadowKyuubi wrote: »I don't know the exact way fall damage is calculated, but it definitely has more to due with hang time than actual distance traveled. When a player uses an ability that throws you (i.e. javelin or magnum shot), the timer starts to when you are "airborne". However, you don't start falling until the knockback animation is complete. Hence you will see a difference to when you jump off a wall, compared to when you are thrown off a wall.
Is this how it is calculated? I don't know, but I've definitely had a lot of the same things you talk about happen to me, that this is the only thing I can think of.
cyclonus11 wrote: »Laws of Physics are OP. Nerf gravity asap!
Araneae6537 wrote: »Fall damage differs depending on circumstances jump with roll, straight jump, fall which is fine imho.
That much makes sense, I agree.Araneae6537 wrote: »It makes sense that you might take more damage being knocked/slammed off of a wall then a jump that you take yourself (and thus are better orientated and prepared for safer landing). Of course, the death recap shows it as just gravity, and twice the damage might be excessive. I think perhaps the issue is more consistency? At least it seems like sometimes I take a lot more damage from some falls than others, but I’ve not measured so they may not really be equidistant.
It takes into account the horizontal movement of your character as well, not just the vertical movement. That's why if you fly off a small cliff on a speedy mount you'll end up taking away more damage than you would have if you had just dropped down that same cliff in a slow walk.
For speed builds it's a nightmare. Even a slight unevenness in the ground can end up damaging you.
This doesn’t make sense to me, or perhaps I misunderstand. Assuming that you’re landing on the ground and not hitting a wall, only downward velocity (or distance, to simplify) should impact damage, no?
It might be slightly downward. Basically the longer you are... I don't know the word.... glide, maybe?.... the more damage you are going to take regardless if it was the same height or not. That's why you take more damage when someone knocks you off a cliff as opposed to you simply dropping off of it.
Maybe that makes more sense.
nafensoriel wrote: »ShadowKyuubi wrote: »I don't know the exact way fall damage is calculated, but it definitely has more to due with hang time than actual distance traveled. When a player uses an ability that throws you (i.e. javelin or magnum shot), the timer starts to when you are "airborne". However, you don't start falling until the knockback animation is complete. Hence you will see a difference to when you jump off a wall, compared to when you are thrown off a wall.
Is this how it is calculated? I don't know, but I've definitely had a lot of the same things you talk about happen to me, that this is the only thing I can think of.
Velocity plays a part in the calculation. That's why you can murder yourself with very short distances with a fast mount.
I expect something wonky happens and you are traveling "fast" when you get hit with the magnum. Though this is ESO so quite bluntly anything could be happening.