Kind of annoying to get 2 transmutes stones for vet hardmode dlc dungeons. I personally would like more transmutes for dailies (maybe 5). Then 10 for vet dlc hardmodes. I think the amount of time to complete dungeons would equal the time it takes to get them in pvp. Opinions?
When I've been really eager to transmute a piece of gear, the transmute stone stinginess has irritated me, but over time I actually feel that it's okay and even good for certain privileges to be very difficult or time consuming to grind. Trait & quality are the two main barriers to making an item "perfect" (perfected trial gear notwithstanding), so it should be appropriately tough to perfect those attributes.
My main point is vet dlc hard-mode should get a guaranteed more than base game dungeons. I would like to see a minimum of 5, to keep it the same as pvp.
I was just having a similar conversation with some friends this evening. Most gear people use in the game is from PVE. Sure there are some pvp sets that drop from pvp but most sets from dungeons and trials used in PVP tend to drop from PVE. Which makes it strange that transmute stones are so hard to come by through PVE but easier to get through PVP. I feel like we should have a chance to get transmute stones (not geodes) from harvesting ores or seams or by refining them. I get they make transmute stones more easier to get in PVP to encourage people to do it, but most of us, myself included, are content to use off trait gear until we get enough stones to change traits through dungeons and trials despite it being slower. The cap is frustrating enough. But why make them so hard to rack up?
Which makes it strange that transmute stones are so hard to come by through PVE but easier to get through PVP.
All the activities in this game are a big Ven Diagram. By design. Its not strange at all. Perhaps disappointing to those not willing to try PVP, but it is not without design and intent.