If I was a Crown Store dev at ZOS I would be really annoyed that my creations are only sold for 4 days, after which ZOS flushes down my hard work and all potential profits down the drain.
Well, they're figuratively flushed, from the 4 out of 365 days yearly perspective. A handful of people saw it during those 4 days, and a couple of those people bought it, but that's nothing compared to all the people who won't even see your creation and won't be able to get it... I'd feel bad personally, feeling like my designs are being wasted if I can't share them with the playerbase who would be happy to buy it if they could (or even knew it existed, lol).Don't think they're flushed.If I was a Crown Store dev at ZOS I would be really annoyed that my creations are only sold for 4 days, after which ZOS flushes down my hard work and all potential profits down the drain.
They normally come back, sooner or later.
Sometimes, things that were originally sold for Crowns come back in crates and/or being sold for gems, or vice versa.
Sometimes they cost more than they did originally, sometimes less.
Well, they're figuratively flushed, from the 4 out of 365 days yearly perspective. A handful of people saw it during those 4 days, and a couple of those people bought it, but that's nothing compared to all the people who won't even see your creation and won't be able to get it... I'd feel bad personally, feeling like my designs are being wasted if I can't share them with the playerbase who would be happy to buy it if they could (or even knew it existed, lol).Don't think they're flushed.If I was a Crown Store dev at ZOS I would be really annoyed that my creations are only sold for 4 days, after which ZOS flushes down my hard work and all potential profits down the drain.
They normally come back, sooner or later.
Sometimes, things that were originally sold for Crowns come back in crates and/or being sold for gems, or vice versa.
Sometimes they cost more than they did originally, sometimes less.
A lot of items still haven't returned after over 2 years so some are left gathering pixel dust on a pixel shelf indefinitely (Azura pack, Witch Knight Charger, Off-the-Shoulder Evening Dress, etc). And many items that get put in Crown Crates also haven't made a return in over a year, since there are so many Crown Crate seasons already that we barely ever see the old crates return, and when they do it's usually for a 14-day LTO. And the Crown Gem exclusive returns are also LTOs so they're facing the same wasted potential of 2 weeks out of 52.
ZOS leave a handful of mounts pets and costumes in the Crown Store for literal years, but then keep the rest of their items unavailable 96% of the time. They haven't brought back anything for Black Friday for example, so one wonders when, if ever, they will make old stuff return. They don't seem interested in cycling through their supply despite many people willing and ready to throw money at the screen for a lot of limited time items.
thegreatme wrote: »Firstly, it makes me not want to buy things that are currently in the store ALL the time, because what if I miss out on an LTO I really want when I don't have crowns? Its not that I wouldn't buy the things in the store all the time because they're in the store all the time, its because ZoS has taken away its urgency by putting on pressure to wait and see what the next big LTO will be and make sure I have the crowns to afford it. Which is stressful. It doesn't make for a happy customer.
Live service models and microtransactions are a science at this point. Marketing departments have done surveys and experiments and psychological research on what makes people spend money on virtual stuff. They have crunched the numbers to find the best payoff vs. actual effort. And ultimately, whaling just is more profitable than constant small revenue streams.
And for the whales, exclusivity and FOMO are big triggers, which is why we get lot of LTOs.
I'm not defending ZOS policy here, just offering my take on why they practice their business in the way they do. It's not like they decide things by rolling dice or just on a whim. They got bunch of people working for them whose job it is to plan out what way they can squeeze maximum profit out of their customers. And due to the trend of LTOs continuing, I wager their data supports their conclusions on what makes the most money.
It's not gonna change until the general population is gonna grow fed up with having their entertainment nickel and dimed. Without plebs to whom they can show off their virtual goods, the stuff loses its luster to whales and they will turn their attention to something else.
Sadly, the only thing one can do, is either turn into a whale and just buy everything as it is released, or accept that you aren't really the people they are peddling their wares to. You aren't the target audience of the Crown Store. Buy what you want, if it is available at the time you need it for a reasonable sum, and just learn to live without it when it's not. Both options suck, but at the end of the day, there are bigger things to fret over in life.
The good news is, though, that lately there have been more and more reports indicating that maybe the whaling days of gaming are coming to a close, as more and more people grow fed up with the system, and instead turn to more reasonably monetized alternatives. But for ESO... Well, I have a feeling this game is gonna be long dead and buried before that sea change takes place. We're talking years here, after all.
- p.s. Then there is always, of course, China... And people there have no sense of reason when it comes to microtransactions. Thankfully the gaming culture as a whole is different there, so it wont keep the current live service nonsense model alive solely on it's own. But when and how things will change... Only time will tell, but for now, it's the age of live services, and they are predicated on FOMO and LTOs.
TelvanniWizard wrote: »Live service models and microtransactions are a science at this point. Marketing departments have done surveys and experiments and psychological research on what makes people spend money on virtual stuff. They have crunched the numbers to find the best payoff vs. actual effort. And ultimately, whaling just is more profitable than constant small revenue streams.
And for the whales, exclusivity and FOMO are big triggers, which is why we get lot of LTOs.
I'm not defending ZOS policy here, just offering my take on why they practice their business in the way they do. It's not like they decide things by rolling dice or just on a whim. They got bunch of people working for them whose job it is to plan out what way they can squeeze maximum profit out of their customers. And due to the trend of LTOs continuing, I wager their data supports their conclusions on what makes the most money.
It's not gonna change until the general population is gonna grow fed up with having their entertainment nickel and dimed. Without plebs to whom they can show off their virtual goods, the stuff loses its luster to whales and they will turn their attention to something else.
Sadly, the only thing one can do, is either turn into a whale and just buy everything as it is released, or accept that you aren't really the people they are peddling their wares to. You aren't the target audience of the Crown Store. Buy what you want, if it is available at the time you need it for a reasonable sum, and just learn to live without it when it's not. Both options suck, but at the end of the day, there are bigger things to fret over in life.
The good news is, though, that lately there have been more and more reports indicating that maybe the whaling days of gaming are coming to a close, as more and more people grow fed up with the system, and instead turn to more reasonably monetized alternatives. But for ESO... Well, I have a feeling this game is gonna be long dead and buried before that sea change takes place. We're talking years here, after all.
- p.s. Then there is always, of course, China... And people there have no sense of reason when it comes to microtransactions. Thankfully the gaming culture as a whole is different there, so it wont keep the current live service nonsense model alive solely on it's own. But when and how things will change... Only time will tell, but for now, it's the age of live services, and they are predicated on FOMO and LTOs.
You are very right in everything you say in this well written post. So damm right, sadly. BUT, Zo$ could still try to catter to a wider audience with the crown store, expanding the basic/always available items a bit, with more old stuff that many people want, and still have many LTO´s for their whales.
TelvanniWizard wrote: »Live service models and microtransactions are a science at this point. Marketing departments have done surveys and experiments and psychological research on what makes people spend money on virtual stuff. They have crunched the numbers to find the best payoff vs. actual effort. And ultimately, whaling just is more profitable than constant small revenue streams.
And for the whales, exclusivity and FOMO are big triggers, which is why we get lot of LTOs.
I'm not defending ZOS policy here, just offering my take on why they practice their business in the way they do. It's not like they decide things by rolling dice or just on a whim. They got bunch of people working for them whose job it is to plan out what way they can squeeze maximum profit out of their customers. And due to the trend of LTOs continuing, I wager their data supports their conclusions on what makes the most money.
It's not gonna change until the general population is gonna grow fed up with having their entertainment nickel and dimed. Without plebs to whom they can show off their virtual goods, the stuff loses its luster to whales and they will turn their attention to something else.
Sadly, the only thing one can do, is either turn into a whale and just buy everything as it is released, or accept that you aren't really the people they are peddling their wares to. You aren't the target audience of the Crown Store. Buy what you want, if it is available at the time you need it for a reasonable sum, and just learn to live without it when it's not. Both options suck, but at the end of the day, there are bigger things to fret over in life.
The good news is, though, that lately there have been more and more reports indicating that maybe the whaling days of gaming are coming to a close, as more and more people grow fed up with the system, and instead turn to more reasonably monetized alternatives. But for ESO... Well, I have a feeling this game is gonna be long dead and buried before that sea change takes place. We're talking years here, after all.
- p.s. Then there is always, of course, China... And people there have no sense of reason when it comes to microtransactions. Thankfully the gaming culture as a whole is different there, so it wont keep the current live service nonsense model alive solely on it's own. But when and how things will change... Only time will tell, but for now, it's the age of live services, and they are predicated on FOMO and LTOs.
You are very right in everything you say in this well written post. So damm right, sadly. BUT, Zo$ could still try to catter to a wider audience with the crown store, expanding the basic/always available items a bit, with more old stuff that many people want, and still have many LTO´s for their whales.
They could... But it just isn't worth the time, effort and resources at the moment. And yes, even virtual goods do cost something for the seller. Not much, but still, a cost is a cost is a cost. There is maintenance involved, as well as increased customer service traffic, and someone still needs to implement all those basic/always available items. Even if they were just a fast reskin of an old asset.
The biggest issues for ZOS however, would be that they would water down that sense of exclusivity and lessen the impact of FOMO. Which is why they won't do it. That and the fact that a shop that is too full of stuff leads to decision paralysis, and worst of all, from the ZOS point of view: "thinking it over and maybe purchasing later" behaviour.
Especially on those LTO items. If a new LTO is on offer, that rates like 10 points of ultra coolness for 2000 crowns, and there was similar but less cool item that rates only 6 points of ultra coolness for 1000 crowns, then a lot of people might shy away from the LTO or worst of all, not buy at all, since they can think it over. And if the LTO ends before they decide, there is always the cheaper always on offer option, should the fancy hit hard later on.
And that's why things are as they are. That's why the Crown store stocks the bare minimum and most of the stuff is sold as LTOs.
But eh... I don't think I got anythign else to add to the topic, besides I gotta go kill my daily dragons, (I am so not gonna bother with the next idnrik, once this current nonsense is done and dealt with.) and then am gonna relax and unwind by checking out a bunch of cool Skyrim mods I stumbeld on, and not think about microtransactions.
myskyrim26 wrote: »I love costumes. They are a vital part of my game.
I want my characters to wear local clothes in every location. Why can't we have all the costumes available in the Crown Store? I started Morrowind chapter. I want Dunmer clothes. I need them now, take my money! But no. No costumes for me. They will appear in Crown Crates - ok, that's great. But by that time my Morrowind adventures will be over. I will travel to some other place, where I'd want to wear something local. So, I will not care about a Dunmer look anymore. Why do we have such an approach at all? I could buy a lot, but... No goods I need are for sale.