No.
The questgivers who appear at the start of a new zone are a real help to new players getting into that zone's quests. So are those who appear at other points.
Either do the quests that they offer, in which case they will stop chasing you, or just ignore them. They are already on a leash anyway, and won't run after you all over the map.
No.
The questgivers who appear at the start of a new zone are a real help to new players getting into that zone's quests. So are those who appear at other points.
Either do the quests that they offer, in which case they will stop chasing you, or just ignore them. They are already on a leash anyway, and won't run after you all over the map.
Chilly-McFreeze wrote: »Not only the questgivers. Also the NPCs that stand around daily quest positions.
I do my crafting dailies in Mournhold and I can't stand the Khajiit at the carts (who is somehow quite one some of my chars) or the two NPCs at the Consumable Writ Board.
"Can you believe it? Dragons in your own homeland...."
No.
The questgivers who appear at the start of a new zone are a real help to new players getting into that zone's quests. So are those who appear at other points.
Either do the quests that they offer, in which case they will stop chasing you, or just ignore them. They are already on a leash anyway, and won't run after you all over the map.
ProfessorKittyhawk wrote: »I realized something the other day whilst going into the Davons Watch Mages guild.
There are about half a dozen quest givers in there all at once. Theres the npc you join the guild through, then theres Abnur Tharn for the Elsweyr prologue, the Order of the Eye dispatch for CWC prologue, Vanus Galerion for Summerset prologue, Valaste for the mages guild questline, and another mage you do a sidequest for in Davons Watch, and the consumable writ certification npc. 7 different quest markers for one closed space.
I can only expect more questgivers to appear in the future as more prologues and other content becomes available. It will be a veritable sea of questgivers amidst a vast open space because the building can't load due to all the npc's in the area.
static_recharge wrote: »ProfessorKittyhawk wrote: »I realized something the other day whilst going into the Davons Watch Mages guild.
There are about half a dozen quest givers in there all at once. Theres the npc you join the guild through, then theres Abnur Tharn for the Elsweyr prologue, the Order of the Eye dispatch for CWC prologue, Vanus Galerion for Summerset prologue, Valaste for the mages guild questline, and another mage you do a sidequest for in Davons Watch, and the consumable writ certification npc. 7 different quest markers for one closed space.
I can only expect more questgivers to appear in the future as more prologues and other content becomes available. It will be a veritable sea of questgivers amidst a vast open space because the building can't load due to all the npc's in the area.
Their pattern lately has been to put the quest starter in the crown store (free of course). I believe they already noticed how the quest givers were going to pile up. Hopefully that's the case.
cyclonus11 wrote: »I like the ones who are visibly injured and yet can chase you while you're on horseback halfway across the zone
Stuga is so easy to shut up, just accept her quest.
Yes, I know it counts against your quest limit. But if you are doing 25 dailies, you are not going to be anywhere near her.
The MG and FG are the really annoying ones, as they bark at you in every city and some outposts in your Alliance.
Stuga is so easy to shut up, just accept her quest.
Yes, I know it counts against your quest limit. But if you are doing 25 dailies, you are not going to be anywhere near her.
The MG and FG are the really annoying ones, as they bark at you in every city and some outposts in your Alliance.
I don't know how it worked or whether it was fixed so may be off the pace here but do you remember when MSA was fresh and DCs and lag were frequent - It was a genuine fix to clear your entire quest log.
If that, like many other issues were shoved under the rug, that might hinder you elsewhere the more you do it.
AcadianPaladin wrote: »Double the size of my quest log so I can accept all the quests I encounter that I won't do for long time and silence the questgivers and the arrows over their heads. With 25 quest slots, my new characters are not going to talk to most of the DLC/Chapter/Prologue quest givers for a long time.