Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Vet Dungeon idea for Dungeon Finder

JusticeForJilarga
JusticeForJilarga
✭✭✭
This One has an idea for Vet Dungeons in the Dungeon finder.

How about if it tried to only find people 50-100 Champion Levels Above or Below your current Champion Level? If it doesn't find someone you could chose to leave the queue or expand the search to 100-200 above or below your champion level.

This One thinks it would allow Lower Champions to try out some Vet Dungeons, while making sure Higher Champions don't feel like they are carrying lower Champion level players.
Leader Of The Children Of Razum Dar Guild (Khajiit Guild) on All 6 MegaServers

Khajiit Quote Of The Day.
"These useless senche could only kill a rat if they fell upon it. From a great height."
  • tspecherb14_ESO
    tspecherb14_ESO
    ✭✭✭
    I think something simple like having to have completed the dungeon on normal in order to open up the veteran version would go a long way. I have seen lower CP characters do well just by knowing the mechanics. Conversely I have seen max CP players get obliterated repeatedly for not knowing mechanics.
  • JusticeForJilarga
    JusticeForJilarga
    ✭✭✭
    I think something simple like having to have completed the dungeon on normal in order to open up the veteran version would go a long way. I have seen lower CP characters do well just by knowing the mechanics. Conversely I have seen max CP players get obliterated repeatedly for not knowing mechanics.

    That could work as well.
    Leader Of The Children Of Razum Dar Guild (Khajiit Guild) on All 6 MegaServers

    Khajiit Quote Of The Day.
    "These useless senche could only kill a rat if they fell upon it. From a great height."
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Your idea is a noble one, @JusticeForJilarga.

    But having different tiers for the Dungeon finder would just dilute the overall player matching ... resulting in longer wait times.
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    I actually think it works like that already, if unreliably. I have a strong tendency to get people around my CP, or at least it feels like it.
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am against~
    1. You are trying to make pugs of 400 cp~ learn dlc dungeons together? For me it sounds like a bad idea
    2. It is usually the player, not the cp
    3. Unlocking the dungeon on normal, or vet on another character (aint doing all dungeons on normal every character sorry)
    4. Will limit queue more, which is already short on tanks and healers... Bad idea
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    This One has an idea for Vet Dungeons in the Dungeon finder.

    How about if it tried to only find people 50-100 Champion Levels Above or Below your current Champion Level? If it doesn't find someone you could chose to leave the queue or expand the search to 100-200 above or below your champion level.

    This One thinks it would allow Lower Champions to try out some Vet Dungeons, while making sure Higher Champions don't feel like they are carrying lower Champion level players.

    You can’t put a CP value on stupid.

    The fundamental issues with PUGs is that there are too many DDs and not enough Tanks and Healers and that players are randomly shoved into content they are not familiar with. This idea doesn’t solve either issue.

    Like all content in the game, success is about how much experience you’ve had with it specifically, not how long you’ve been playing the game. Even really good players will find new dungeons hard until they get used to them.

    I did my first group dungeon when I was CP 460. How was my performance you ask? Well I thought I was amazing, but I was, in fact, just rubbish. This idea would not have saved my group mates from me.
  • HappyLittleTree
    HappyLittleTree
    ✭✭✭✭✭
    CP ≠ Skill

    I can tell you stories of how CP 810 ppl still die because they don't know basic mechanics like roll dodging or bashing...

    I cleared new dungeons with low CP people just because they got how the game works and if not they can listen to feedback.
    Edited by HappyLittleTree on December 2, 2019 9:43AM
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • AgaTheGreat
    AgaTheGreat
    ✭✭✭✭✭
    I've seen many potato DDs with max CP in dungeons. ESO's playerbase is largly casual and that means many max cp people will be the same. No point. Pugging is an RNG game, sometimes you will get competent people, sometimes you won't.

    CPs have nothing to do with that.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    From what I have seen in Vet dungeons there are 3 main types of players:

    -Those who want the challenge and have the skill for it.

    -Those that want the challenge but are not ready for it yet and proceed to blame their groups when they get no where.

    -Then there is a combination of groups 1 and 2 that just want a specific monster helm and can't be stuffed organizing a group so they resort to the group finder.


    CP is a useless way to rate how skilled a player is, high CP does not even mean someone has been playing for a long time, hell I used gold I made from trade guild sales/daily writs and cheap master writs during events/XP pots to get my last 100 or so CP points to get to CP810 so that I would be able to use the max CP points for my characters builds.

    I have seen plenty of hopeless high CP players in normal dungeons, god help the groups that end up with them in the VET queue.


    I have tanked most of the base game VET dungeons about the only thing that stops me bothering with the DLC ones is the lag is more noticeable on VET, giving you even less leeway during the mechanics, especially when your an Aussie playing on satellite internet.






  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    bmnoble wrote: »
    From what I have seen in Vet dungeons there are 3 main types of players:

    -Those who want the challenge and have the skill for it.

    -Those that want the challenge but are not ready for it yet and proceed to blame their groups when they get no where.

    -Then there is a combination of groups 1 and 2 that just want a specific monster helm and can't be stuffed organizing a group so they resort to the group finder.


    CP is a useless way to rate how skilled a player is, high CP does not even mean someone has been playing for a long time, hell I used gold I made from trade guild sales/daily writs and cheap master writs during events/XP pots to get my last 100 or so CP points to get to CP810 so that I would be able to use the max CP points for my characters builds.

    I have seen plenty of hopeless high CP players in normal dungeons, god help the groups that end up with them in the VET queue.


    I have tanked most of the base game VET dungeons about the only thing that stops me bothering with the DLC ones is the lag is more noticeable on VET, giving you even less leeway during the mechanics, especially when your an Aussie playing on satellite internet.

    I'd add a group between 1 and 2

    Those who want the challenge, have the skill but not the experience. They may not be ready for the dungeon, but they attempt to problem solve it, develop group strategies and, eventually, solve it. These can be some of the most fun groups of all. A first run of a new DLC for instance.

    One of the saddest things about PUGing is that moment when everyone suddenly just expects everyone else to know how a dungeon works and it all becomes a little cookie cutter. And god help the poor newcomer, however experienced, who doesn't know the approved tactics.

    Fully agree that helmet chasing is a scourge, but it's what got me (and many others) into vet dungeons in the first place, so I can't get too uppity about it. Why else do so many people even bother with Scalecaller? And that sense of triumph when you do get that helmet you've been after (or even run with someone who's after the helmet) is a great thing to experience.
Sign In or Register to comment.