tspecherb14_ESO wrote: »I think something simple like having to have completed the dungeon on normal in order to open up the veteran version would go a long way. I have seen lower CP characters do well just by knowing the mechanics. Conversely I have seen max CP players get obliterated repeatedly for not knowing mechanics.
JusticeForJilarga wrote: »This One has an idea for Vet Dungeons in the Dungeon finder.
How about if it tried to only find people 50-100 Champion Levels Above or Below your current Champion Level? If it doesn't find someone you could chose to leave the queue or expand the search to 100-200 above or below your champion level.
This One thinks it would allow Lower Champions to try out some Vet Dungeons, while making sure Higher Champions don't feel like they are carrying lower Champion level players.
From what I have seen in Vet dungeons there are 3 main types of players:
-Those who want the challenge and have the skill for it.
-Those that want the challenge but are not ready for it yet and proceed to blame their groups when they get no where.
-Then there is a combination of groups 1 and 2 that just want a specific monster helm and can't be stuffed organizing a group so they resort to the group finder.
CP is a useless way to rate how skilled a player is, high CP does not even mean someone has been playing for a long time, hell I used gold I made from trade guild sales/daily writs and cheap master writs during events/XP pots to get my last 100 or so CP points to get to CP810 so that I would be able to use the max CP points for my characters builds.
I have seen plenty of hopeless high CP players in normal dungeons, god help the groups that end up with them in the VET queue.
I have tanked most of the base game VET dungeons about the only thing that stops me bothering with the DLC ones is the lag is more noticeable on VET, giving you even less leeway during the mechanics, especially when your an Aussie playing on satellite internet.