Suggestion is for an additional audio setting that lets players adjust the volume on ambient dialogue. This would include Bards, Quest starters (including She-Who-Must-Not-Be-Named) and open world NPC conversations, WITHOUT affecting the volume of other ambient sounds or dialogue from NPCs we interact.
Most of these cumulate in major cities, which most players traverse on the daily, and have gotten very tiring for some. I'd argue for many it even takes from the immersion, as some of the dialogue isn't very natural and has become repetitive.
Would you be in favor of having this option added?
Edited by Raisin on December 1, 2019 4:33AM
Would you support an option to turn down/mute ambient dialogue? 38 votes
Yes because I want to use it
Yes because I think it should be available