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ZOS have set this game on a path to destruction

Stratti
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This is my opinion (obviously)

Here are the reasons I believe this game is on a path of destruction.

1. Tired format of content release - You know ... Story , dungeon, crafting, dungeon PAY MONEY FOR CHAPTER yay!!!. I enjoyed the new story all two hours of it and also the new dungeons are fun ... although to be fair as a tank it is annoying having to learn and remember so, so many . There is no overarching story line nor any kind of narrative that is big enough to make us care.
2. Daily Grind - let's face it the game has become a daily grind - writs, BG , 3 pledges - Normal Trial (couple of runs with vet trial team).
3. Events are lacklustre - the events are really just a grind for tickets
4. Activity Finder - I have seen it absolutely butchered - Queue as a Tank with my partner who Heals and not have a queue pop. Refresh the queue and get an instant pop. The thing is broken
5. Nerfs in PVP - directly affected me.
6. [snip]

While there are still things I enjoy and I haven't quit yet I have slowed play down a lot and played other game. My partner still loves it but she likes collecting useless things (and people as it were.) [snip]

[Edit for bait.]
Edited by ZOS_GregoryV on November 28, 2019 12:15AM
  • Raisin
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    Mate point No 6 is just gonna get you in trouble again. If you really want a proper discussion, etc. you need to cut that. You're just shooting yourself in the foot. :/
  • Goregrinder
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    Raisin wrote: »
    Mate point No 6 is just gonna get you in trouble again. If you really want a proper discussion, etc. you need to cut that. You're just shooting yourself in the foot. :/

    It's on it's way.
  • VaranisArano
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    #1-5 might kill ESO...if the persistent performance issues don't kill it off first.

    Pretty sure there's lots of people who really wanted to grind out that Undaunted Event, and couldn't because the game itself was broken.

    Me, I can handle PVP nerfs. Its the persistent lag, unfixed bugs, and crashing during large battles that make it hard for me to want to keep playing.
  • SanguineMyBrother
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    Patiently waits for ChunkyCat to appear.
    Xbox NA • Magwarden Main
  • Hallothiel
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    Oh goodie another thread by this person.

    And they’ve managed to insult the forum mods. Classy.
  • TequilaFire
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    So much salt over having to adjust a play style. smh
  • Stratti
    Stratti
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    #1-5 might kill ESO...if the persistent performance issues don't kill it off first.

    Pretty sure there's lots of people who really wanted to grind out that Undaunted Event, and couldn't because the game itself was broken.

    Me, I can handle PVP nerfs. Its the persistent lag, unfixed bugs, and crashing during large battles that make it hard for me to want to keep playing.

    Don't get me wrong, the PVP nerfs in isolation are fine, annoying, but fine. Playstyles adjust and we can still have fun but the battleground finder is not really operating well. The problem is that there are too many problems in a short space of time that detracts from the experience. Ultimately when your pastime is annoying you then that is when you switch off. You cannot imagine the higher ups are happy and I cannot imagine that their bottom line hasn't suffered.
  • Stratti
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    So much salt over having to adjust a play style. smh

    No don't misunderstand me, the play style has been adjusted it is more about the aggregate of all the problems turning this game downward. Now if it was WoW with seven million players then it would be ok, ESO has not got the player base to be acting this way and delivering this sort of malaise.
  • Mr_Gallows
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    Eso stats, buffs, healing/damage and combat in general are out of control. It's like a mess of subsystems they try to patch together. They would have to redesign to balance and take this game somewhere. But it will just stay in limbo going everywhere and nowhere, while trying to glue things together, that just don't work.
  • Stratti
    Stratti
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    Mr_Gallows wrote: »
    Eso stats, buffs, healing/damage and combat in general are out of control. It's like a mess of subsystems they try to patch together. They would have to redesign to balance and take this game somewhere. But it will just stay in limbo going everywhere and nowhere, while trying to glue things together, that just don't work.

    QFT
  • tsaescishoeshiner
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    1. New content to learn is a good thing?
    2. None of those things are necessary. I don't do pledges, writs, or battleground if I don't want to. (well pledges are important to do, I get that)
    3. I feel you about event fatigue. The current one is pretty chill. Just two dragon kills, bonus drops, and nothing else to grind for
    4. Valid. Other than grouping with guildies, queue is a unsolved problem
    5. I feel that. But I just make a new cheesy build and find a new way to have fun. There have also been buffs .... The new Javelin on templar is awesome
    PC-NA
    in-game: @tsaescishoeshiner
  • Raisin
    Raisin
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    The question is what's the solution? I agree with most of the points, but aside from fixing things that are just clearly broken, how would the game improve? They tried an 'overarching' story, but it was done poorly. How do they make certain play aspects less grindy? How do they write a good event that caters to their different player groups?
    I definitely think that even for people who don't focus on questing or the like, a grand overarching story with actual impact done by players would be a dream. Most of us are still Elder Scrolls fans. I think one of the issues is that no matter what attachments people have, the lack of passion from ZOS' side is being reflected in the playerbase. It would be nice to have something people will actually get really excited about. Something where all types of players feel like they've contributed something to an event that happens in the game. Break the formula. A lot of people I believe are disappointed that nothing we do truly has a lasting effect on the game world. Obviously this seems like it's more quester-oriented, but in my opinion if this was coupled with a good piece of gameplay content, the atmosphere behind it would add to the enjoyment for endgame players as well.
    Of course all of this rests on fixing the numerous messes they have going on. And it also rests on ZOS' finding an actual good balanced spot for combat that they can leave as is for just a bit (I'm all in favor of switching things up every once in a while, but as it is it just feels like a construction site that's never even been at a point of finished somehow).
    But yeah. As cheesy as it all sounds, I really think at the core of this lies the need to make players feel engaged in the game again. Even those of us that are addicted aren't really playing from a point of passion anymore. TBH I think a lot of what I suggested rings of the way old-school MMOs felt... I appreciate ESO doing its own thing and don't want to change that, but we could use some of the feeling. It's a fantasy rpg. We want the grandeur. The MMO aspect should at least in some way make people feel like they are a part of something. Anyway, I think I'm just getting a bit dreamy here. In my head I just imagine this cool, long, on-going story where players have to complete all sorts of stuff (that has different difficulty levels/game styles) and it contributes to a big story line. Choices are made, not everything can be achieved, no one knows what's gonna happen. There's content that can't be repeated and learned and strangers have to accomplish things together. It's idealistic and unrealistic. But it shouldn't be. The point of an MMO should be that this kind of incredible experience can be made real. Why not, y'know? This is the point. ¯\_(ツ)_/¯
    Obviously the main point here I that while we have our input as consumers, ideally ZOS should be employing experts that have better answers. People that know how to make a game engaging. But we can talk about it anyway.

    And fix the fricking activity finder.
    Edited by Raisin on November 28, 2019 1:01AM
  • kalimar44
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    The biggest problem with this game is
    1. To easy
    2. no fear in dying
    3. BIS items are easy to get, so no identity with everyone having the same gear.
    4. Pve and PvP should have been completely been balanced with different skills for each.
    5. There more, but you get my point.
  • Marolf
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    Stratti wrote: »
    So much salt over having to adjust a play style. smh

    No don't misunderstand me, the play style has been adjusted it is more about the aggregate of all the problems turning this game downward. Now if it was WoW with seven million players then it would be ok, ESO has not got the player base to be acting this way and delivering this sort of malaise.

    Last I read ESO had around 13 million players between consoles and PC.
  • jazsper77
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    Marolf wrote: »
    Stratti wrote: »
    So much salt over having to adjust a play style. smh

    No don't misunderstand me, the play style has been adjusted it is more about the aggregate of all the problems turning this game downward. Now if it was WoW with seven million players then it would be ok, ESO has not got the player base to be acting this way and delivering this sort of malaise.

    Last I read ESO had around 13 million players between consoles and PC.

    Lol, remove all the Bot accts,free to play weekend accts and the 4.99 Amazon base game accts and you’ll probably end up with around 3 million.

    IMO

    Where a game like Warframe keeps growing and growing with more free content and great combat changes. Creeping towards 40million players.
    Edited by jazsper77 on November 28, 2019 3:54AM
  • Marolf
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    jazsper77 wrote: »
    Marolf wrote: »
    Stratti wrote: »
    So much salt over having to adjust a play style. smh

    No don't misunderstand me, the play style has been adjusted it is more about the aggregate of all the problems turning this game downward. Now if it was WoW with seven million players then it would be ok, ESO has not got the player base to be acting this way and delivering this sort of malaise.

    Last I read ESO had around 13 million players between consoles and PC.

    Lol, remove all the Bot accts,free to play weekend accts and the 4.99 Amazon base game accts and you’ll probably end up with around 3 million.

    IMO

    Where a game like Warframe keeps growing and growing with more free content and great combat changes. Creeping towards 40million players.

    You may be correct. I have no way of validating what I read. I installed Warframe once, I then uninstalled it a couple of weeks later.. I wonder if that old account counts towards the 40 million?
    Edited by Marolf on November 28, 2019 4:00AM
  • almightyalfo
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    Oh boy, here's the [insert a huge number here] thread aboit ZOS killing ESO...

    Stop playing if you don't like the game.
    Edited by almightyalfo on November 28, 2019 4:02AM
    PC-EU
    Daggerfall Covenant only

    My Characters [All CP 810+]:
    Aeriel Nightvale (Bosmer StamDK) - "Stormproof" - Crafter
    Ranzaiq Longclaw (Khajiit StamPlar) - "The Merciless" - Stamina DD (PVE/PVP)
    Freiya Winterborn (Nord StamDen) - "Paragon" - Stamina DD (PVP)
    Rayna the Desecrator (Dunmer StamNecro) - "Sunspire Saint" - Stamina DD (PVE)
    Heals-Many-Scars (Argonian MagPlar) - "Sunspire Saint" - Healer (PVE)
    Burgdul gro-Burek (Orc StamDK) - "Thane of Falkreath" - Tank (PVE)
    Erisa gro-Burek (Orc StamSorc) - "Orderly" - Stamina DD (PVP)
    Auguste Valeine (Breton MagPlar) - "Stormproof" - Magicka DD (PVE)
  • ihazzit
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    It's just a game. They come they go, just like all things in life. It really doesn't mean anything now nor in the end.
    If you are angry about anything in this game you are only punishing yourself.
  • Nemesis7884
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    i guess every game gets a bit stale to be honest...at this point if they dont bring anything different next chapter, i will probably only play through the main story and start treating eso as a single player game from now on... doing currently the same with SWTOR while playing through the storylines not carying about any mmo aspect and i quite enjoy it
  • myskyrim26
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    So... Baan Daru is not falling? (or whatewer the greyface call that thing in the sky)...,

    No? And their mountain is not erupting, yes?

    Should this one be worried, really?
  • Mettaricana
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    I skipped dragonhold entirely i don't even care how the season ends anymore the lousy performance and lousy nerfs followed by buffs then nerfed again stale tired content bland stories new class that has been buggy since launch no fix in site i dont give 2 s***s about pvp so even less content... and as op said all 2 hours of story content followed by grinds i just don't care...
  • Octopuss
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    Points 1-6 are wrong.
    It's supposed to say
    OMG PAY TO WIN STUPID PLAYERS WAH WAH
    OMG PAY TO WIN STUPID PLAYERS WAH WAH
    OMG PAY TO WIN STUPID PLAYERS WAH WAH
    OMG PAY TO WIN STUPID PLAYERS WAH WAH
    OMG PAY TO WIN STUPID PLAYERS WAH WAH
    OMG PAY TO WIN STUPID PLAYERS WAH WAH
  • FierceSam
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    Dude, sounds like you’re bored.

    Take a break. It’s OK.

    Come back when/if you feel you want to.
  • Kel
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    Marolf wrote: »
    Stratti wrote: »
    So much salt over having to adjust a play style. smh

    No don't misunderstand me, the play style has been adjusted it is more about the aggregate of all the problems turning this game downward. Now if it was WoW with seven million players then it would be ok, ESO has not got the player base to be acting this way and delivering this sort of malaise.

    Last I read ESO had around 13 million players between consoles and PC.

    Accounts played. 13 million accounts played.
    That doesn't equal concurrent active players and doesn't take into account those players who have multiple accounts.

    WoW for example, is still the biggest active MMO out there, and thier number is guessed at around 3 million. At thier height (in Wrath of the Lich King) they had about 11 million.

    I see this 13 million number a lot. It doesn't mean ESO has 13 million players playing at once. Otherwise it would be hands down the most successful MMO in history, and you'd see other players/media hyping it as such, and not just on the forum, but from other franchises as well.

    I'd put the active number of players between 1 million and 1 ¹/².
    Again....active players, not just accounts created.

    FFXIV and World of Warcraft have a bigger active playerbase than ESO. And those games have nowhere near 13 million players.

    This list actually ranks them 3rd with around 500k active players, again, with WoW being 1 and FFXIV being 2.

    https://bestreamer.com/gaming/most-played-mmorpg-2019/2/

    Edit: This is just one of many lists that has ESO as the 3rd biggest MMO player-wise. This list here is an example. By all means, you can do your own research.

    Just being realistic.
    Edited by Kel on November 29, 2019 11:25AM
  • redgreensunset
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    FierceSam wrote: »
    Dude, sounds like you’re bored.

    Take a break. It’s OK.

    Come back when/if you feel you want to.

    Yeah it sounds like OP and a few others have burned out from the game. That's fine, it happens to everyone, in every mmo at some point.
    So take a break, play something else. Maybe your interest will rekindle at some point and you'll come back, or it (and you) won't. Either is fine. But so many here sounds like they should be taking a break, but don't know it.
  • Hallothiel
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    I thought the over-arching storyline this year was rather good & entertaining.

    Not sure how you manage to do the dlc content so quickly - unless you are one of those who charge through any new content as fast as possible and then whinge about the lack of content.......
  • ChunkyCat
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    ESO is totally [snip] with [snip] [snip] [snip] [snip] [snip] [snip] [snip] [snip]. Not to mention the [snip] [snip] and [snip] [snip].

    I mean, if it weren’t for [snip] [snip] [snip] [snip] then it wouldn’t be [snip] [snip].

    Other than that, it’s a pretty awesome game.
  • redlink1979
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    Nothing to see here, move along...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
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  • xaraan
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    OP isn't completely wrong. I mean, it's not a recent thing however. They seem to aim mostly at keeping the game going with working the whales, keeping casuals content and getting new blood into the game constantly, which makes you not have to worry as much about how fresh things are.

    There is a lot stale about the game, but other stuff that is still well done. Stories have gotten better and art direction is amazing.

    The server performance is embarrassing and went way to far before all the work has started on fixing it (which so far has yet to do much).

    I also wish they spent less time rebuilding the mechanics of gameplay every patch and more time just tweaking the balance a little to get it improved and spend more time on freshening up the rest of the game. Imagine an MMO like this that also made the entire rest of the game more interesting and fresh every patch little by little.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Dagoth_Rac
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    xaraan wrote: »
    I also wish they spent less time rebuilding the mechanics of gameplay every patch and more time just tweaking the balance a little to get it improved

    I remember early on in game when they had "Veteran Ranks" and zones outside your alliance were scaled to these Veteran Ranks. For a while, they were insanely tough. Like, you needed to be a hardcore 1vX PvP player to survive a group of 3 trash mobs in Auridon. And after a couple months of this, ZOS put out a patch that they had reduced mob damage by 15%. And suddenly veteran zones were way easier. That extra 15% breathing room gave you time to take out the most dangerous mob or to heal up or whatever.

    In other words, you would be surprised how much of a difference a seemingly small change can make. So whenever I see skills and sets and passives taking these giant buffs and nerfs, I always remember back to how a 15% change made everyone go from, "Vet zones are impossible! Mudcrabs are like world bosses!" to, "Vet zones are too casual!"
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