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Server/Performance Improvement

JamuThatsWho
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I have to say, the last patch seems to have been a step in the right direction.

For me at least, general performance has improved and the Activity Finder has been working well, even with the event going on.

I really hope this is a sign of things to come, and that the planned optimisation in 2020 is successful.

ESO is far and away one of my favourite games, and I really want to feel confident enough to sub again. You seem to finally be on the right track ZOS, keep it up!
Edited by JamuThatsWho on November 27, 2019 10:51PM
@JamuThatsWho - PC EU - CP2100

Main:
Vasiir-jo - Khajiit Magicka Necromancer, AD

Alts:
Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

Ushaar-Ixaht - Argonian Magicka Nightblade, DC

Rorbakh gro-Khraag - Orc Stamina Templar, AD

Anduuroon - Altmer Magicka Warden, EP

Travanius Braelia - Imperial Stamina Dragonknight, DC

Daeralon - Bosmer Stamina Arcanist, AD
  • Goregrinder
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    I have to say, the last patch seems to have been a step in the right direction.

    For me at least, general performance has improved and the Activity Finder has been working well, even with the event going on.

    I really hope this is a sign of things to come, and that the planned optimisation in 2020 is successful.

    ESO is far and away one of my favourite games, and I really want to feel confident enough to sub again. You seem to finally be on the right track ZOS, keep it up!

    Yeah that's sort of how it works when there isn't a huge team supporting a game. CHanges like performance updates will happen over a longer period of time.
  • Tandor
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    My only concern is what the naysayers will do once they don't have the performance to post about :wink: !
  • nafensoriel
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    Tandor wrote: »
    My only concern is what the naysayers will do once they don't have the performance to post about :wink: !

    They'll go back to what they used to complain about before...

    Sorcs and nightblades.
  • Mayrael
    Mayrael
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    I guess you play on NA platforms? :)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • JamuThatsWho
    JamuThatsWho
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    Mayrael wrote: »
    I guess you play on NA platforms? :)

    Nope, check my sig.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • Neoealth
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    I'm hoping the slight perfomance improvement of late is due to actual fixes and not because less people have bothered to take part in this event.
  • Mayrael
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    Mayrael wrote: »
    I guess you play on NA platforms? :)

    Nope, check my sig.

    Than what specific improvements you have in mind? Trials, Cyro, Overland, Cities?

    Because since Monday I have played around 10 BGs (I know it's not a lot but it is not activity I like the most) and just half of them was actuall 4v4v4. Rest was 4v3v2 or 4v4v3 etc. It doesn't look ok when it goes to me.

    Also in Cyrodiil which is my main activity, yesterday around 20-21 UTC lag in Cyrodiil on noCP campaign was so huge, that firing skill took over 2s, then it traveled to its destination another 2s. On my end I do t see any improvements.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Luede
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    i have more frame drops than before, but the latency issues are lower
  • redlink1979
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    It seems ZOS prepared a bit better this time for an event imo.

    Played several hours in both servers yesterday: I only got one blue screen in NA. No blue screens in EU, to my surprise.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
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    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • redlink1979
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    Neoealth wrote: »
    I'm hoping the slight perfomance improvement of late is due to actual fixes and not because less people have bothered to take part in this event.

    Less people?! Dragon hunting grounds, Northern n Southern, are always crowded...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Aznarb
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    Agree got 0 problem.
    I've go in S&N Elsweyr, all major city.
    And PvP 2 day from early evening to night (00:00) w/o interrupt and got 0 perf problem with everything maxed + playing with zerg.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • themaddaedra
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    Well if you read Rich's update about recent performance issues he says that activity finder is the core reason what was causing them. This event doesn't really require use of it. Vast majority of players just kill one dragon in both S&N Elsweyr and move on.

    So can't know if they actually fixed it or not. Also there's a chance that we have way less contribution in this event compared to previous ones.
    PC|EU
  • Neoealth
    Neoealth
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    Neoealth wrote: »
    I'm hoping the slight perfomance improvement of late is due to actual fixes and not because less people have bothered to take part in this event.

    Less people?! Dragon hunting grounds, Northern n Southern, are always crowded...

    Oh I didn't make a statement of fact. I don't know if numbers are up or down since the undaunted event disaster.
  • Idinuse
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    I agree, so far it seems to work better. ^^b
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  • FierceSam
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    To be fair, PC EU hasn't completely melted. So there's that.

    Group Finder still isn't doing what is expected of it in terms of performance. The various BG issues haven't been sorted. And I would imagine way fewer people are using it than during either the Witches or short lived Undaunted Festivals. So it's not been subject to the kind of abuse the EU community was tossing at it.

    I've not noticed the same knockbacks, rubber banding and disconnects as I did immediately after the launch of U24, so hopefully the incremental non-patch updates are having an effect.

    Like you, I hope ZOS do sort it out (sooner rather than later would be nice too). I'd like to see a bit more information about what they're doing and a little bit less obvious money grabbing in their news.

    Incentivising more players to stress test stuff on the PTS (and addressing any feedback from them) might also be a useful move.
  • RinaldoGandolphi
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    Folks hoping for drastic performance changes are going to be disappointed.

    All the changes they are doing/ talking about will do next to nothing to fix anything except a few client side crashes.

    The problem with the game had NEVER been about the client, or even the server, the problem lies in their net code and use of TCP. TCP has too much overhead. Every single packet or group of packets from each client must be ACKed, before more data can flow and this costs processing power at the server.

    When you have large keep fights this is why the game lags. You have all those people sending TCP requests to the server that must be ACK. If you miss in packet things have to be resent. TCP treated lost or expired packets as due to congestion and will throttle back and resend. This equals lag.

    ZOS could fix this by paying someone to write them a custom UDP net code that doesn’t have these problems and only use TCP as a control channel with TLS simply for account login and verification and maintain that connection until log out like every other sane online game does.

    Wow use tcp but that game also has cool downs because the secs over there were smart enough to know tcp wouldn’t work if lots of people could just mash buttons.

    If ZOS wants to fix performance either put cool downs in the game and keep tcp or re write the net code with udp so this real time game can function correctly when more than 12 people are on screen. That’s why trials and BG are capped at 12, anymore and their tcp netcode cant handle it and no amount of server upgrades is going to change that. TCP wasn’t meant for this, this is why other games wrote their own udp netcode to get around this problem.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • redlink1979
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    Neoealth wrote: »
    Neoealth wrote: »
    I'm hoping the slight perfomance improvement of late is due to actual fixes and not because less people have bothered to take part in this event.

    Less people?! Dragon hunting grounds, Northern n Southern, are always crowded...

    Oh I didn't make a statement of fact. I don't know if numbers are up or down since the undaunted event disaster.

    Ok, bud. But let me tell you, I pretty much see +- the same amount of people that I saw in previous events: always crowded in "prime time". Real test it will be the weekend days.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • redlink1979
    redlink1979
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    Folks hoping for drastic performance changes are going to be disappointed.

    All the changes they are doing/ talking about will do next to nothing to fix anything except a few client side crashes.

    The problem with the game had NEVER been about the client, or even the server, the problem lies in their net code and use of TCP. TCP has too much overhead. Every single packet or group of packets from each client must be ACKed, before more data can flow and this costs processing power at the server.

    When you have large keep fights this is why the game lags. You have all those people sending TCP requests to the server that must be ACK. If you miss in packet things have to be resent. TCP treated lost or expired packets as due to congestion and will throttle back and resend. This equals lag.

    ZOS could fix this by paying someone to write them a custom UDP net code that doesn’t have these problems and only use TCP as a control channel with TLS simply for account login and verification and maintain that connection until log out like every other sane online game does.

    Wow use tcp but that game also has cool downs because the secs over there were smart enough to know tcp wouldn’t work if lots of people could just mash buttons.

    If ZOS wants to fix performance either put cool downs in the game and keep tcp or re write the net code with udp so this real time game can function correctly when more than 12 people are on screen. That’s why trials and BG are capped at 12, anymore and their tcp netcode cant handle it and no amount of server upgrades is going to change that. TCP wasn’t meant for this, this is why other games wrote their own udp netcode to get around this problem.

    @RinaldoGandolphi I guess the option to be taken will be the cheapest and the fastest to implement.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • idk
    idk
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    Tandor wrote: »
    My only concern is what the naysayers will do once they don't have the performance to post about :wink: !

    At its best PvE performer much better but PvP has always had issues with big fights. It’s my hope that both the performance improvements and combat changes will make big improvements in that area though understand that is a major undertaking.

    Point being is some areas of the game will likely always struggle as they always have.
  • FierceSam
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    keep tcp or re write the net code with udp so this real time game can function correctly when more than 12 people are on screen. That’s why trials and BG are capped at 12, anymore and their tcp netcode cant handle it and no amount of server upgrades is going to change that. TCP wasn’t meant for this, this is why other games wrote their own udp netcode to get around this problem.

    Or you could argue that they're capped at 12 because it would be significantly more difficult to get more people together regularly.

    I suspect that is more likely given that cities aren't capped at 12 people

  • Dagobert
    Dagobert
    The event is DLC gated, not everyone will run it. Wait till undaunted, if that wont break the EU server, there is maybe hope.
  • idk
    idk
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    Dagobert wrote: »
    The event is DLC gated, not everyone will run it. Wait till undaunted, if that wont break the EU server, there is maybe hope.

    Server performance improvements will not be completed by then but yes, EU will be the real test.
  • FierceSam
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    They won't reinstate the Undaunted event until they are certain PC EU will hold up.

    There's no incentive for them to do so until then and doing it before they are certain risks serious reputational damage if it does go *** up again.

    They've kicked it into the long grass and it's going to stay there like Midyear Mayhem until they know it will work.
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