I see some of you guys hardly pvp, it help defend against warding off a few players, some who were squishy that either sniped or used long ranged abilities. While trying to dissect a zerg and have some break off from their huge groups, wings also helped ward back those ling ranged dps users because they did NOT being hit by their own abilities.
SidraWillowsky wrote: »Just here to say that I don't understand this forum's word censoring... you can say ASS and shittier but not ***
The censored word is cret*n.
thankyourat wrote: »The primary defense of a dk is healing. Wings is a secondary defense and should be compared to secondary defensive abilities like nightblades blur
thankyourat wrote: »The primary defense of a dk is healing. Wings is a secondary defense and should be compared to secondary defensive abilities like nightblades blur
Sanguinor2 wrote: »Personally I was a fan of the solution of only reflecting projectiles from a certain range back when alternatives to the unconditional reflects were talked About but reflect wont (most likely) come back to wings anymore and thats something we should have accepted by now.
I do agree however that something About current wings should Change, I cast them the most not in cyro or bgs but in cloudrest when I tank zmaja, which honestly shouldnt be the case, at least in my opinion.
Something that spontaneously came to mind was to Change wings Absorption percentage, something along the lines of scaling the Absorption percentage to the range from which projectiles are cast, make it absorb more from max range projectiles e.g. 41m to 36m absorbs 66% or something, the same 50% from e.g. 36m to 22m (max range of many gap Closers) and e.g. 33% from 22m to 12m and 20% in melee range or something along those lines, the values are Always something one can debate about.
Such a Change would make wings less overbearing since it gives the Option of Standing Closer for more Damage instead of having your Damage cut in half even when in melee range and could leave room for small buffs without making them stronger in every Situation like a small movement Speed buff e.g. 5% for the snare removal Morph (which is less than one Gold Swift jewelry so it should hardly be game Breaking or threaten stamsorcs movement Speed superiority with minor Expedition) and Maybe a small Damage increase to dfs e.g. 4% while active which probably wont be too much of an issue either (for comparison, necros Siphon increases Damage by 3% for just having it slotted and wings Arent that cheap to Keep up all the time).
Might not be a perfect idea but just wanted to present something which offers more Options for ranged users while also giving dks an incentive to actually Slot wings.
Ragnarock41 wrote: »
Its an iconic class skill and should be used and be promoted to be used. Wİngs is what cloak is for nightblades or streak is for sorcerers. Both of these abilities also have problems regarding balance and require you to play in a certain way or slot certain abilities to counter. Wings was a similar case but the forum whine did its magic.
Its like changing streak to give you movement speed instead, or changing cloak to make you blurry instead of invisible, the essence of skill is lost, but the reason it feels so bad is that it was rebalanced for what magblades have in mind, not Dks.
Sanguinor2 wrote: »Ragnarock41 wrote: »
Its an iconic class skill and should be used and be promoted to be used. Wİngs is what cloak is for nightblades or streak is for sorcerers. Both of these abilities also have problems regarding balance and require you to play in a certain way or slot certain abilities to counter. Wings was a similar case but the forum whine did its magic.
Its like changing streak to give you movement speed instead, or changing cloak to make you blurry instead of invisible, the essence of skill is lost, but the reason it feels so bad is that it was rebalanced for what magblades have in mind, not Dks.
I agree, but fact is wings wont come back as full reflect anytime soon, if at all. I would have prefered something that would have kept the reflect alive if only because it was among the last old dk abilities left in a state close to the original but again, Im Pretty sure the reflect will not return.
So we have to work with what we have and that is wings that I personally dont even Slot in PvP because I would rather run RaT instead. So something Needs to Change.
The petty part in me says that if wings lost what made them unique other class defining abilities should too. But in the end that isnt the ideal solution either.
SidraWillowsky wrote: »Just here to say that I don't understand this forum's word censoring... you can say ASS and shittier but not ***
The censored word is cret*n.
Im not happy with 50% mitigation against all ranged attacks I want 100% because I die too easy!!! F' balance I want to be unkillable against all the server!!! *stomps feet!
Terrible argument and selfish POV!
I play DK mag and stam b4 someone says something stoopid.
take major expedition off chains and put on wings would make them somewhat useful. mobility sucks so that would help. OP maybe but not as bad as a reflect but i'd still prefer reflect for bow spammers and the 3000 frags flying at me.

Im not happy with 50% mitigation against all ranged attacks I want 100% because I die too easy!!! F' balance I want to be unkillable against all the server!!! *stomps feet!
Terrible argument and selfish POV!
I play DK mag and stam b4 someone says something stoopid.
Good for you. Doesn't mean you're good at mag dk lol. Probably a zergling
xxthir13enxx wrote: »I just wish wings mitigated fall damage...
Fall Damage OP
xxthir13enxx wrote: »I just wish wings mitigated fall damage...
Fall Damage OP
Actually that would open a lot of possibilities... Like really a lot. Imagine jumping down from inner keep on attackers just to leap them right after oiling them...
Edit:
Or escaping in open world. You jump of a Clif, Gate anything higher than a mount back, scrubs follow you, you finish them off.
take major expedition off chains and put on wings would make them somewhat useful. mobility sucks so that would help. OP maybe but not as bad as a reflect but i'd still prefer reflect for bow spammers and the 3000 frags flying at me.
I don't understand why expedition wasn't put on wings from the beginning. It absolutely goes with the aesthetic of the skill and grants DKs much needed mobility.
xxthir13enxx wrote: »Also....
I was going to get mad at OP for making me hungry...
Until I remembered....
IT’S WING WEDNESDAY!!!!
If you're getting chased down by 100 people, with all 100 people spamming poison injects, frags, force pulses, etc. on you:
New wings reduces ALL of that damage by HALF for SIX seconds. You don't have to recast this ability for SIX SECONDS.
Old wings reflected FOUR projectiles over six seconds. Whether you get hit with four over six seconds, or in the case of getting chased by a 100-man zerg, you will likely get hit with all four within one second, forcing you to recast the skill.
Either way, against 100 people you are going to die. But New wings allows you to survive a little longer because it mitigates ALL DAMAGE BY HALF FOR SIX WHOLE SECONDS REGARDLESS.
You will run out of resources having to spam old wings in this situation rather quickly.