Am I the only one that feels this way or really there is no more population after Dragonhold with the damage/sustain nerfs, the EU server instability, the group finder broken, the Faction Lock and the trading bid system from Scalebreaker. When I used to go to Craglorn Belkarth was always full of people and when i was listing things in guild stores normally i could sell anything quite quick on all main trading spots. Now Craglorn is quite empty and feels quite hard to sell stuff if not main goods as crafting materials. When i move to other zones they are even emptier then Craglorn as always but now really feels that there is no more population around. I know that everyone could say yes of course after all the EU server problems its obvious no one wants to play here anymore but really i never saw anything like this before. Even Alcast disappeard from Youtube since Dragonhold came out, like if this is the right moment for everyone to leave the game. In my small non hardcore raiding guild we also normally didnt have much problems having players, now that we wanted to progress a bit more many stopped playing while others moved somewhere else. How can a MMORPG develop a solid community when it becomes drastically hard for guilds to do anything (trading guilds loosing spots with a system that brings only instability, PVE guilds loosing players becouse of instability of the combat system, PVP guilds quite same + the issue of the faction lock) and the game gets always more oriented on a casual playstyle. How is possible for trading guilds to stay alive when a Master Merchant scan takes +8h? Guilds have no tools, guild finder completley ridiculus. Does it even still have a sense to run or join guilds with the current game state? Feels that the only thing that keeps this poor circus alive are the event tickets, this wasnt the game i knew some time ago even though it always had many issues.