Maintenance for the week of February 6:
• PC/Mac: No maintenance – February 6
• EU megaservers for maintenance – February 7, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
• NA megaservers for patch maintenance – February 8, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – February 8, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)
Colossal Aldmeri Grotto and other massive area housing.
It has become apparent (IMO whilst furnishing my grotto) that the furnishing limits for massive area houses are woefully inadequate to do such dwellings justice! I have been trying to think of ideas that could solve the inadequate furnishing limits in this type of housing.
I freely admit I have no idea what is/isn't doable on the dev side of the game so any thoughts are just musings of a frustrated player.
The simplest solution would just to have a larger limit but I feel this again would result in a number that may/may not be enough.
This in turn led me to think about what if the areas were modular i.e. structures, structures/grounds, structures/grounds/special? If each area had it's own limit then colossal aldmeri grotto would have something like 2.5-3 times limit due to, structures/buildings 1xlimit, grounds/cave beach water 1xlimit and special/ship ship structures .5-1x limit. As I say these are only ideas but I would appreciate thoughts other players have on this matter.