As we know so far, Half Life Alyx will release next year with engine Havok 2. Are there any change that ESO will have an upgrade to Havok 2 with better graphic ?
Ragnarock41 wrote: »Havok is NOT a game engine.
Ragnarock41 wrote: »Havok is NOT a game engine.
Even if it were, switching game engines pretty much means starting over from scratch. Ask the guys who did Duke Nukem Forever what a grand old time that is. So, you know, the chances of ZoS switching engines on us is about the same as hitting the jackpot in the lottery for the second time while being simultaneously hit by a meteor and struck by lightning.
Lady_Linux wrote: »what they should do is build the game on vulkan and ditch dx nonsense... directx should go the way of flash, which is eol in december.
VULKAN< VULKAN< VULKAN~ ad nauseum somethng or other
russelmmendoza wrote: »Noooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!
I play on potato pc.
I have a dial up net.
And I live in a cave.
In some mountain village.
Noooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!
Source is Half Life's graphics engine. Havok is a physics engine, which ESO already uses. If you want a prettier ESO, they'd need to replace the Hero engine they use, and that would be a huge effort.
Might as well just start developing ESO 2.
Source is Half Life's graphics engine. Havok is a physics engine, which ESO already uses. If you want a prettier ESO, they'd need to replace the Hero engine they use, and that would be a huge effort.
Might as well just start developing ESO 2.
I see little reason to believe the ESO (original) franchise is dead or dying.
It's a perfectly good game that ought to have it's engine rewritten for optimization and better net-code, to put the players database back into for continued play.
We keep getting 'Free Week' playthroughs where new players flood into the servers, get a look at the poor performance and disconnects with a tonne of lag and stuff that doesn't work, and then they flee, knowing the game isn't worth buying/subbing.
A new engine and optimization would retain a lot of vets, and keep many of those lookey-lous who walk away after a look at the crap workings of the existing game now.
nafensoriel wrote: »
nafensoriel wrote: »
Which unreal engine You're talking about. Unreal engine 4 was released in 2014.
Salix_alba wrote: »I thought vulkan was more for vr? I mean nms switched to it for that didn't they?
https://www.youtube.com/watch?v=lIdNoSB69PInafensoriel wrote: »People just like facts that only support their world view.
Source is Half Life's graphics engine. Havok is a physics engine, which ESO already uses. If you want a prettier ESO, they'd need to replace the Hero engine they use, and that would be a huge effort.
Might as well just start developing ESO 2.
I see little reason to believe the ESO (original) franchise is dead or dying.
It's a perfectly good game that ought to have it's engine rewritten for optimization and better net-code, to put the players database back into for continued play.
We keep getting 'Free Week' playthroughs where new players flood into the servers, get a look at the poor performance and disconnects with a tonne of lag and stuff that doesn't work, and then they flee, knowing the game isn't worth buying/subbing.
A new engine and optimization would retain a lot of vets, and keep many of those lookey-lous who walk away after a look at the crap workings of the existing game now.