Magwarden:
Arctic Blast
Entropy
Green Lotus
Leeching Vines
Betty Netch
This is what I was asking for, Thank you very much but that is still not enough damage to quest or do solo gameplay.
I thought that I have clearly stated in the name "healing skills that also do damage" not damage skills that also heal
OG_Kaveman wrote: »Well, every class has a way to heal while doing damage.
Sorcs have crit surge, the twilight matriarch and the passive blood magic.
Templars sweeps, purifying ritual and ritual of retribution.
Nightblades have swallow soul, sap essance
Dks have burning embers and power lash
Wardens have the passive bond with nature, lotus flower and artic wind does damage now.
Necromancers have death scythe.
And all magic classes can use structured entropy.
JumpmanLane wrote: »JumpmanLane wrote: »The only reason I'd want "healing" skills to do damage is for proccing the enchantment on my resto bar, since it will only proc on those skill line skills or on light/heavy attacks.
it'd be easier to keep up your resto bar enchantments up than relying on just light attacks. Having "combat prayer" put a DoT of even 1 damage for the duration would be an awesome change for those purposes.
(For leveling/overland... each class has a damage/heal ability you can use.. or just put damage on front bar and back bar the healing skills and switch to back bar when you get the "big" XP rewards)
You should be weaving ANYWAY...
never said I didn't
Then hotkeys are your new best friend lol
OG_Kaveman wrote: »Well, every class has a way to heal while doing damage.
Sorcs have crit surge, the twilight matriarch and the passive blood magic.
Templars sweeps, purifying ritual and ritual of retribution.
Nightblades have swallow soul, sap essance
Dks have burning embers and power lash
Wardens have the passive bond with nature, lotus flower and artic wind does damage now.
Necromancers have death scythe.
And all magic classes can use structured entropy.
sweeps dont heal... lol noob..
Puncturing Sweep IV 2700 Magicka
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 1591 Magic Damage to the closest enemy and 610 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 1 second. You heal for 40% of the damage done with this ability. You heal for a percentage of the damage done.
barney2525 wrote: »
barney2525 wrote: »
@barney2525 It was just a thought. I have been playing a lot of MMO's over the years and in most found it hard to level/end game play as a 100% healer. Fortunately, ESO is different but if I choose to slot all the healing abilities and run around the overland, you can't do any DPS without swapping skill. Due to this especially at a lower level, I have to sacrifice a healing skill point for a DPS one. This is just me and yes maybe I am doing it wrong but I play however I want to play and I am pretty sure there isn't a wrong way to play this game as long as it works for you.
Finedaible wrote: »There are technically some abilities which both heal and deal damage but ZoS decided to nerf them to underwhelming status because those skills were too much fun and absolutely nobody complained about them.
Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
OG_Kaveman wrote: »Finedaible wrote: »There are technically some abilities which both heal and deal damage but ZoS decided to nerf them to underwhelming status because those skills were too much fun and absolutely nobody complained about them.
Ritual of retribution? Sweeps? Purifying ritual? Are underwhelming? Lol
Contaminate wrote: »OG_Kaveman wrote: »Finedaible wrote: »There are technically some abilities which both heal and deal damage but ZoS decided to nerf them to underwhelming status because those skills were too much fun and absolutely nobody complained about them.
Ritual of retribution? Sweeps? Purifying ritual? Are underwhelming? Lol
I just want you to look at that list and understand that all of them are locked to a single class
Fur_like_snow wrote: »Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
That is by design. If you want to level up outside of a group setting you must slot damage skills. Healing enemies to death makes zero sense. Pls don’t give ZoS anymore bad ideas.
I am not saying that they have to take this literally but technically, my healing skills should be damaging to bad guys. Just a thought.
Pyr0xyrecuprotite wrote: »Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
The only time when you will need a full heal/buff setup of skills should be in 12-person trials. In 4P group content, healers should be prepared to be doing damage at least some of the time (the more damage everyone in the group does, the faster you complete the dungeon as a team); and in solo content MOST of your skills should be damage-focused. (The latter applies to tanks too). This means that you need a lot of skill points to keep a lot of different skills unlocked (plus get the passives in various skill lines). Then, swap to an appropriate gear and skills setup depending on the content. An addon like "Dressing Room Reborn" makes this pretty easy on PC; console users have a tougher time though.
This is definitely a reason why we should have multiple skill bars and not just twoI do not mind changing between them but stopping and re-slotting the ones I need from a dungeon to trial to solo gameplay is annoying and waste of time IMHO.
OG_Kaveman wrote: »Contaminate wrote: »OG_Kaveman wrote: »Finedaible wrote: »There are technically some abilities which both heal and deal damage but ZoS decided to nerf them to underwhelming status because those skills were too much fun and absolutely nobody complained about them.
Ritual of retribution? Sweeps? Purifying ritual? Are underwhelming? Lol
I just want you to look at that list and understand that all of them are locked to a single class
Swallow soul is underwhelming? Sap essance is underwhelming? Burning embers is underwhelming? Crit surge is underwhelming? Etc etc, just because I couldn't be asrsed to list all the skills I lists once already in this thread, doesn't mean they're not there.
Not to mention, the fact that the op is a Templar, so those skills are the most applicable to them.
ruengdet2515 wrote: »I want to know how much time for pure healer to complete vMA?
Swallow soul is underwhelming? Yes, it doesn’t heal anyone but the caster. The other morph does nearly no damage so the heal is unfortunately also rather negligible. Funnel health was a good offensive healing skill before the 50% damage nerf.
OG_Kaveman wrote: »Swallow soul is underwhelming? Yes, it doesn’t heal anyone but the caster. The other morph does nearly no damage so the heal is unfortunately also rather negligible. Funnel health was a good offensive healing skill before the 50% damage nerf.
that is the point of this thread though, to heal yourself though dpsing. the rest of your "rebuttal" is hinged on this concept and the thread is NOT about that. it for self heals while killing things. which all the skill i have listed do. really, it looks like you are looking for any reason to complain about the game. why are you still playing.
There are plenty of self healing skills but what I am talking about is as a healer I should be able to level as one also and not rely on the off-hand bar or the DPS skills to do damage.
Contaminate wrote: »OG_Kaveman wrote: »Swallow soul is underwhelming? Yes, it doesn’t heal anyone but the caster. The other morph does nearly no damage so the heal is unfortunately also rather negligible. Funnel health was a good offensive healing skill before the 50% damage nerf.
that is the point of this thread though, to heal yourself though dpsing. the rest of your "rebuttal" is hinged on this concept and the thread is NOT about that. it for self heals while killing things. which all the skill i have listed do. really, it looks like you are looking for any reason to complain about the game. why are you still playing.
I’m not sure you’ve actually read the first couple posts then if that’s what impression you’re under. This thread is very obviously about ally-healing skills that do damage, considering this is what the OP says in the second post when someone misinterpreted the thread as asking for more self-healing abilities:There are plenty of self healing skills but what I am talking about is as a healer I should be able to level as one also and not rely on the off-hand bar or the DPS skills to do damage.
Also I’m not sure what your mission is, if someone suggesting how the game could be made more fun and healing more interesting makes you claim they just hate everything and should go away.
So, I am leveling another healer and I have noticed that I have to sacrifice some of the healing skills for damage ones while leveling. Can we not just heal enemies to death? Why is this not a thing?
OG_Kaveman wrote: »Contaminate wrote: »OG_Kaveman wrote: »Swallow soul is underwhelming? Yes, it doesn’t heal anyone but the caster. The other morph does nearly no damage so the heal is unfortunately also rather negligible. Funnel health was a good offensive healing skill before the 50% damage nerf.
that is the point of this thread though, to heal yourself though dpsing. the rest of your "rebuttal" is hinged on this concept and the thread is NOT about that. it for self heals while killing things. which all the skill i have listed do. really, it looks like you are looking for any reason to complain about the game. why are you still playing.
I’m not sure you’ve actually read the first couple posts then if that’s what impression you’re under. This thread is very obviously about ally-healing skills that do damage, considering this is what the OP says in the second post when someone misinterpreted the thread as asking for more self-healing abilities:There are plenty of self healing skills but what I am talking about is as a healer I should be able to level as one also and not rely on the off-hand bar or the DPS skills to do damage.
Also I’m not sure what your mission is, if someone suggesting how the game could be made more fun and healing more interesting makes you claim they just hate everything and should go away.
Mission? Am I an astronaut? I just see people complaining all the time and am like, are you used to being abused or something? Because if something made me that mad about it, I would just stop playing. It is that simple, there are tons of other games to play.
Literally the first post-So, I am leveling another healer and I have noticed that I have to sacrifice some of the healing skills for damage ones while leveling. Can we not just heal enemies to death? Why is this not a thing?
"Leveling" implys solo play. As in no group. So they only need to be themselves. And there are plenty of good options to do that in the game.
Contaminate wrote: »OG_Kaveman wrote: »Contaminate wrote: »OG_Kaveman wrote: »Finedaible wrote: »There are technically some abilities which both heal and deal damage but ZoS decided to nerf them to underwhelming status because those skills were too much fun and absolutely nobody complained about them.
Ritual of retribution? Sweeps? Purifying ritual? Are underwhelming? Lol
I just want you to look at that list and understand that all of them are locked to a single class
Swallow soul is underwhelming? Sap essance is underwhelming? Burning embers is underwhelming? Crit surge is underwhelming? Etc etc, just because I couldn't be asrsed to list all the skills I lists once already in this thread, doesn't mean they're not there.
Not to mention, the fact that the op is a Templar, so those skills are the most applicable to them.
In context, yes for the most part.
Swallow soul is underwhelming? Yes, it doesn’t heal anyone but the caster. The other morph does nearly no damage so the heal is unfortunately also rather negligible. Funnel health was a good offensive healing skill before the 50% damage nerf.
Sap essance is underwhelming? It’s alright as a self heal in larger enemy groups, but very costly and offers minimal benefit to other players. If the buffs were shared with allies hit and it didn’t rely so much on having large enemy swarms to fight within (which rarely happens in boss fights) then it would be pretty useful.
Burning embers is underwhelming? Yes, it doesn’t heal other players at all. If it applied lifesteal or had some ambient buff effect attached to group members doing damage to affected enemies then it would be a nice offensive utility tool.
Crit surge is underwhelming? Yes, it doesn’t heal other players at all. Power Surge would be a decent offensive healing tool if it didn’t have such a lengthy cooldown, or if it relied on crit damage to proc instead of crit heals.
Currently only Templar has the potential to deal high damage while providing significant dps too. I’d like to see more classes being able to offer the same thing, or at least more group utility without completely having to forgo damage.
I haven’t forgotten when the balance team called Refreshing Path overloaded because it healed a bit and dealt a bit of damage and had a speed buff over a small area, while also keeping RoR as a healing, damage dealing, instant minor self-purge, potent ally purge, and a massive snaring area.
Just smells of shortsightedness to me. More abilities should have multiple points of utility.