ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
If you think magsorc is stronger than stamblade in dragonhold patch you´re not as good of a nb as you think you are.RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
The irony being that sorc is so bad this patch it isn´t even the best magica open world class anymore - let alone looking at stam aswell.
magsorc is possibly the strongest open world class this patch.
yeh, it is strongest, after Mplar and ALL stam
https://forums.elderscrollsonline.com/en/discussion/498627/strongest-classes-in-dragonhold/p1
sorc voted 2nd by the community as a whole
157votes is hardly whole community
you still have there magicka and stamina together. magsorc could get just 1% of all votes, rest is for stamSorc. COULD ( probably got more xD, but we dont know)
and fact that pvp is dominated by stamina is clear for all btw
lets see what can offer stamina vs magicka
stamina - better damage
- better HoT (vigor is way better than RR)
- better movement (sprint)
- better control in fight ( dodge, block , CC break)
magicka - more ranged skills
- better burst heals
Those nuke combos are very telegraphed and easily avoidable as they are backloaded burst. A good player can exploit that and mitigate enough to survive, at which point the combo becomes fairly useless and the lack of sorcs' sustained pressure becomes an issue.
This has almost always been the case and is the reason Sniker's gang didn't put sorc in S tier. If you complain about being killed by that burst often, you need to learn how to mitigate.
BaiterOfZergs wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
If you think magsorc is stronger than stamblade in dragonhold patch you´re not as good of a nb as you think you are.RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
The irony being that sorc is so bad this patch it isn´t even the best magica open world class anymore - let alone looking at stam aswell.
magsorc is possibly the strongest open world class this patch.
yeh, it is strongest, after Mplar and ALL stam
https://forums.elderscrollsonline.com/en/discussion/498627/strongest-classes-in-dragonhold/p1
sorc voted 2nd by the community as a whole
157votes is hardly whole community
you still have there magicka and stamina together. magsorc could get just 1% of all votes, rest is for stamSorc. COULD ( probably got more xD, but we dont know)
and fact that pvp is dominated by stamina is clear for all btw
lets see what can offer stamina vs magicka
stamina - better damage
- better HoT (vigor is way better than RR)
- better movement (sprint)
- better control in fight ( dodge, block , CC break)
magicka - more ranged skills
- better burst heals
More like magic for large scale/ball groups and stamina for small scale.
ThePhantomThorn wrote: »Those nuke combos are very telegraphed and easily avoidable as they are backloaded burst. A good player can exploit that and mitigate enough to survive, at which point the combo becomes fairly useless and the lack of sorcs' sustained pressure becomes an issue.
This has almost always been the case and is the reason Sniker's gang didn't put sorc in S tier. If you complain about being killed by that burst often, you need to learn how to mitigate.
a good sorc can land the streak perfectly. meteor and curse hitting at same time?
sorcs are bursty.
might not be best class but a good sorc can rule pvp.
just look at malcom
ThePhantomThorn wrote: »Those nuke combos are very telegraphed and easily avoidable as they are backloaded burst. A good player can exploit that and mitigate enough to survive, at which point the combo becomes fairly useless and the lack of sorcs' sustained pressure becomes an issue.
This has almost always been the case and is the reason Sniker's gang didn't put sorc in S tier. If you complain about being killed by that burst often, you need to learn how to mitigate.
a good sorc can land the streak perfectly. meteor and curse hitting at same time?
sorcs are bursty.
might not be best class but a good sorc can rule pvp.
just look at malcom
ThePhantomThorn wrote: »Those nuke combos are very telegraphed and easily avoidable as they are backloaded burst. A good player can exploit that and mitigate enough to survive, at which point the combo becomes fairly useless and the lack of sorcs' sustained pressure becomes an issue.
This has almost always been the case and is the reason Sniker's gang didn't put sorc in S tier. If you complain about being killed by that burst often, you need to learn how to mitigate.
a good sorc can land the streak perfectly. meteor and curse hitting at same time?
sorcs are bursty.
might not be best class but a good sorc can rule pvp.
just look at malcom
That's an expensive ultimate and a 3.5 second countdown. Plenty of time to do something.
BaiterOfZergs wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
If you think magsorc is stronger than stamblade in dragonhold patch you´re not as good of a nb as you think you are.RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
The irony being that sorc is so bad this patch it isn´t even the best magica open world class anymore - let alone looking at stam aswell.
magsorc is possibly the strongest open world class this patch.
yeh, it is strongest, after Mplar and ALL stam
https://forums.elderscrollsonline.com/en/discussion/498627/strongest-classes-in-dragonhold/p1
sorc voted 2nd by the community as a whole
157votes is hardly whole community
you still have there magicka and stamina together. magsorc could get just 1% of all votes, rest is for stamSorc. COULD ( probably got more xD, but we dont know)
and fact that pvp is dominated by stamina is clear for all btw
lets see what can offer stamina vs magicka
stamina - better damage
- better HoT (vigor is way better than RR)
- better movement (sprint)
- better control in fight ( dodge, block , CC break)
magicka - more ranged skills
- better burst heals
More like magic for large scale/ball groups and stamina for small scale.
i play solo or with my brother so magicka is playable that too. its just excuse someone can play only in zerg
it isnt necessary, its just easier
THEDKEXPERIENCE wrote: »ThePhantomThorn wrote: »Those nuke combos are very telegraphed and easily avoidable as they are backloaded burst. A good player can exploit that and mitigate enough to survive, at which point the combo becomes fairly useless and the lack of sorcs' sustained pressure becomes an issue.
This has almost always been the case and is the reason Sniker's gang didn't put sorc in S tier. If you complain about being killed by that burst often, you need to learn how to mitigate.
a good sorc can land the streak perfectly. meteor and curse hitting at same time?
sorcs are bursty.
might not be best class but a good sorc can rule pvp.
just look at malcom
That's an expensive ultimate and a 3.5 second countdown. Plenty of time to do something.
As someone who has used meteor probably 10,000 times I have to admit that it’s effectively useless against most good players. It is best used as a zerg buster into a crowd and praying it hits 10 people, not 1. If you’re gonna use a single target magicka ultimate you may as well just slot the soul magicka beam so that when it’s blocked at least someone will need to block for 3 seconds instead of less than 1.
BaiterOfZergs wrote: »BaiterOfZergs wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
If you think magsorc is stronger than stamblade in dragonhold patch you´re not as good of a nb as you think you are.RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
The irony being that sorc is so bad this patch it isn´t even the best magica open world class anymore - let alone looking at stam aswell.
magsorc is possibly the strongest open world class this patch.
yeh, it is strongest, after Mplar and ALL stam
https://forums.elderscrollsonline.com/en/discussion/498627/strongest-classes-in-dragonhold/p1
sorc voted 2nd by the community as a whole
157votes is hardly whole community
you still have there magicka and stamina together. magsorc could get just 1% of all votes, rest is for stamSorc. COULD ( probably got more xD, but we dont know)
and fact that pvp is dominated by stamina is clear for all btw
lets see what can offer stamina vs magicka
stamina - better damage
- better HoT (vigor is way better than RR)
- better movement (sprint)
- better control in fight ( dodge, block , CC break)
magicka - more ranged skills
- better burst heals
More like magic for large scale/ball groups and stamina for small scale.
i play solo or with my brother so magicka is playable that too. its just excuse someone can play only in zerg
it isnt necessary, its just easier
What are you trying to say ?.
BaiterOfZergs wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
If you think magsorc is stronger than stamblade in dragonhold patch you´re not as good of a nb as you think you are.RighteousBacon wrote: »Ahhh so it’s a nerf sorc thread...
The irony being that sorc is so bad this patch it isn´t even the best magica open world class anymore - let alone looking at stam aswell.
magsorc is possibly the strongest open world class this patch.
yeh, it is strongest, after Mplar and ALL stam
https://forums.elderscrollsonline.com/en/discussion/498627/strongest-classes-in-dragonhold/p1
sorc voted 2nd by the community as a whole
157votes is hardly whole community
you still have there magicka and stamina together. magsorc could get just 1% of all votes, rest is for stamSorc. COULD ( probably got more xD, but we dont know)
and fact that pvp is dominated by stamina is clear for all btw
lets see what can offer stamina vs magicka
stamina - better damage
- better HoT (vigor is way better than RR)
- better movement (sprint)
- better control in fight ( dodge, block , CC break)
magicka - more ranged skills
- better burst heals
More like magic for large scale/ball groups and stamina for small scale.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »ok heres my opinion on what all builds should be like.
imagine u have to rate a build. out of 100 points per catagory. you can split them between tankyness, damage, sustain and mobility
lets look at a gank spec. would be 0, 100, 20, 20 total:140. high damage, but loses out all of the others. fair.
lets look at magsorc. if we compare it, sorc has insane damage, mobility, tankyness, and sustain.. they have gank level damage, with the damage shields making them super tanky. dark conversion give huge sustain, and obviously streak gives sorc the mobility. more like 70, 80, 60, 100. total:310. not so fair.
just my opinion. if you want to be good at alot of things fine. but you have to lose somthing to put into to other things.
my build (stamnb) would be 30, 70, 50, 60, total:210. you can see im sacrificing tankyness for damage and mobility. sorc dosnt really have to sacrifice anything for damage, as there defense scales of their offense (damage shields scale of max mag. so do their tooltips)
i think one major issue gamewise is that heals scale of damage. i think that if you want healing you should have to spec a little into healing.
oh btw. im not saying nerf damage shields or anything. i think they should scale of different things.
Another NB focusing their complaints on sorcs. I swear these two classes are like cats and dogs.
Meow
templar 100, 70, 60, 60 total:290
you have to admit magsorcs are very tanky (with shields) have high damage, great sustain and INSANE mobility. and that nb is squish af.
Crom_CCCXVI wrote: »So lets look at this....
In the past year you have added a Immovability and Off Balance Immunity, (which seems to be up on most players about 90% of the time). You have light armor Sorcs running around in Pariah with 30K resist, while Penetration maxes out at about 26K for Spell, lower for Stam... and now you want to add 5280 to potions which essentially make the average resistance in Cyrodil about 38-40K?
The average player doesn't even understand the formula for Pen Vs Resist and now I'm wondering if the developers do? Two people won't be able to hit someone with the same dot anymore, and the average player will be hitting people for 10-15% of their tooltip? LOL
Seriously, this is the game you want where the only way to kill someone will be for groups to zerg them down for 5minutes? It's a combat based game where every patch you make it harder for people to die, are we supposed to see Sheild Stacking Sorcs with 40K resist, 3000 recovery and 20K in sheilds, with Stun,Immunity and Off Balance Immunity hopping up and down on every rock waiting to zerg down the one sucker that wants to play DPS?
The game was already to heavily weighted for the "JUST STAY ALIVE AND ZERG BUILDS".. and not it is getting borderline unplayable.
Canned_Apples wrote: »you know they need a nerf when there are 4+ in a BG
more and more with each passing day.
universal_wrath wrote: »Canned_Apples wrote: »you know they need a nerf when there are 4+ in a BG
more and more with each passing day.
And...they still lose because they can't kill anyone. I mostly see templar or warden group, almost never seen a sorc group.
Pro tip:
If you see a sorc " hopping up and down on every rock waiting to zerg down the one sucker that wants to play DPS". Don't chase after them. It is exactly what they want. Let them hop up and down on the rock. Don't be a mindless drone that chases every enemy player.