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Discussion on the possibility of faction locked pve

Heelie
Heelie
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Since I spent about an hour writing a comment on this subject and the thread was closed before it was done I thought I might as well do a new discussion page since there were no serious threads on the topic.

Faction lock used to be in the game, I am not 100% sure when trials were opened for all factions, or if they ever were locked. But pve overland zones used to be faction specific instances, effectively “faction locking” players from grouping in pve zones. This was changed with The One Tamriel update in late 2016. Before this ZOS had lifted the faction lock in pvp a little earlier the same year. in mid 2019 ZOS decides to again faction lock the pvp campaign after 3 years of faction having no effect on your gameplay outside of which side you fought on in the alliance war campaign. To me this seems like a game that does not know its own identity anymore

This brings me on to the subject of faction locked pve, which in essence makes a lot more sense than you might think, however it’s very hard to implement successfully.

Most people would say they’re fine as long as they can swap most their characters to whichever alliance they like. And this makes sense since Major changes like this in the middle of a games life span needs to give people the chance to reconsider their past decisions, that now are 10 fold more impactful on how they like to play.

But this would bring up one big problem, There is no doubt that every single good pve player would swap to the ebonheart pact or some other faction they decide to stack on. The other factions would be dead in terms of competitive pve. But also dead in terms of any real end game pve content.

But there are more down sides for this to implemented

The all race all alliance token is a major problem.

With this token no faction has an edge in "tanking" or "magicka dps" etc. This means there is no incentive for a sorc not just to roll a pact breton so that he is with the best pve faction.

leveling up a new character for a veteran player takes less than 2 hours. Which means even if they did introduce faction locked pve without allowing us to swap our characters. people would simply roll new characters on the pact side.


Faction Lock has to severely limit your ability to roll alts on other alliances outside of casual play

For this sort of system to make sense it would have had to be a core part of the game. What inspires the classic wow population to be an almost 50/50 split despite one faction being far superior in pve content "alliance" and the other in pvp content "horde" is the fact your faction means everything to how the game works for you. You can't roll a human warrior for pve content. And then roll your orc for pvp. Well you can “technically”, but the two characters have no effect on one another. and PvP servers are faction locked. Which means your choice of faction is very much based on your specific playstyle. Hardcore pvp players roll horde pvp. Min max pve’ers Alliance. But the Horde players will still have to raid on their inferior races in pve, while alliance players sit in Iron Forge most of the day, they will then have to deal with getting camped every time they want to go anywhere in the world because their pvp population is abysmal compared to the horde population. Casual players are hard to quantify because their choices aren’t always rational, but most players actually consider balance when choosing their race/faction.

For a system like this to work in eso there would have to be even more significant barriers than just “ you can’t group”.

first races are stuck in their faction “already mentioned”

While I have always been a proponent of character specific soul bound weapons and items, the least that would have to happen is faction specific banks. This means if you're a pvp player you can't just make a pact alt and farm gear with all the leet pve players.

the same goes for Faction locked Guilds, at least the bank

on top of that they would of course also have to faction lock, trade spots, Mail Box, crafting bag and homes.

It’s too late

It's too late for faction locked pve. ESO has gone in the direction of convenience ever since release. While I love the idea of actually splitting the player base in 3. The game is too matured for this sort of change to have a positive effect. As I mentioned earlier large population of veteran players will just stack on a single faction. With social networks such as discord this would not be a problem to organise. And with the exception of very few enherient faction loyalist. The vast majority of players have no ties to any faction, rather their friends, and they will go where their friends go, whom will also base it on where their friend goes, and where their friends friends go.

While some balance differences could be made to draw a certain crowd to a faction such as Altmers being the best magicka dps, but noone is going to give up their social network and friends for a 5% dps increase. I honestly think a lot of the content drought in pve in eso is a direct result of the megaserver and the lack of faction split in pve. The player pool for a team in pve is simply too high. Other MMORPGs have 10-15 maybe even more servers per region. This is a very natural split of the player pool, the fact that a game like wow have faction split as well effectively doubles this amount. In general this dilutes the overall skill cap of the player base. While ESO does have the MMO fantasy of the “dream team” → stacking the 12 best players in their roles and see what they can do. In general, a diluted player base effectively keeps content relevant for longer, while nothing prevents good players from stacking on single servers, most people tend to choose their server based on where their friends play. Still effectively dividing the general population somewhat equally across several realms i terms of skill.

Overall the idea of faction specific pve is actually not bad, it's just a little too late "about 5 years". It would have brought a lot of inconveniences to the player base. That always comes with splitting it up. But on a positive note keep pve content relevant for longer by diluting the player base significantly, it would make faction pvp suddenly not just a pain in the arse but a natural part of the game. Overall it was a sensible part of the game, and something a lot of people actually cared about on release. I for one thought this game would be all about the factions with open world pvp when I first saw the trailers. Unfortunately ZOS did not realise how much of an asset player pool dilution would be to their game, especially in a game run on a mega server, till this year. Instead they choose to appeal to the more casual player. Today faction loyalty serves as a meme to most pve players. I could not for one name the alliance faction on a single character other than the ones I actually play in pvp.
Most OwOrated healer of all time
  • Mr_Walker
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    Terrible idea.
  • karekiz
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    TLDR.

    Ask for Classic ESO server.
  • Taleof2Cities
    Taleof2Cities
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    You assumed incorrectly there is no other thread on the topic, @Heelie ... be sure to be using your friend (the forums search) before starting a new thread.

    https://forums.elderscrollsonline.com/en/discussion/502129/faction-lock-in-pve#latest

  • MattT1988
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    Yeah I read that other thread. It was a ridiculous suggestion then it still is now.
  • Bobby_V_Rockit
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    Whats with all the faction locking PvE threads? I honestly dont even care, game remains the same just with a third of the population. And three times longer group finding. So, there’s that.
  • Hapexamendios
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    🤣
  • ArchMikem
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    leveling up a new character for a veteran player takes less than 2 hours.

    I challenge that statement and insist you provide examples of how that is done. 150% xp scrolls? Some untapped grinding spot? I've run back to back random dungeons during an xp boost event before and it still took me days.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Kiralyn2000
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    You do know that "any race, any alliance" existed back before One Tamriel, right? Back when you had to level through your chosen faction's story?


    (I got AR/AA free with my Tamriel Unlimited edition of the game, and I picked my character races by aesthetics. While creating one character in each faction, so I could see the story.)

    but most players actually consider balance when choosing their race/faction.

    You sure about that?

    --edit
    What inspires the classic wow population to be an almost 50/50 split despite one faction being far superior in pve content

    You know, I played in vanilla WoW, and I don't remember this being a big deal. One side had Shaman, one side had Paladins. And both sides had egotistical raiders standing around in the center of town, thinking that everyone around them was admiring their flaming shoulderpads.
    "alliance" and the other in pvp content "horde" is the fact your faction means everything to how the game works for you

    Eh, faction meant very little in "how the game worked". I had characters of every race & class. Outside of (again) the skills of Paladins & Shamans, everything else was the same. You just got to do different quests through the zones. I really don't understand at all, what you're trying to get at.
    Edited by Kiralyn2000 on November 22, 2019 4:39AM
  • Siohwenoeht
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    ArchMikem wrote: »
    leveling up a new character for a veteran player takes less than 2 hours.

    I challenge that statement and insist you provide examples of how that is done. 150% xp scrolls? Some untapped grinding spot? I've run back to back random dungeons during an xp boost event before and it still took me days.

    Less than 2 hours gameplay time, done right. Iv gone from start to level 25 in less than an hour easy.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • IndianaJames7
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    Why are you trying to shoehorn WOW gameplay into eso? Play wow if that’s what you want. I can’t think of a single advantage faction locking pve would bring, but a lot of downsides.
  • dcam86b14_ESO
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    LmAo nope nope nope
    lived through this before and it's a no
  • bmnoble
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    If the concept of Alliance locked PVE had worked they would not have dropped it years ago.

    The majority of the PVE content in the game is solo content anyway, what faction your with does not matter in overland and the dungeon/trial content has nothing to do with the Alliance war, so again who you group with does not matter.

    The only place your Alliance matters is in Cyrodiil and that is the way it should stay.

    What you do in PVE has no real affect on anyone else, the only time people get annoyed is when people are not doing their role or doing it well in groups.

    As for leveling a character, even if you can get them to 50 in a few hrs, you still need to take the time to go skill point hunting, not everyone is willing to waste crowns to unlock Skyshards.

  • CleymenZero
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    I like that a lot of ideas are floating around even though I despise this one with a flaming passion.

    I will not elaborate as to why though. Enough time wasted.
  • corpseblade
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    Is there a demand for this?
  • ArchMikem
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    ArchMikem wrote: »
    leveling up a new character for a veteran player takes less than 2 hours.

    I challenge that statement and insist you provide examples of how that is done. 150% xp scrolls? Some untapped grinding spot? I've run back to back random dungeons during an xp boost event before and it still took me days.

    Less than 2 hours gameplay time, done right. Iv gone from start to level 25 in less than an hour easy.

    I mean, that's not an example of how you did it.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Salix_alba
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    To the Op well that's aloooot to process and i cant agree with any of it. I have been playing the game since mid-early 2015 and If anything unlocking the factions in pve is more in line with the Identity of the game.

    Play how you want was the tag and its what actually got me thinking about the game way back then and when I got in I met all kinds of people that I couldn't do anything with outside of certain content unless I had raised a toon from that faction when I had started and was investing my time on one of a different alliance it was a huge pia that made no sense then and makes even less now that everyone had melded into a community of all 3 factions.

    One Tamriel made this game so much better and it should stay that way for pve.
  • caperb
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    Do you realize the first PvE faction lock thread was not serious?
  • Dusk_Coven
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    Not clear from your post what the actual advantages of a faction-locked PvE actually are. There was some mention of everyone wanting Breton sorcerers but meta is a player-made problem. ZOS doesn't have to fix that.
    Edited by Dusk_Coven on November 22, 2019 6:35AM
  • Araneae6537
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    Those are all good points, OP, and personally, I see absolutely no reason or benefit to faction-locked PvE. In much of the group content, you’re fighting Daedra or other major baddies that go beyond other alliances. Otherwise, shouldn’t only AD players be able to do Cloudrest, for instance?

    Honestly, I had thought the other thread a troll thread really meant to complain about faction lock in PvP (which I know much too little about to have an opinion on). Considering that all races are present throughout Tamriel and many story quests have you working with members of other factions not only against Daedra, but in Orsinium and elsewhere, I don’t see any lore / story reason for it. I definitely believe it would make the game less fun.
  • mague
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    Heelie wrote: »
    It's too late for faction locked pve.

    Yes. Only the base game had locked instances for silver and gold.

    What about all those DLC ? Sommersend is Aldmeri. Cant play it with your main Nord, Dunmer or Breton ?

    The game never had an idendity. The economic wars, cyrodiil and overland always have been completely different games. There might be an out-of-game connection between Cyrodiil and Guild trader wars, but not ingame. The game probably was designed as 100% PvP game, but that child never saw daylight.
  • Cirantille
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    People here always compare this game to WoW, Swtor, gw2.

    Let ESO be unique.
  • Kel
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    "THE POSSIBILITY OF FACTION LOCKED PVE"

    Or the alternative title

    "HOW TO DESTROY PLAYING WITH GUILDS AND FRIENDS"

    No thanks OP. That's been done...there's a reason it was changed.
  • FierceSam
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    There are bad ideas, really bad ideas, and now.... this

    Just.. no
  • Alienoutlaw
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    If anything they should do away with Alliance lock for race selection on the character creation screen, or make any race any alliance part of the ESO+ bundle
  • Jack_TheImpaler
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    I'm sorry OP, I have seen this and it was not fun. I have to say it's a no from me and I'm out.
  • redlink1979
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    Did you even played the game before the One Tamriel change happened? By the way you state your arguments, I guess you didn't.
    I did play it before the big change and I, as many other players, know the struggle.

    So... Are you thinking widely regarding faction lock and its impact on ALL the players and their different play styles? No.

    PvE faction lock? No.

    PvP faction lock? Yes.
    Edited by redlink1979 on November 22, 2019 11:10AM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Nordic__Knights
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    Unfortunately 1tam put an end to this and at the same time added alot of lag and toxic behavior to ESO but its to late now to change whats been done myself id liked for it to never have happened but im just 1 player out of 1000's :(
  • Chilly-McFreeze
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    Unfortunately 1tam put an end to this and at the same time added alot of lag and toxic behavior to ESO but its to late now to change whats been done myself id liked for it to never have happened but im just 1 player out of 1000's :(

    The only thing I dislike about 1 Tam until now is that everything quest related became stupidly easy. Sweet memories of actual no-faceroll questing... those were the days.
  • Artim_X
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    No, thank you.
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    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
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    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • LuxLunae
    LuxLunae
    ✭✭✭✭✭
    Uhhh no...

    My bro was in one faction I was in another...

    One tamriel made it able to play together without having to worry about what faction we were in...

    Unlike you, I don't got 8 hrs after school to put into a game daily..

    "it only takes 2 hrs to lvl"

    Yes to lvl but not to learn your class well.. and also you forget about getting the skyshards... so...

    I just skimmed through your stuff maybe i'll come back and read it fully when I have the time...but...

    I still don't see why you want a faction locked pve...

    At the end you still go and do caldwells thingy... letting you into other factions...
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