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Can we have healing skills that also do damage?

  • Stebarnz
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    You are clearly new so ill try to explain, if you had high damage attached to a high heal skill can you imagine the balance problems? PVP specifically and how mind numbingly easy PVE would be?

    When you learn a bit and can play and get used to how the game works then you will realise how crazy your suggestion is.

    btw, no such thing as 'healer' its a support class that debuffs enemies, buffs group members, does dps and also keeps healing hots up while having an emergency heal available.

    Also the fact you said 'another' healer made me smh.
  • idk
    idk
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    So OP is asking to be able to heal NPCs to death. I wonder if there is some seriousness to that request.

    In case they are. Level up as DPS. Back bar rStaff and maybe have one or two healing skills on front to get XP on them. It is most efficient to lvl tanks and healers that way.
    Edited by idk on November 22, 2019 5:14AM
  • KageNin
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    Is this hidden Templar needs a buff thread?
    Also healing someone to death ? For real?
  • Hapexamendios
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    As a warden you can just switch out one skill for Scream Cliff Racer and do your quests. That’s the only DPS you’d need for quests.
  • Kesstryl
    Kesstryl
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    Being a pure healer is a group role. If you want to solo, then you are a healer/damage hybrid. There is no such thing as being a pure healer without someone to heal.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • JumpmanLane
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    tmbrinks wrote: »
    The only reason I'd want "healing" skills to do damage is for proccing the enchantment on my resto bar, since it will only proc on those skill line skills or on light/heavy attacks.

    it'd be easier to keep up your resto bar enchantments up than relying on just light attacks. Having "combat prayer" put a DoT of even 1 damage for the duration would be an awesome change for those purposes.

    (For leveling/overland... each class has a damage/heal ability you can use.. or just put damage on front bar and back bar the healing skills and switch to back bar when you get the "big" XP rewards)

    You should be weaving ANYWAY...
  • JumpmanLane
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    Ilision wrote: »
    Ilision wrote: »
    daim wrote: »
    Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?

    The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.

    The only time when you will need a full heal/buff setup of skills should be in 12-person trials. In 4P group content, healers should be prepared to be doing damage at least some of the time (the more damage everyone in the group does, the faster you complete the dungeon as a team); and in solo content MOST of your skills should be damage-focused. (The latter applies to tanks too). This means that you need a lot of skill points to keep a lot of different skills unlocked (plus get the passives in various skill lines). Then, swap to an appropriate gear and skills setup depending on the content. An addon like "Dressing Room Reborn" makes this pretty easy on PC; console users have a tougher time though.

    This is definitely a reason why we should have multiple skill bars and not just two :) I do not mind changing between them but stopping and re-slotting the ones I need from a dungeon to trial to solo gameplay is annoying and waste of time IMHO.

    Use dressing room. If you’re on pc. Otherwise, you’re just out back lol.
  • El_Borracho
    El_Borracho
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    Ilision wrote: »
    There are plenty of self healing skills but what I am talking about is as a healer I should be able to level as one also and not rely on the off-hand bar or the DPS skills to do damage.

    I don't understand. You can slot the healing skills on the bar with a destro staff and they will level up. I do the same thing when leveling 2H on a DW character. You don't have to actually use the healing skill to level it up. It just has to be on the weapon bar that is active at the time your character is earning XP.
  • tmbrinks
    tmbrinks
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    tmbrinks wrote: »
    The only reason I'd want "healing" skills to do damage is for proccing the enchantment on my resto bar, since it will only proc on those skill line skills or on light/heavy attacks.

    it'd be easier to keep up your resto bar enchantments up than relying on just light attacks. Having "combat prayer" put a DoT of even 1 damage for the duration would be an awesome change for those purposes.

    (For leveling/overland... each class has a damage/heal ability you can use.. or just put damage on front bar and back bar the healing skills and switch to back bar when you get the "big" XP rewards)

    You should be weaving ANYWAY...

    never said I didn't :smile:
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  • kargen27
    kargen27
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    OG_Kaveman wrote: »
    Well, every class has a way to heal while doing damage.

    Sorcs have crit surge, the twilight matriarch and the passive blood magic.

    Templars sweeps, purifying ritual and ritual of retribution.

    Nightblades have swallow soul, sap essance

    Dks have burning embers and power lash

    Wardens have the passive bond with nature, lotus flower and artic wind does damage now.

    Necromancers have death scythe.

    And all magic classes can use structured entropy.



    My answer would be instead of giving healers skills that also damage take away damage skills that also heal. Should be consequences for the role you choose. Letting DPS heal and healing cause damage will result in even more cookie cutter game play.
    and then the parrot said, "must be the water mines green too."
  • AcadianPaladin
    AcadianPaladin
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    Healers provide heals, buffs, debuffs, provide resource management assistance. Some of these skill provide noticeable damage as a secondary benefit. Just as example, my healer's normal line up of skills does not need to change whether she's running solo, questing helping others at WBs/dolmens or healing for group dungeons -

    Resto staff bar:
    - Extended Ritual - Purge, heal over time, snare.
    - Channeled Focus - Boosts her own defense and magicka sustain - call it 'overhead'.
    - Combat Prayer - Heals, defense, damage buff (that helps her own damage as well as her group's).
    - Radiating Regen - Heals over time and helps ensure Earthgore procs when needed for its own burst healing.
    - Illustrious Healing - Responsive long range heal.

    Lightning staff bar:
    EleDrain - Debuff (that helps her own damage as well as that of her group), minor magicka steal.
    Blockade of Storms - Off balance, incidental damage.
    Shards - Resource support, incidental damage.
    Reflective Light - Minor sorcery, snare, incidental damage.
    Sweeps - Self heal, damage. Another 'overhead' skill that can keep her alive when cornered by a boss. (Dead healer = worthless heal and can cause a group to wipe).

    There are plenty of other good skills worth considering (orbs, purifying light, radiant glory, breath of life, ritual of rebirth) and many of them similarly provide multiple benefits to a healer's tool kit.

    PC NA(no Steam), PvE, mostly solo
  • Sylvermynx
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    Well.... as counter intuitive/counter productive.... Y'know, there's nothing really that says heals should NOT be able to kill the enemy.

    Seriously - daedra caught in a heal AOE SHOULD take damage, and if the healer has enough to keep said AOE up, they SHOULD die.

    Now, that's daedra though. Other human or animal mobs? Not so much.
  • Marolf
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    Royaji wrote: »
    Healer is a group role. Unless you are questing in a group you won't be able to complete quests as a dedicated healer. Working as intended.

    This partially explains the abundance of dps builds.
  • kargen27
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    Sylvermynx wrote: »
    Well.... as counter intuitive/counter productive.... Y'know, there's nothing really that says heals should NOT be able to kill the enemy.

    Seriously - daedra caught in a heal AOE SHOULD take damage, and if the healer has enough to keep said AOE up, they SHOULD die.

    Now, that's daedra though. Other human or animal mobs? Not so much.

    If we go that route heals should heal human and animal enemies. How does the skill know friend from foe? Answer is of course magic.
    and then the parrot said, "must be the water mines green too."
  • wolfie1.0.
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    Ilision wrote: »
    AlnilamE wrote: »
    What class are you?

    If you are a Templar, Ritual of Retribution heals and deals damage. And Vampire's Bane is a skill you need to buff yourself.

    You could use the version of Orbs that does damage, but that's not the one preferred in raids.

    And then there are heavy attacks.

    But a pure healer has the same problem as a pure tank: Things take forever to die. It's by design.

    So maybe, if you want to always be specced for 100% healing, find a pocket DPS or two to go questing with you?

    I am a dragon knight but am leveling a warden.

    Well just have your bear kill all of the enemies for you.
  • wolfie1.0.
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    Ilision wrote: »
    Ilision wrote: »
    daim wrote: »
    Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?

    The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.

    The only time when you will need a full heal/buff setup of skills should be in 12-person trials. In 4P group content, healers should be prepared to be doing damage at least some of the time (the more damage everyone in the group does, the faster you complete the dungeon as a team); and in solo content MOST of your skills should be damage-focused. (The latter applies to tanks too). This means that you need a lot of skill points to keep a lot of different skills unlocked (plus get the passives in various skill lines). Then, swap to an appropriate gear and skills setup depending on the content. An addon like "Dressing Room Reborn" makes this pretty easy on PC; console users have a tougher time though.

    This is definitely a reason why we should have multiple skill bars and not just two :) I do not mind changing between them but stopping and re-slotting the ones I need from a dungeon to trial to solo gameplay is annoying and waste of time IMHO.

    Most of the best healers I know swap up skills and sometimes gear in the middle of trials and group runs. If your on PC there are addons that you can use that will save and swap gear and skills on your bar outside of combat.
  • kargen27
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    Kesstryl wrote: »
    Being a pure healer is a group role. If you want to solo, then you are a healer/damage hybrid. There is no such thing as being a pure healer without someone to heal.

    Funny thing is my healer can kill world bosses and do solo pledges that my other characters can't by just switching out three skills. To make it a bit quicker I also change my armor but I don't need to. When it is time to heal others it is a simple switch to replace DPS with buffs. My healing skills don't change just my buff/DPS skills are swapped in or out. If I am doing a world boss and another player joins I can keep that player alive. So yeah even if I do the fight alone I am a healer.
    and then the parrot said, "must be the water mines green too."
  • Merlin13KAGL
    Merlin13KAGL
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    What exactly are you having to sacrifice?

    Level a skill, replace it with another skill, repeat until maxed...?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Contaminate
    Contaminate
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    Purifying Light, Ritual of Retribution

    Yeah it sucks to lose the Minor debuffs, but RoR and Purifying (being a mag morph) lets you add some of your own damage to add to (possibly mediocre) group dps rather than depending fully on the group for the damage to enhance with the other morphs. Deal 15k dps in vet while not losing out on raw healing.

    But no lie I still miss the old Funnel Health that was actually good. And I miss old Refreshing Path. NBs Siphoning and Shadow ult has a hefty heal attached still but only if your allies drop low (plus they’re ults)

    Sorc’s Matriarch does damage and heals though the two aren’t really related.

    Warden’s can apply Minor Lifesteal which is sort of similar

    There’s no true hurt-to-heal playstyle anymore though, which is what I assume you mean to say you’re looking for. As for having to switch bars, you don’t have to at all.

    Assuming you have a Templar, keep a destro backbar for Vampire’s Bane, Crushing Shock, unstable blockade (it sucks but the ending pop makes it not a total waste of magicka), purifying light, and ritual of retribution. Front bar can be for healing, just prioritize which skills you want leveled when turning in a quest. You hardly need more than RoR and a DoT while you light attack though if you want to keep your healing skills on. It’s slightly slower but not exactly trying to level through questing
  • Lady_Linux
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    are you really using two healing staves and two bars for healing? look you have two bars since level 15 use one for healing and the other for shock, flame, or even ice staff for pitys sake. two healing staves is redundant. esp if you use barrier. do some bg.. get barrier. \
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Pyr0xyrecuprotite
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    Ilision wrote: »
    AlnilamE wrote: »
    What class are you?
    I am a dragon knight but am leveling a warden.

    If you are trying to be a healer as a DK, you're not making it easy on yourself. DKs excel as tanks and are pretty good as dps (were strongest class a couple of updates ago). Not so good as healers tho, very few good class healer skills or buffs. You could make a decent tank/healer hybrid tho. There are some interesting armor sets that you could use too, e.g. one where if you cast a shield on a group member, it heals them too (the name escapes me). That set is pretty useless EXCEPT for DKs.
  • ruengdet2515
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    I want to know how much time for pure healer to complete vMA?
  • JumpmanLane
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    tmbrinks wrote: »
    tmbrinks wrote: »
    The only reason I'd want "healing" skills to do damage is for proccing the enchantment on my resto bar, since it will only proc on those skill line skills or on light/heavy attacks.

    it'd be easier to keep up your resto bar enchantments up than relying on just light attacks. Having "combat prayer" put a DoT of even 1 damage for the duration would be an awesome change for those purposes.

    (For leveling/overland... each class has a damage/heal ability you can use.. or just put damage on front bar and back bar the healing skills and switch to back bar when you get the "big" XP rewards)

    You should be weaving ANYWAY...

    never said I didn't :smile:

    Then hotkeys are your new best friend lol
  • Contaminate
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    I want to know how much time for pure healer to complete vMA?

    My Templar healer swaps out grand healing, ele drain, and orbs for Vamp Bane, Jabs, and the execute, they keep the healing gear (Olo and Mending) because I’m lazy, and it takes about 30 minutes for a full clear give or take my luck with poison plants.
  • DaveMoeDee
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    Ilision wrote: »
    daim wrote: »
    Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?

    The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.

    Much better than life as a tank. I change 1 or 2 skills on a Templar healer and I can clear all solo content with ease, including soloing world bosses. With a tank, nothing is easy unless I swap out a decent number of skills, switch out my gear, and change attribute point distribution. If I stick with all the heavy and S&B/Destro staff, not much damage is happening.

    Swapping skills is negligible effort.
  • DaveMoeDee
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    Kesstryl wrote: »
    Being a pure healer is a group role. If you want to solo, then you are a healer/damage hybrid. There is no such thing as being a pure healer without someone to heal.

    If you are a templar, meh. A healer is going to have light armor and a lot of magicka. That will easily translate to decent DPS. I clear solo stuff with ease with my healer just by spamming puncturing strikes. Absurdly easy. You might even have shards on your bar already for an AOE attack.

    Perhaps my problem is I'm comparing to my main, which is a tank.
  • Salix_alba
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    I have played games where healing attacks as a game mechanic were offensive attacks but only on things like un-dead creatures how would it work on a bandit? Our magic could only heal their scurvy and make them stronger against us.

    It is a minor inconvenience that you have to almost have to place your heals simmering on the back burner to level a healer toon but the changes required to bring it to the foreground I wouldn't even know where to start even something like an entire temple acolyte healer main quest line specific to healers is so far out of reason just for 1 class of gameplay there would have to be one for tanks also of you think its hard raising a healer try a tank.
    Edited by Salix_alba on November 22, 2019 9:29AM
  • shootatme80
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    Ilision wrote: »
    So, I am leveling another healer and I have noticed that I have to sacrifice some of the healing skills for damage ones while leveling. Can we not just heal enemies to death? Why is this not a thing?

    How about stabbing teammates to life? Then you won't need to lvl a healer at all.
    Xbone/NA
  • thorwyn
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    I wish that people would actually play the game and get a solid grip of how ESO works before making suggestions and asking for changes.
    I played quite a lot of MMOs before I switched to ESO and a lot of things here were a real shocker. Just two bars? Just 5 slots per bar? You can cast while taking damage and not get interrupted? No tab target, no /assist. At some point however, it all started to make sense.
    Healers can deal an impressive ammount of damage if played properly. There is absolutely no need for a change here
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • mague
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    Ilision wrote: »
    So, I am leveling another healer and I have noticed that I have to sacrifice some of the healing skills for damage ones while leveling. Can we not just heal enemies to death? Why is this not a thing?

    Those days are gone. It was when there was no solo content and you leveled up as a healer healing your group. 0 dps on the parse. All was good and sane until the dps and tanks slaved the heals for their selfish meme. Tanks no longer wanted to use defensive skills and do the damage-aggro math. While dps just wanted to top the parse every month more, basically naked and all offensive. Then they kicked the 3rd and later the 2nd healer from Raid G1 to bring more buffs. And then the industry gave up on pure heals because people cried out: Slavery !!

    In ESO just roll a templar. His heals do damage.
    Edited by mague on November 22, 2019 8:59AM
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