The only reason I'd want "healing" skills to do damage is for proccing the enchantment on my resto bar, since it will only proc on those skill line skills or on light/heavy attacks.
it'd be easier to keep up your resto bar enchantments up than relying on just light attacks. Having "combat prayer" put a DoT of even 1 damage for the duration would be an awesome change for those purposes.
(For leveling/overland... each class has a damage/heal ability you can use.. or just put damage on front bar and back bar the healing skills and switch to back bar when you get the "big" XP rewards)
Pyr0xyrecuprotite wrote: »Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
The only time when you will need a full heal/buff setup of skills should be in 12-person trials. In 4P group content, healers should be prepared to be doing damage at least some of the time (the more damage everyone in the group does, the faster you complete the dungeon as a team); and in solo content MOST of your skills should be damage-focused. (The latter applies to tanks too). This means that you need a lot of skill points to keep a lot of different skills unlocked (plus get the passives in various skill lines). Then, swap to an appropriate gear and skills setup depending on the content. An addon like "Dressing Room Reborn" makes this pretty easy on PC; console users have a tougher time though.
This is definitely a reason why we should have multiple skill bars and not just twoI do not mind changing between them but stopping and re-slotting the ones I need from a dungeon to trial to solo gameplay is annoying and waste of time IMHO.
There are plenty of self healing skills but what I am talking about is as a healer I should be able to level as one also and not rely on the off-hand bar or the DPS skills to do damage.
JumpmanLane wrote: »The only reason I'd want "healing" skills to do damage is for proccing the enchantment on my resto bar, since it will only proc on those skill line skills or on light/heavy attacks.
it'd be easier to keep up your resto bar enchantments up than relying on just light attacks. Having "combat prayer" put a DoT of even 1 damage for the duration would be an awesome change for those purposes.
(For leveling/overland... each class has a damage/heal ability you can use.. or just put damage on front bar and back bar the healing skills and switch to back bar when you get the "big" XP rewards)
You should be weaving ANYWAY...
OG_Kaveman wrote: »Well, every class has a way to heal while doing damage.
Sorcs have crit surge, the twilight matriarch and the passive blood magic.
Templars sweeps, purifying ritual and ritual of retribution.
Nightblades have swallow soul, sap essance
Dks have burning embers and power lash
Wardens have the passive bond with nature, lotus flower and artic wind does damage now.
Necromancers have death scythe.
And all magic classes can use structured entropy.
Sylvermynx wrote: »Well.... as counter intuitive/counter productive.... Y'know, there's nothing really that says heals should NOT be able to kill the enemy.
Seriously - daedra caught in a heal AOE SHOULD take damage, and if the healer has enough to keep said AOE up, they SHOULD die.
Now, that's daedra though. Other human or animal mobs? Not so much.
What class are you?
If you are a Templar, Ritual of Retribution heals and deals damage. And Vampire's Bane is a skill you need to buff yourself.
You could use the version of Orbs that does damage, but that's not the one preferred in raids.
And then there are heavy attacks.
But a pure healer has the same problem as a pure tank: Things take forever to die. It's by design.
So maybe, if you want to always be specced for 100% healing, find a pocket DPS or two to go questing with you?
I am a dragon knight but am leveling a warden.
Pyr0xyrecuprotite wrote: »Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
The only time when you will need a full heal/buff setup of skills should be in 12-person trials. In 4P group content, healers should be prepared to be doing damage at least some of the time (the more damage everyone in the group does, the faster you complete the dungeon as a team); and in solo content MOST of your skills should be damage-focused. (The latter applies to tanks too). This means that you need a lot of skill points to keep a lot of different skills unlocked (plus get the passives in various skill lines). Then, swap to an appropriate gear and skills setup depending on the content. An addon like "Dressing Room Reborn" makes this pretty easy on PC; console users have a tougher time though.
This is definitely a reason why we should have multiple skill bars and not just twoI do not mind changing between them but stopping and re-slotting the ones I need from a dungeon to trial to solo gameplay is annoying and waste of time IMHO.
Being a pure healer is a group role. If you want to solo, then you are a healer/damage hybrid. There is no such thing as being a pure healer without someone to heal.
JumpmanLane wrote: »The only reason I'd want "healing" skills to do damage is for proccing the enchantment on my resto bar, since it will only proc on those skill line skills or on light/heavy attacks.
it'd be easier to keep up your resto bar enchantments up than relying on just light attacks. Having "combat prayer" put a DoT of even 1 damage for the duration would be an awesome change for those purposes.
(For leveling/overland... each class has a damage/heal ability you can use.. or just put damage on front bar and back bar the healing skills and switch to back bar when you get the "big" XP rewards)
You should be weaving ANYWAY...
never said I didn't
ruengdet2515 wrote: »I want to know how much time for pure healer to complete vMA?
Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
Being a pure healer is a group role. If you want to solo, then you are a healer/damage hybrid. There is no such thing as being a pure healer without someone to heal.
So, I am leveling another healer and I have noticed that I have to sacrifice some of the healing skills for damage ones while leveling. Can we not just heal enemies to death? Why is this not a thing?
So, I am leveling another healer and I have noticed that I have to sacrifice some of the healing skills for damage ones while leveling. Can we not just heal enemies to death? Why is this not a thing?