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Buff heavy attacks?

Somber97866
Somber97866
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I think they should to make heavy attack builds more viable instead of bashing and using spell symmetry.

Buff heavy attacks? 114 votes

Yes
67%
KsariyuMoloch1514Bowserixiewild_kmacdb16_ESONebthet78THEDKEXPERIENCEHatchetHaroDelgentcopitoFlaminirxTAKISxEnemy-of-ColdharbourmoleculexylenaEmma_OverloadZombabe1MaxwellCVercingetorixbrtomkin 77 votes
No
18%
SolarikenCastanamereBashevVaranaKatahdinCasulzykshootatme80WeisstagSeminolegirl1992Fur_like_snowStaticWaveFortunattomayasunrisingThePedgeyeeyTriangularChickenMiloscpolskiIvysaur342Langeston 21 votes
Undecided
5%
ShaloknirsusmitdsSandman929Wyrd88bmnobleWiseSky 6 votes
Don't care
4%
MCBIZZLE300altunit21ZeroXFFOdovacarakillerninja6 5 votes
Other
4%
kojoudaimDojohodaSiohwenoehtGrimTheReaper45 5 votes
  • zyk
    zyk
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    No
    Make medium attacks great again!
  • Solariken
    Solariken
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    No
    Not as long as you gain resources doing it. There are already heavy attack builds that are absolutely deadly.
  • kojou
    kojou
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    Other
    Buff sustain.
    Playing since beta...
  • Shantu
    Shantu
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    Yes
    WooHoo!! A BUFF thread!

    Seriously though, I've been theorycrafting an effective HA build for my MagSorc.Well, it's HA only in that I don't use a spammable but still LA weave other damage/buff skills executed around HA's. So a little buff to HA's would be sweet!
  • Bashev
    Bashev
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    No
    Please dont buff them, cause the nerf after that will be shocking.
    Because I can!
  • Siohwenoeht
    Siohwenoeht
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    Other
    Solariken wrote: »
    Not as long as you gain resources doing it. There are already heavy attack builds that are absolutely deadly.

    Yeah, my sorc heavy attack build pushes 11.5k non crit already with 4k ish Magicka return. Probably could be higher if I used a Magicka inclined race.

    I'd rather things stay the same for heavies but buff medium to return some resources. If you buff heavy damage then dps goes back up with near infinite sustain and we're back where we started before the last Regen nerfs.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Greenmantley
    Greenmantley
    Soul Shriven
    Yes
    Yes, I think they should be buffed. Currently there is not much incentive to use them besides the resource return, and HA feels very clunky. It works completely against the combat philosophy since LA weaving went from a bug to a major feature. HA feels boring, sluggish and ineffective. HA is also very misleading to new players, since they might think they are getting more damage out. I don’t think the buff should revolve around just increasing damage though. There should be a way to make HA feel more satisfying and a viable tool in every players arsenal. Not just as a resource return or on very niche builds.
  • StaticWave
    StaticWave
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    No
    I'd say reduce heavy attack animation for staves. It would alleviate some of the sustain issues for magicka players. The damage though definitely should not be buffed.
  • Somber97866
    Somber97866
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    Yes
    See, this is the problem. I have to be exact bc ZOS always overdoes it and it doesn't need but like a 5% to10% buff in my opinion.
  • Somber97866
    Somber97866
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    Yes
    So is the entire community of pvp'ers that scared of heavy attacks? Or are ppl that disinterested in heavy attacking in the game as a whole?
  • Ksariyu
    Ksariyu
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    Yes
    There's so many ways they could do it too. My favorite would be adding some sort of combo mechanic, i.e. Every three consecutive light attacks increases the speed of your next heavy attack by 50% or something like that. But sadly, as with many of the other skill changes that we'd like to see on the PvE side, ZoS's refusal to separate PvE from PvP means we probably won't get it.
  • Sandman929
    Sandman929
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    Undecided
    In isolation, just buffing HA, probably not. Overload and lightning splash damage would get a little too strong in PvP. Coupled with changes in other areas it might be good, but ZOS doesn't do well thought out changes.
  • Katahdin
    Katahdin
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    No
    Heavy attack rotations suck, let's get rid of the need for it
    Beta tester November 2013
  • mikemacon
    mikemacon
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    Yes
    Given that the build I main is a heavy attack build...I approve of this message.

    ::cackles gleefully::
  • GrimTheReaper45
    GrimTheReaper45
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    Other
    I think the damage is fine. I would not be a fan of a heavy attack meta either. If they want to buff resource return and decrease animation time it would be fine by me. Its still not as good of a solution as just not making sustain suck but when your negotiating with zos ill take what I can get.
  • Donny_Vito
    Donny_Vito
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    Yes
    Anything that limits the amount of times you have to use light attack is good with me.
  • Varana
    Varana
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    No
    Heavy attacks feel slow, clunky, and break the flow of combat. I don't like it whenever I have to do one to get resources back, or similar reasons (proc Infallible on the healer, etc.)
    I play mostly magicka characters, and I don't like anything promoting more heavy attacks.
  • JinMori
    JinMori
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    Maybe, just do not make them required.

    Buff sustain, and maybe heavy attacks.
  • Kel
    Kel
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    Bashev wrote: »
    Please dont buff them, cause the nerf after that will be shocking.

    Probably, sadly, the most accurate response in this thread yet....😭
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    Yes
    Yeah their current iteration is just weird to me, like it’s backwards.

    Logically I would think heavy attacking COSTS stamina, breaks through blocking, and does a nice chunk of damage and has a chance to stun or knockdown.

    Light attack damage could be reduced and instead grant some small resource recovery.
  • daim
    daim
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    Other
    How about removing the heavy attacks..
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Fur_like_snow
    Fur_like_snow
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    No
    In PvE HAs in rotation are boring and break the flow of combat. If you buff the damage then you have to reduce the resource return to compensate. In PvP I can’t remember the last time I saw a HA that build that made me pause and wonder.
    Edited by Fur_like_snow on November 21, 2019 4:59PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Yes
    Unpopular Opinion - nerf light attacks.

    I get it, no one likes nerfs. Somehow it became the norm around here to talk about light attacking somehow equating to skill and heavy attacking somehow equating to a lack thereof.

    While I did vote to buff heavy attacks, the people who wrote that it would make some builds outrageous are right. So we really shouldn’t be buffing much of anything. But a nerf to light attacks would help a ton.

    Think about it, it’s a light attack. It lasts significantly shorter than a heavy attack but somehow does more damage because people can pew pew pew quickly?

    How about this. Cut light attack damage in half and add in a small recovery element to it as well. It helps sustain and would significantly cut down on the advantage that animation canceling can provide someone.

    And I know, I know ... but skill!

    It’s an MMO. Show your skill by building correctly, not by cheesing game mechanics.

    And yes, I know how to animation cancel and light attack weave or whatever it’s called today. It’s not all that skillful. It’s just cheesy.
  • phileunderx2
    phileunderx2
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    Yes
    Heavy attack builds should be comparable to light attack ones. Let the player decide on what is best for them and their playstyle.
  • El_Borracho
    El_Borracho
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    Yes
    Got a whole set of Sunderflame that has been collecting dust since heavy attack builds went out of fashion a couple years ago.
  • carlos424
    carlos424
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    Yes
    Solariken wrote: »
    Not as long as you gain resources doing it. There are already heavy attack builds that are absolutely deadly.

    Yeah, my sorc heavy attack build pushes 11.5k non crit already with 4k ish Magicka return. Probably could be higher if I used a Magicka inclined race.

    I'd rather things stay the same for heavies but buff medium to return some resources. If you buff heavy damage then dps goes back up with near infinite sustain and we're back where we started before the last Regen nerfs.

    I don’t think that buffing heavy attacks a little would make over all dps go up. It might make some heavy attack builds actually viable, at least in pve. As it is, you lose so much dps by heavy attacking it’s just not worth doing unless in emergency situations.
    Edited by carlos424 on November 21, 2019 8:09PM
  • carlos424
    carlos424
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    Yes
    Unpopular Opinion - nerf light attacks.

    I get it, no one likes nerfs. Somehow it became the norm around here to talk about light attacking somehow equating to skill and heavy attacking somehow equating to a lack thereof.

    While I did vote to buff heavy attacks, the people who wrote that it would make some builds outrageous are right. So we really shouldn’t be buffing much of anything. But a nerf to light attacks would help a ton.

    Think about it, it’s a light attack. It lasts significantly shorter than a heavy attack but somehow does more damage because people can pew pew pew quickly?

    How about this. Cut light attack damage in half and add in a small recovery element to it as well. It helps sustain and would significantly cut down on the advantage that animation canceling can provide someone.

    And I know, I know ... but skill!

    It’s an MMO. Show your skill by building correctly, not by cheesing game mechanics.

    And yes, I know how to animation cancel and light attack weave or whatever it’s called today. It’s not all that skillful. It’s just cheesy.

    Funny thing is that all ZOS really had to do to bring dps down a bit is to nerf light attacks. They couldve saved months of time and energy.
    Edited by carlos424 on November 21, 2019 8:14PM
  • StaticWave
    StaticWave
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    No
    Heavy attacks currently deal very good damage in CP - about 4k non crit and 6k crit. Some classes can bring that number to high 7ks. Buffing heavy attacks will cause these things to happen:

    1/ Makes DKs vastly superior due to molten armaments.
    2/ Gives most builds a tremendous amount of sustain because you don't need to use many offensive skills, while also gaining resources back.
    3/ Makes 1 shot combo easier to achieve (i.e Heavy attack + Onslaught).
    4/ Makes DW the go to weapons due to its fast animation.
    5/ Makes Lightning Staff the go to weapon because the beam cannot be dodged and gives over 4k magicka back.
    6/ Increases the gap between certain weapons due to the different animation duration (i.e stamina weapons usually have a shorter animation than staves)

    I'm sure there are a few more changes but I can't think of them right now. I heavy attack buff is good only if it reduces animation duration for staves. Increasing the damage would be a bad idea because you can already deal pretty good damage with heavies. Even in no CP i've been hit for 6k heavies from a duelwield DK, so imagine how much damage it would be in CP.
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    Yes
    Only problem is, if you're 2h you already get a buff for heavies so itd need to be a seperate buff, maybe a utility??
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