Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
Magwarden:
Arctic Blast
Entropy
Green Lotus
Leeching Vines
Betty Netch
There are plenty of self healing skills but what I am talking about is as a healer I should be able to level as one also and not rely on the off-hand bar or the DPS skills to do damage.
Fur_like_snow wrote: »Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
That is by design. If you want to level up outside of a group setting you must slot damage skills. Healing enemies to death makes zero sense. Pls don’t give ZoS anymore bad ideas.
Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
There are plenty of self healing skills but what I am talking about is as a healer I should be able to level as one also and not rely on the off-hand bar or the DPS skills to do damage.
When you're "leveling" just swap to your DPS skills on your "off-hand" bar. So why not rely on it?
I recommend getting used to relying on bar swapping to do different functions. If you don't - it's going to become a severe handicap for you. All combat roles have to do this.
For example: as a tank - I have to bar swap to do DPS when questing/leveling as well. I'm not likely to taunt and buff things to death. It's just the way this game is designed.
I swap too and use both bars to heal group content. What I am asking is for end game healers. Leveling was just as an example.
Magwarden:
Arctic Blast
Entropy
Green Lotus
Leeching Vines
Betty Netch
This is what I was asking for, Thank you very much but that is still not enough damage to quest or do solo gameplay.
I thought that I have clearly stated in the name "healing skills that also do damage" not damage skills that also heal
Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
What class are you?
If you are a Templar, Ritual of Retribution heals and deals damage. And Vampire's Bane is a skill you need to buff yourself.
You could use the version of Orbs that does damage, but that's not the one preferred in raids.
And then there are heavy attacks.
But a pure healer has the same problem as a pure tank: Things take forever to die. It's by design.
So maybe, if you want to always be specced for 100% healing, find a pocket DPS or two to go questing with you?
Pyr0xyrecuprotite wrote: »Level up with damage skills ? Level healing skills on the side. I don't get what's the problem ?
The problems are exactly what I have said. This is not just about the leveling process but also about the end game. If I am 100% healer, I am unable to complete quests unless I swap some of the skills for damage.
The only time when you will need a full heal/buff setup of skills should be in 12-person trials. In 4P group content, healers should be prepared to be doing damage at least some of the time (the more damage everyone in the group does, the faster you complete the dungeon as a team); and in solo content MOST of your skills should be damage-focused. (The latter applies to tanks too). This means that you need a lot of skill points to keep a lot of different skills unlocked (plus get the passives in various skill lines). Then, swap to an appropriate gear and skills setup depending on the content. An addon like "Dressing Room Reborn" makes this pretty easy on PC; console users have a tougher time though.
This is definitely a reason why we should have multiple skill bars and not just twoI do not mind changing between them but stopping and re-slotting the ones I need from a dungeon to trial to solo gameplay is annoying and waste of time IMHO.