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What are 3 things from any Chapters/DLC that you disliked and 3 things that brought you joy?
I personally missed out on the survey and look forward to giving at least a little feedback on what some of my bad and good experiences have been for the content that's being released. Try and be specific and give useful data if you could. Performance issues and combat changes are
VERY valid complaints, but they are mostly unrelated to the topic and don't provide any new information to the developers. Here, I'll start.
Three things that have made a Chapter/DLC less fun than other ones:
- In Morrowind and especially Northern Elsweyr, too many buildings were locked off and unavailable to explore which killed the exploration experience for me, leaving me feeling mostly sad while wandering around. This contributed to me losing interest in the content as a whole and not completing most of the quests.
- I didn't enjoy the Necro class as much as the Warden. Many of the skills on the Necro feel directly dependent on something that's not always happening (dead corpses) and the other skills don't feel as unique and interesting as other class skills. Don't get me wrong, the skills LOOK cool, but most of their functions are underwhelming, healing especially.
- There are a lot of furniture items and paintings in Elsweyr that I see but that never became available as patterns or drops. This, in addition to not having any new furnishing pattern drops in Southern Elsweyr, felt like a very negative experience, like we were not getting similar rewards as other Chapters/DLCs.
Three things in Chapters/DLCs that I really enjoyed and would like to see more of:
- It's a small thing, but the only saving grace for Morrowind for me was that I could steal motifs from NPCs. This felt like the first time since the Justice System had been released where something new was being added to the thieving loot tables that was both rewarding and fun. I really liked having to progress through the story and through Legerdemain to have a better chance at motif drops and very much enjoyed the added fun this gave to exploration when looking for the perfect NPCs to poach off of. I expected I would see more of this in other Chapters but it hasn't returned, which has always bummed me out.
- Geysers in Summerset and Dragons in Elsweyr: I think these were great additions. Although not as dynamic and unexpected as I would like to see this type of content, it's always nice to see more situations you can happen by and fight off with random groups of strangers. I liked the scaling of these events and the rewards. I would love to see this type of content advance in future chapters to be even better scaled and maybe even more mobile.
- Southern Elsweyr is a wanders dream. I've never mentioned this before, but I think it's worth mentioning now. I had a ton of fun exploring all the buildings, rotted foundations, and homeless scaffolding in Senchal. There was so much to see and to steal in such a unique and interesting area. I haven't had that much fun doing nothing that matters since Wrothgar released. Black Heights was also a very notable place to just take everything in. The painted rocks, open structures, the Colorworks building. Oh my god, I didn't even need to do the quests there to fully enjoy the area. In fact, I haven't even done those quests yet. I also thought you did a wonderful job revamping the dragons. Southern Elsweyr honestly felt like the "Chapter" to me and Northern Elsweyr the DLC. Thank you for all the love you put into this place. As a sidenote: Murkmire was immersive as it gets as well: the music, the long grass you can get lost in, the incredibly unique quests, all the cool furnishing patterns I could steal... just such an amazing job there. It goes to show, when you have more time to work on an area, you guys can really f'ing nail it.